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irrlicht
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Better fix for missing transparency in GLES legacy pipeline
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2017-03-08 23:17:03 +01:00 |
utils
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Add layer of abstraction to output pbrData
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2018-01-26 20:16:16 +01:00 |
alphatest_particle.frag
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Features completed cpu particle
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2017-10-14 00:19:59 +08:00 |
alphatest_particle.vert
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Remove !sRGB in shader which is always true now
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2018-01-22 12:54:39 +08:00 |
bilateralH.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
bilateralH.frag
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Fixes in more shaders
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2016-06-28 21:55:51 +02:00 |
bilateralV.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
bilateralV.frag
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Fixes in more shaders
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2016-06-28 21:55:51 +02:00 |
bloom.frag
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Fixed bloom with scale_rtts_factor parameter.
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2016-08-15 08:46:02 +02:00 |
bloomblend.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
blurshadowH.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
blurshadowV.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
coloredquad.frag
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Use sampleTextureLayer in shader files
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2018-01-22 10:43:22 +08:00 |
coloredquad.vert
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Use sampleTextureLayer in shader files
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2018-01-22 10:43:22 +08:00 |
colorize.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
colortexturedquad.frag
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Use sampleTextureLayer in shader files
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2018-01-22 10:43:22 +08:00 |
colortexturedquad.vert
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Use sampleTextureLayer in shader files
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2018-01-22 10:43:22 +08:00 |
combine_diffuse_color.frag
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Fix skybox blending with light scatter
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2018-01-31 01:31:12 +08:00 |
degraded_ibl.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
dof.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
frustrum.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
gaussian3h.frag
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Use a big triangle instead of 2 to cover full screen.
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2014-06-03 19:56:59 +02:00 |
gaussian3v.frag
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Use a big triangle instead of 2 to cover full screen.
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2014-06-03 19:56:59 +02:00 |
gaussian6h.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
gaussian6h.frag
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Some fixes
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2016-06-27 13:39:20 +02:00 |
gaussian6v.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
gaussian6v.frag
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Some fixes
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2016-06-27 13:39:20 +02:00 |
glow.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
godfade.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
godray.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
header.txt
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
IBL.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
importance_sampling_specular.frag
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Revert "Try to fix ibl precision issue"
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2014-12-14 02:48:47 +01:00 |
layertexturequad.frag
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Add a way to display shadow map.
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2014-06-08 22:18:32 +02:00 |
lensblend.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
lightning.frag
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Implement lightning effect using shaders
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2015-10-31 01:00:48 +01:00 |
linearizedepth.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
mlaa_blend2.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
mlaa_color1.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
MLAA_COPYING
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
mlaa_neigh3.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
motion_blur.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
passthrough.frag
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Fix passthrough shader
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2015-02-23 22:02:32 +01:00 |
pointlight.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
pointlight.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
pointlightscatter.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
primitive2dlist.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
screenquad.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
simple_particle.frag
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Clean up advanced pipeline off code
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2018-01-25 15:36:34 +08:00 |
simple_particle.vert
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Remove !sRGB in shader which is always true now
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2018-01-22 12:54:39 +08:00 |
sky.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
sky.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
sp_alpha_test.frag
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Clean up alpha test and unlit shader
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2018-02-01 11:26:58 +08:00 |
sp_decal.frag
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Remove all unneed gamma correction when advanced pipeline off
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2018-01-23 01:16:45 +08:00 |
sp_displace.frag
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Use sampleTextureLayer in shader files
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2018-01-22 10:43:22 +08:00 |
sp_ghost.frag
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Remove all unneed gamma correction when advanced pipeline off
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2018-01-23 01:16:45 +08:00 |
sp_grass_pass.vert
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Remove features in SP that give no performance boost at all
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2018-01-13 14:49:33 +08:00 |
sp_grass_shadow.vert
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Remove features in SP that give no performance boost at all
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2018-01-13 14:49:33 +08:00 |
sp_grass.frag
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Clean up alpha test and unlit shader
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2018-02-01 11:26:58 +08:00 |
sp_normal_map.frag
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Add layer of abstraction to output pbrData
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2018-01-26 20:16:16 +01:00 |
sp_normal_visualizer.frag
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Fix normal visualizer
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2017-12-29 00:52:29 +08:00 |
sp_normal_visualizer.geom
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Normalize in shader for broken drivers
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2017-12-27 11:33:30 +08:00 |
sp_normal_visualizer.vert
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Rename input variables
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2017-12-27 12:31:21 +08:00 |
sp_pass.vert
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Don't use out variable in vertex shader
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2018-01-28 15:28:20 +08:00 |
sp_shadow_alpha_test.frag
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Use sampleTextureLayer in shader files
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2018-01-22 10:43:22 +08:00 |
sp_shadow.vert
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Remove features in SP that give no performance boost at all
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2018-01-13 14:49:33 +08:00 |
sp_skinning_shadow.vert
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Remove features in SP that give no performance boost at all
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2018-01-13 14:49:33 +08:00 |
sp_skinning.vert
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Remove features in SP that give no performance boost at all
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2018-01-13 14:49:33 +08:00 |
sp_solid.frag
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Remove all unneed gamma correction when advanced pipeline off
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2018-01-23 01:16:45 +08:00 |
sp_text_billboard.frag
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Port billboard text
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2017-12-30 15:28:04 +08:00 |
sp_transparent.frag
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Use sampleTextureLayer in shader files
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2018-01-22 10:43:22 +08:00 |
sp_unlit.frag
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Remove all unneed gamma correction when advanced pipeline off
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2018-01-23 01:16:45 +08:00 |
sps_0_solid.xml
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Allow auto-add usable uniforms to shader
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2018-01-26 16:02:31 +08:00 |
sps_1_normalmap.xml
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Allow auto-add usable uniforms to shader
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2018-01-26 16:02:31 +08:00 |
sps_2_alphatest.xml
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Allow auto-add usable uniforms to shader
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2018-01-26 16:02:31 +08:00 |
sps_3_decal.xml
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Allow auto-add usable uniforms to shader
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2018-01-26 16:02:31 +08:00 |
sps_4_grass.xml
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Allow auto-add usable uniforms to shader
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2018-01-26 16:02:31 +08:00 |
sps_5_unlit.xml
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Allow auto-add usable uniforms to shader
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2018-01-26 16:02:31 +08:00 |
sps_6_alphablend.xml
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Allow auto-add usable uniforms to shader
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2018-01-26 16:02:31 +08:00 |
sps_7_additive.xml
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Allow auto-add usable uniforms to shader
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2018-01-26 16:02:31 +08:00 |
sps_8_ghost.xml
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Allow auto-add usable uniforms to shader
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2018-01-26 16:02:31 +08:00 |
ssao.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
sunlight.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
sunlightshadow.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
texturedquad.frag
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Use sampleTextureLayer in shader files
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2018-01-22 10:43:22 +08:00 |
texturedquad.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
tonemap.frag
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Remove !sRGB in shader which is always true now
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2018-01-22 12:54:39 +08:00 |
transparent.frag
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And a correct ifdef for bindless texture
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2016-11-30 15:00:08 +08:00 |
uniformcolortexturedquad.frag
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Already working GUI in shader-based pipeline
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2016-06-25 15:10:53 +02:00 |
white.frag
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Remove all unused shaders
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2018-01-12 19:10:55 +08:00 |