786 lines
20 KiB
C++
786 lines
20 KiB
C++
// Copyright (C) 2013 Patryk Nadrowski
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// Heavily based on the OpenGL driver implemented by Nikolaus Gebhardt
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// OpenGL ES driver implemented by Christian Stehno and first OpenGL ES 2.0
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// driver implemented by Amundis.
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in Irrlicht.h
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_OGLES2_
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#include "irrTypes.h"
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#include "COGLES2Texture.h"
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#include "COGLES2Driver.h"
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#include "os.h"
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#include "CImage.h"
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#include "CColorConverter.h"
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#include "IAttributes.h"
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#include "IrrlichtDevice.h"
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#include "irrString.h"
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#if !defined(_IRR_COMPILE_WITH_IPHONE_DEVICE_)
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <EGL/egl.h>
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#endif
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namespace
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{
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#ifndef GL_BGRA
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// we need to do this for the IMG_BGRA8888 extension
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int GL_BGRA=GL_RGBA;
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#endif
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}
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namespace irr
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{
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namespace video
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{
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//! constructor for usual textures
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COGLES2Texture::COGLES2Texture(IImage* origImage, const io::path& name, void* mipmapData, COGLES2Driver* driver)
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: ITexture(name), ColorFormat(ECF_A8R8G8B8), Driver(driver), Image(0), MipImage(0),
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TextureName(0), InternalFormat(GL_RGBA), PixelFormat(GL_BGRA_EXT),
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PixelType(GL_UNSIGNED_BYTE), MipLevelStored(0),
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IsRenderTarget(false), AutomaticMipmapUpdate(false),
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ReadOnlyLock(false), KeepImage(true)
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{
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#ifdef _DEBUG
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setDebugName("COGLES2Texture");
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#endif
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HasMipMaps = Driver->getTextureCreationFlag(ETCF_CREATE_MIP_MAPS);
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getImageValues(origImage);
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glGenTextures(1, &TextureName);
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if (ImageSize==TextureSize)
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{
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Image = Driver->createImage(ColorFormat, ImageSize);
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origImage->copyTo(Image);
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}
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else
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{
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Image = Driver->createImage(ColorFormat, TextureSize);
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// scale texture
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origImage->copyToScaling(Image);
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}
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uploadTexture(true, mipmapData);
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if (!KeepImage)
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{
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Image->drop();
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Image=0;
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}
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}
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//! constructor for basic setup (only for derived classes)
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COGLES2Texture::COGLES2Texture(const io::path& name, COGLES2Driver* driver)
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: ITexture(name), ColorFormat(ECF_A8R8G8B8), Driver(driver), Image(0), MipImage(0),
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TextureName(0), InternalFormat(GL_RGBA), PixelFormat(GL_BGRA_EXT),
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PixelType(GL_UNSIGNED_BYTE), MipLevelStored(0), HasMipMaps(true),
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IsRenderTarget(false), AutomaticMipmapUpdate(false),
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ReadOnlyLock(false), KeepImage(true)
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{
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#ifdef _DEBUG
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setDebugName("COGLES2Texture");
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#endif
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}
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//! destructor
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COGLES2Texture::~COGLES2Texture()
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{
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if (TextureName)
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glDeleteTextures(1, &TextureName);
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if (Image)
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Image->drop();
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}
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//! Choose best matching color format, based on texture creation flags
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ECOLOR_FORMAT COGLES2Texture::getBestColorFormat(ECOLOR_FORMAT format)
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{
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ECOLOR_FORMAT destFormat = ECF_A8R8G8B8;
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switch (format)
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{
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case ECF_A1R5G5B5:
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if (!Driver->getTextureCreationFlag(ETCF_ALWAYS_32_BIT))
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destFormat = ECF_A1R5G5B5;
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break;
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case ECF_R5G6B5:
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if (!Driver->getTextureCreationFlag(ETCF_ALWAYS_32_BIT))
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destFormat = ECF_A1R5G5B5;
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break;
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case ECF_A8R8G8B8:
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if (Driver->getTextureCreationFlag(ETCF_ALWAYS_16_BIT) ||
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Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_SPEED))
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destFormat = ECF_A1R5G5B5;
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break;
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case ECF_R8G8B8:
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if (Driver->getTextureCreationFlag(ETCF_ALWAYS_16_BIT) ||
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Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_SPEED))
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destFormat = ECF_A1R5G5B5;
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default:
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break;
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}
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if (Driver->getTextureCreationFlag(ETCF_NO_ALPHA_CHANNEL))
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{
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switch (destFormat)
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{
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case ECF_A1R5G5B5:
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destFormat = ECF_R5G6B5;
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break;
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case ECF_A8R8G8B8:
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destFormat = ECF_R8G8B8;
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break;
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default:
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break;
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}
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}
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return destFormat;
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}
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// prepare values ImageSize, TextureSize, and ColorFormat based on image
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void COGLES2Texture::getImageValues(IImage* image)
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{
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if (!image)
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{
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os::Printer::log("No image for OpenGL texture.", ELL_ERROR);
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return;
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}
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ImageSize = image->getDimension();
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if ( !ImageSize.Width || !ImageSize.Height)
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{
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os::Printer::log("Invalid size of image for OpenGL Texture.", ELL_ERROR);
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return;
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}
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const f32 ratio = (f32)ImageSize.Width/(f32)ImageSize.Height;
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if ((ImageSize.Width>Driver->MaxTextureSize) && (ratio >= 1.0f))
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{
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ImageSize.Width = Driver->MaxTextureSize;
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ImageSize.Height = (u32)(Driver->MaxTextureSize/ratio);
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}
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else if (ImageSize.Height>Driver->MaxTextureSize)
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{
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ImageSize.Height = Driver->MaxTextureSize;
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ImageSize.Width = (u32)(Driver->MaxTextureSize*ratio);
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}
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TextureSize=ImageSize.getOptimalSize(false);
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const core::dimension2du max_size = Driver->getDriverAttributes()
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.getAttributeAsDimension2d("MAX_TEXTURE_SIZE");
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if (max_size.Width> 0 && TextureSize.Width > max_size.Width)
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{
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TextureSize.Width = max_size.Width;
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}
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if (max_size.Height> 0 && TextureSize.Height > max_size.Height)
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{
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TextureSize.Height = max_size.Height;
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}
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ColorFormat = getBestColorFormat(image->getColorFormat());
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}
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//! copies the the texture into an open gl texture.
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void COGLES2Texture::uploadTexture(bool newTexture, void* mipmapData, u32 level)
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{
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// check which image needs to be uploaded
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IImage* image = level?MipImage:Image;
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if (!image)
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{
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os::Printer::log("No image for OGLES2 texture to upload", ELL_ERROR);
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return;
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}
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#ifndef GL_BGRA
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// whoa, pretty badly implemented extension...
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if (Driver->FeatureAvailable[COGLES2ExtensionHandler::IRR_IMG_texture_format_BGRA8888] || Driver->FeatureAvailable[COGLES2ExtensionHandler::IRR_EXT_texture_format_BGRA8888])
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GL_BGRA=0x80E1;
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else
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GL_BGRA=GL_RGBA;
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#endif
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GLenum oldInternalFormat = InternalFormat;
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void(*convert)(const void*, s32, void*)=0;
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switch (Image->getColorFormat())
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{
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case ECF_A1R5G5B5:
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InternalFormat=GL_RGBA;
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PixelFormat=GL_RGBA;
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PixelType=GL_UNSIGNED_SHORT_5_5_5_1;
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convert=CColorConverter::convert_A1R5G5B5toR5G5B5A1;
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break;
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case ECF_R5G6B5:
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InternalFormat=GL_RGB;
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PixelFormat=GL_RGB;
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PixelType=GL_UNSIGNED_SHORT_5_6_5;
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break;
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case ECF_R8G8B8:
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InternalFormat=GL_RGB;
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PixelFormat=GL_RGB;
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PixelType=GL_UNSIGNED_BYTE;
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convert=CColorConverter::convert_R8G8B8toB8G8R8;
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break;
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case ECF_A8R8G8B8:
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PixelType=GL_UNSIGNED_BYTE;
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if (!Driver->queryOpenGLFeature(COGLES2ExtensionHandler::IRR_IMG_texture_format_BGRA8888) && !Driver->queryOpenGLFeature(COGLES2ExtensionHandler::IRR_EXT_texture_format_BGRA8888))
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{
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convert=CColorConverter::convert_A8R8G8B8toA8B8G8R8;
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InternalFormat=GL_RGBA;
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PixelFormat=GL_RGBA;
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}
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else
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{
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InternalFormat=GL_BGRA;
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PixelFormat=GL_BGRA;
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}
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break;
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default:
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os::Printer::log("Unsupported texture format", ELL_ERROR);
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break;
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}
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// Hack for iPhone SDK, which requires a different InternalFormat
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#ifdef _IRR_IPHONE_PLATFORM_
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if (InternalFormat==GL_BGRA)
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InternalFormat=GL_RGBA;
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#endif
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// make sure we don't change the internal format of existing matrices
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if (!newTexture)
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InternalFormat=oldInternalFormat;
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Driver->setActiveTexture(0, this);
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Driver->getBridgeCalls()->setTexture(0);
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if (Driver->testGLError())
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os::Printer::log("Could not bind Texture", ELL_ERROR);
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// mipmap handling for main texture
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if (!level && newTexture)
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{
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#ifndef DISABLE_MIPMAPPING
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// auto generate if possible and no mipmap data is given
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if (HasMipMaps && !mipmapData)
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{
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if (Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_SPEED))
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glHint(GL_GENERATE_MIPMAP_HINT, GL_FASTEST);
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else if (Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_QUALITY))
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glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
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else
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glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE);
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AutomaticMipmapUpdate=true;
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}
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else
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{
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// Either generate manually due to missing capability
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// or use predefined mipmap data
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AutomaticMipmapUpdate=false;
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regenerateMipMapLevels(mipmapData);
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}
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if (HasMipMaps) // might have changed in regenerateMipMapLevels
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{
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// enable bilinear mipmap filter
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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StatesCache.BilinearFilter = true;
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StatesCache.TrilinearFilter = false;
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StatesCache.MipMapStatus = true;
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}
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else
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#else
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HasMipMaps=false;
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os::Printer::log("Did not create OpenGL texture mip maps.", ELL_INFORMATION);
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#endif
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{
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// enable bilinear filter without mipmaps
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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StatesCache.BilinearFilter = true;
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StatesCache.TrilinearFilter = false;
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StatesCache.MipMapStatus = false;
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}
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}
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// now get image data and upload to GPU
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void* source = image->lock();
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IImage* tmpImage=0;
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if (convert)
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{
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tmpImage = new CImage(image->getColorFormat(), image->getDimension());
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void* dest = tmpImage->lock();
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convert(source, image->getDimension().getArea(), dest);
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image->unlock();
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source = dest;
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}
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if (newTexture)
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glTexImage2D(GL_TEXTURE_2D, level, InternalFormat, image->getDimension().Width,
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image->getDimension().Height, 0, PixelFormat, PixelType, source);
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else
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glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, image->getDimension().Width,
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image->getDimension().Height, PixelFormat, PixelType, source);
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if (convert)
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{
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tmpImage->unlock();
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tmpImage->drop();
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}
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else
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image->unlock();
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if (AutomaticMipmapUpdate)
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glGenerateMipmap(GL_TEXTURE_2D);
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if (Driver->testGLError())
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os::Printer::log("Could not glTexImage2D", ELL_ERROR);
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}
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//! lock function
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void* COGLES2Texture::lock(E_TEXTURE_LOCK_MODE mode, u32 mipmapLevel)
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{
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// store info about which image is locked
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IImage* image = (mipmapLevel==0)?Image:MipImage;
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return image->lock();
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}
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//! unlock function
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void COGLES2Texture::unlock()
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{
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// test if miplevel or main texture was locked
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IImage* image = MipImage?MipImage:Image;
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if (!image)
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return;
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// unlock image to see changes
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image->unlock();
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// copy texture data to GPU
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if (!ReadOnlyLock)
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uploadTexture(false, 0, MipLevelStored);
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ReadOnlyLock = false;
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// cleanup local image
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if (MipImage)
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{
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MipImage->drop();
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MipImage=0;
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}
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else if (!KeepImage)
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{
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Image->drop();
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Image=0;
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}
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// update information
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if (Image)
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ColorFormat=Image->getColorFormat();
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else
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ColorFormat=ECF_A8R8G8B8;
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}
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//! Returns size of the original image.
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const core::dimension2d<u32>& COGLES2Texture::getOriginalSize() const
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{
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return ImageSize;
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}
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//! Returns size of the texture.
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const core::dimension2d<u32>& COGLES2Texture::getSize() const
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{
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return TextureSize;
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}
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//! returns driver type of texture, i.e. the driver, which created the texture
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E_DRIVER_TYPE COGLES2Texture::getDriverType() const
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{
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return EDT_OGLES2;
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}
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//! returns color format of texture
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ECOLOR_FORMAT COGLES2Texture::getColorFormat() const
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{
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return ColorFormat;
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}
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//! returns pitch of texture (in bytes)
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u32 COGLES2Texture::getPitch() const
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{
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if (Image)
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return Image->getPitch();
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else
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return 0;
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}
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//! return open gl texture name
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GLuint COGLES2Texture::getOpenGLTextureName() const
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{
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return TextureName;
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}
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//! Returns whether this texture has mipmaps
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bool COGLES2Texture::hasMipMaps() const
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{
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return HasMipMaps;
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}
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//! Regenerates the mip map levels of the texture. Useful after locking and
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//! modifying the texture
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void COGLES2Texture::regenerateMipMapLevels(void* mipmapData)
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{
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if (AutomaticMipmapUpdate || !HasMipMaps || !Image)
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return;
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if ((Image->getDimension().Width==1) && (Image->getDimension().Height==1))
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return;
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// Manually create mipmaps or use prepared version
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u32 width=Image->getDimension().Width;
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u32 height=Image->getDimension().Height;
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u32 i=0;
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u8* target = static_cast<u8*>(mipmapData);
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do
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{
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if (width>1)
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width>>=1;
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if (height>1)
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height>>=1;
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++i;
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if (!target)
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target = new u8[width*height*Image->getBytesPerPixel()];
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// create scaled version if no mipdata available
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if (!mipmapData)
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Image->copyToScaling(target, width, height, Image->getColorFormat());
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glTexImage2D(GL_TEXTURE_2D, i, InternalFormat, width, height,
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0, PixelFormat, PixelType, target);
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// get next prepared mipmap data if available
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if (mipmapData)
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{
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mipmapData = static_cast<u8*>(mipmapData)+width*height*Image->getBytesPerPixel();
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target = static_cast<u8*>(mipmapData);
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}
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}
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while (width!=1 || height!=1);
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// cleanup
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if (!mipmapData)
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delete [] target;
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}
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bool COGLES2Texture::isRenderTarget() const
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{
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return IsRenderTarget;
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}
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void COGLES2Texture::setIsRenderTarget(bool isTarget)
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{
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IsRenderTarget = isTarget;
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}
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bool COGLES2Texture::isFrameBufferObject() const
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{
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return false;
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}
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//! Bind Render Target Texture
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void COGLES2Texture::bindRTT()
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{
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}
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//! Unbind Render Target Texture
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void COGLES2Texture::unbindRTT()
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{
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}
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//! Get an access to texture states cache.
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COGLES2Texture::SStatesCache& COGLES2Texture::getStatesCache() const
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{
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return StatesCache;
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}
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/* FBO Textures */
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// helper function for render to texture
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static bool checkOGLES2FBOStatus(COGLES2Driver* Driver);
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//! RTT ColorFrameBuffer constructor
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COGLES2FBOTexture::COGLES2FBOTexture(const core::dimension2d<u32>& size,
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const io::path& name, COGLES2Driver* driver,
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ECOLOR_FORMAT format)
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: COGLES2Texture(name, driver), DepthTexture(0), ColorFrameBuffer(0)
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{
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#ifdef _DEBUG
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setDebugName("COGLES2Texture_FBO");
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#endif
|
|
|
|
ImageSize = size;
|
|
TextureSize = size;
|
|
HasMipMaps = false;
|
|
IsRenderTarget = true;
|
|
ColorFormat = getBestColorFormat(format);
|
|
|
|
switch (ColorFormat)
|
|
{
|
|
case ECF_A8R8G8B8:
|
|
InternalFormat = GL_RGBA;
|
|
PixelFormat = GL_RGBA;
|
|
PixelType = GL_UNSIGNED_BYTE;
|
|
break;
|
|
case ECF_R8G8B8:
|
|
InternalFormat = GL_RGB;
|
|
PixelFormat = GL_RGB;
|
|
PixelType = GL_UNSIGNED_BYTE;
|
|
break;
|
|
break;
|
|
case ECF_A1R5G5B5:
|
|
InternalFormat = GL_RGBA;
|
|
PixelFormat = GL_RGBA;
|
|
PixelType = GL_UNSIGNED_SHORT_5_5_5_1;
|
|
break;
|
|
break;
|
|
case ECF_R5G6B5:
|
|
InternalFormat = GL_RGB;
|
|
PixelFormat = GL_RGB;
|
|
PixelType = GL_UNSIGNED_SHORT_5_6_5;
|
|
break;
|
|
default:
|
|
os::Printer::log( "color format not handled", ELL_WARNING );
|
|
break;
|
|
}
|
|
|
|
// generate frame buffer
|
|
glGenFramebuffers(1, &ColorFrameBuffer);
|
|
bindRTT();
|
|
|
|
// generate color texture
|
|
glGenTextures(1, &TextureName);
|
|
|
|
Driver->setActiveTexture(0, this);
|
|
Driver->getBridgeCalls()->setTexture(0);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
StatesCache.BilinearFilter = true;
|
|
StatesCache.WrapU = ETC_CLAMP_TO_EDGE;
|
|
StatesCache.WrapV = ETC_CLAMP_TO_EDGE;
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, InternalFormat, ImageSize.Width, ImageSize.Height, 0, PixelFormat, PixelType, 0);
|
|
|
|
#ifdef _DEBUG
|
|
driver->testGLError();
|
|
#endif
|
|
|
|
// attach color texture to frame buffer
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, TextureName, 0);
|
|
#ifdef _DEBUG
|
|
checkOGLES2FBOStatus(Driver);
|
|
#endif
|
|
|
|
unbindRTT();
|
|
}
|
|
|
|
|
|
//! destructor
|
|
COGLES2FBOTexture::~COGLES2FBOTexture()
|
|
{
|
|
if (DepthTexture)
|
|
if (DepthTexture->drop())
|
|
Driver->removeDepthTexture(DepthTexture);
|
|
if (ColorFrameBuffer)
|
|
glDeleteFramebuffers(1, &ColorFrameBuffer);
|
|
}
|
|
|
|
|
|
bool COGLES2FBOTexture::isFrameBufferObject() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
|
|
//! Bind Render Target Texture
|
|
void COGLES2FBOTexture::bindRTT()
|
|
{
|
|
if (ColorFrameBuffer != 0)
|
|
glBindFramebuffer(GL_FRAMEBUFFER, ColorFrameBuffer);
|
|
}
|
|
|
|
|
|
//! Unbind Render Target Texture
|
|
void COGLES2FBOTexture::unbindRTT()
|
|
{
|
|
if (ColorFrameBuffer != 0)
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
}
|
|
|
|
|
|
/* FBO Depth Textures */
|
|
|
|
//! RTT DepthBuffer constructor
|
|
COGLES2FBODepthTexture::COGLES2FBODepthTexture(
|
|
const core::dimension2d<u32>& size,
|
|
const io::path& name,
|
|
COGLES2Driver* driver,
|
|
bool useStencil)
|
|
: COGLES2Texture(name, driver), DepthRenderBuffer(0),
|
|
StencilRenderBuffer(0), UseStencil(useStencil)
|
|
{
|
|
#ifdef _DEBUG
|
|
setDebugName("COGLES2TextureFBO_Depth");
|
|
#endif
|
|
|
|
ImageSize = size;
|
|
TextureSize = size;
|
|
InternalFormat = GL_RGBA;
|
|
PixelFormat = GL_RGBA;
|
|
PixelType = GL_UNSIGNED_BYTE;
|
|
HasMipMaps = false;
|
|
|
|
if (useStencil)
|
|
{
|
|
glGenRenderbuffers(1, &DepthRenderBuffer);
|
|
glBindRenderbuffer(GL_RENDERBUFFER, DepthRenderBuffer);
|
|
#ifdef GL_OES_packed_depth_stencil
|
|
if (Driver->queryOpenGLFeature(COGLES2ExtensionHandler::IRR_OES_packed_depth_stencil))
|
|
{
|
|
// generate packed depth stencil buffer
|
|
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, ImageSize.Width, ImageSize.Height);
|
|
StencilRenderBuffer = DepthRenderBuffer; // stencil is packed with depth
|
|
}
|
|
else // generate separate stencil and depth textures
|
|
#endif
|
|
{
|
|
glRenderbufferStorage(GL_RENDERBUFFER, Driver->getZBufferBits(), ImageSize.Width, ImageSize.Height);
|
|
|
|
glGenRenderbuffers(1, &StencilRenderBuffer);
|
|
glBindRenderbuffer(GL_RENDERBUFFER, StencilRenderBuffer);
|
|
glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, ImageSize.Width, ImageSize.Height);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// generate depth buffer
|
|
glGenRenderbuffers(1, &DepthRenderBuffer);
|
|
glBindRenderbuffer(GL_RENDERBUFFER, DepthRenderBuffer);
|
|
glRenderbufferStorage(GL_RENDERBUFFER, Driver->getZBufferBits(), ImageSize.Width, ImageSize.Height);
|
|
}
|
|
}
|
|
|
|
|
|
//! destructor
|
|
COGLES2FBODepthTexture::~COGLES2FBODepthTexture()
|
|
{
|
|
if (DepthRenderBuffer)
|
|
glDeleteRenderbuffers(1, &DepthRenderBuffer);
|
|
|
|
if (StencilRenderBuffer && StencilRenderBuffer != DepthRenderBuffer)
|
|
glDeleteRenderbuffers(1, &StencilRenderBuffer);
|
|
}
|
|
|
|
|
|
//combine depth texture and rtt
|
|
bool COGLES2FBODepthTexture::attach(ITexture* renderTex)
|
|
{
|
|
if (!renderTex)
|
|
return false;
|
|
COGLES2FBOTexture* rtt = static_cast<COGLES2FBOTexture*>(renderTex);
|
|
rtt->bindRTT();
|
|
|
|
// attach stencil texture to stencil buffer
|
|
if (UseStencil)
|
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, StencilRenderBuffer);
|
|
|
|
// attach depth renderbuffer to depth buffer
|
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, DepthRenderBuffer);
|
|
|
|
// check the status
|
|
if (!checkOGLES2FBOStatus(Driver))
|
|
{
|
|
os::Printer::log("FBO incomplete");
|
|
return false;
|
|
}
|
|
rtt->DepthTexture=this;
|
|
rtt->DepthBufferTexture = DepthRenderBuffer;
|
|
grab(); // grab the depth buffer, not the RTT
|
|
rtt->unbindRTT();
|
|
return true;
|
|
}
|
|
|
|
|
|
//! Bind Render Target Texture
|
|
void COGLES2FBODepthTexture::bindRTT()
|
|
{
|
|
}
|
|
|
|
|
|
//! Unbind Render Target Texture
|
|
void COGLES2FBODepthTexture::unbindRTT()
|
|
{
|
|
}
|
|
|
|
|
|
bool checkOGLES2FBOStatus(COGLES2Driver* Driver)
|
|
{
|
|
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
|
|
switch (status)
|
|
{
|
|
case GL_FRAMEBUFFER_COMPLETE:
|
|
return true;
|
|
|
|
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
|
|
os::Printer::log("FBO has one or several incomplete image attachments", ELL_ERROR);
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
|
|
os::Printer::log("FBO missing an image attachment", ELL_ERROR);
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
|
|
os::Printer::log("FBO has one or several image attachments with different dimensions", ELL_ERROR);
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_UNSUPPORTED:
|
|
os::Printer::log("FBO format unsupported", ELL_ERROR);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
os::Printer::log("FBO error", ELL_ERROR);
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
} // end namespace video
|
|
} // end namespace irr
|
|
|
|
#endif // _IRR_COMPILE_WITH_OGLES2_
|
|
|