2016-11-11 23:46:22 +11:00

766 lines
27 KiB
C++

// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2014-2015 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef SERVER_ONLY
#include "graphics/glwrap.hpp"
#include "config/hardware_stats.hpp"
#include "config/user_config.hpp"
#include "graphics/central_settings.hpp"
#include "graphics/irr_driver.hpp"
#include "graphics/shaders.hpp"
#include "graphics/stk_mesh.hpp"
#include "utils/profiler.hpp"
#include "utils/cpp2011.hpp"
#include <fstream>
#include <string>
#include <sstream>
#ifdef DEBUG
#if !defined(__APPLE__) && !defined(ANDROID)
#define ARB_DEBUG_OUTPUT
#endif
#endif
#if defined(USE_GLES2)
#include <EGL/egl.h>
#include <EGL/eglext.h>
#ifdef ARB_DEBUG_OUTPUT
#define GL_DEBUG_SEVERITY_HIGH_ARB GL_DEBUG_SEVERITY_HIGH_KHR
#define GL_DEBUG_SEVERITY_LOW_ARB GL_DEBUG_SEVERITY_LOW_KHR
#define GL_DEBUG_SEVERITY_MEDIUM_ARB GL_DEBUG_SEVERITY_MEDIUM_KHR
#define GL_DEBUG_SOURCE_API_ARB GL_DEBUG_SOURCE_API_KHR
#define GL_DEBUG_SOURCE_APPLICATION_ARB GL_DEBUG_SOURCE_APPLICATION_KHR
#define GL_DEBUG_SOURCE_OTHER_ARB GL_DEBUG_SOURCE_OTHER_KHR
#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB GL_DEBUG_SOURCE_SHADER_COMPILER_KHR
#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB GL_DEBUG_SOURCE_THIRD_PARTY_KHR
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR
#define GL_DEBUG_TYPE_ERROR_ARB GL_DEBUG_TYPE_ERROR_KHR
#define GL_DEBUG_TYPE_OTHER_ARB GL_DEBUG_TYPE_OTHER_KHR
#define GL_DEBUG_TYPE_PERFORMANCE_ARB GL_DEBUG_TYPE_PERFORMANCE_KHR
#define GL_DEBUG_TYPE_PORTABILITY_ARB GL_DEBUG_TYPE_PORTABILITY_KHR
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR
#define GLDEBUGPROCARB GLDEBUGPROCKHR
PFNGLDEBUGMESSAGECALLBACKKHRPROC pglDebugMessageCallbackKHR;
#define glDebugMessageCallbackARB pglDebugMessageCallbackKHR
#endif
#endif
static bool is_gl_init = false;
#if DEBUG
bool GLContextDebugBit = true;
#else
bool GLContextDebugBit = false;
#endif
#ifdef ARB_DEBUG_OUTPUT
static void
#ifdef WIN32
CALLBACK
#endif
debugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
const GLchar* msg, const void *userparam)
{
#ifdef GL_DEBUG_SEVERITY_NOTIFICATION
// ignore minor notifications sent by some drivers (notably the nvidia one)
if (severity == GL_DEBUG_SEVERITY_NOTIFICATION)
return;
#endif
// suppress minor performance warnings (emitted mostly by nvidia drivers)
if ((severity == GL_DEBUG_SEVERITY_MEDIUM_ARB || severity == GL_DEBUG_SEVERITY_LOW_ARB) &&
type == GL_DEBUG_TYPE_PERFORMANCE_ARB)
{
return;
}
switch(source)
{
case GL_DEBUG_SOURCE_API_ARB:
Log::warn("GLWrap", "OpenGL debug callback - API");
break;
case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
Log::warn("GLWrap", "OpenGL debug callback - WINDOW_SYSTEM");
break;
case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
Log::warn("GLWrap", "OpenGL debug callback - SHADER_COMPILER");
break;
case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
Log::warn("GLWrap", "OpenGL debug callback - THIRD_PARTY");
break;
case GL_DEBUG_SOURCE_APPLICATION_ARB:
Log::warn("GLWrap", "OpenGL debug callback - APPLICATION");
break;
case GL_DEBUG_SOURCE_OTHER_ARB:
Log::warn("GLWrap", "OpenGL debug callback - OTHER");
break;
}
switch(type)
{
case GL_DEBUG_TYPE_ERROR_ARB:
Log::warn("GLWrap", " Error type : ERROR");
break;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
Log::warn("GLWrap", " Error type : DEPRECATED_BEHAVIOR");
break;
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
Log::warn("GLWrap", " Error type : UNDEFINED_BEHAVIOR");
break;
case GL_DEBUG_TYPE_PORTABILITY_ARB:
Log::warn("GLWrap", " Error type : PORTABILITY");
break;
case GL_DEBUG_TYPE_PERFORMANCE_ARB:
Log::warn("GLWrap", " Error type : PERFORMANCE");
break;
case GL_DEBUG_TYPE_OTHER_ARB:
Log::warn("GLWrap", " Error type : OTHER");
break;
}
switch(severity)
{
case GL_DEBUG_SEVERITY_HIGH_ARB:
Log::warn("GLWrap", " Severity : HIGH");
break;
case GL_DEBUG_SEVERITY_MEDIUM_ARB:
Log::warn("GLWrap", " Severity : MEDIUM");
break;
case GL_DEBUG_SEVERITY_LOW_ARB:
Log::warn("GLWrap", " Severity : LOW");
break;
}
if (msg)
Log::warn("GLWrap", " Message : %s", msg);
}
#endif
void initGL()
{
if (is_gl_init)
return;
is_gl_init = true;
// For Mesa extension reporting
#if !defined(USE_GLES2)
#ifndef WIN32
glewExperimental = GL_TRUE;
#endif
GLenum err = glewInit();
if (GLEW_OK != err)
Log::fatal("GLEW", "Glew initialisation failed with error %s", glewGetErrorString(err));
#else
#ifdef ARB_DEBUG_OUTPUT
glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)eglGetProcAddress("glDebugMessageCallbackKHR");
#endif
#endif
#ifdef ARB_DEBUG_OUTPUT
if (glDebugMessageCallbackARB)
glDebugMessageCallbackARB((GLDEBUGPROCARB)debugCallback, NULL);
#endif
}
ScopedGPUTimer::ScopedGPUTimer(GPUTimer &t) : timer(t)
{
if (!UserConfigParams::m_profiler_enabled) return;
if (profiler.isFrozen()) return;
if (!timer.canSubmitQuery) return;
#ifdef GL_TIME_ELAPSED
if (!timer.initialised)
{
glGenQueries(1, &timer.query);
timer.initialised = true;
}
glBeginQuery(GL_TIME_ELAPSED, timer.query);
#endif
}
ScopedGPUTimer::~ScopedGPUTimer()
{
if (!UserConfigParams::m_profiler_enabled) return;
if (profiler.isFrozen()) return;
if (!timer.canSubmitQuery) return;
#ifdef GL_TIME_ELAPSED
glEndQuery(GL_TIME_ELAPSED);
timer.canSubmitQuery = false;
#endif
}
GPUTimer::GPUTimer() : initialised(false), lastResult(0), canSubmitQuery(true)
{
}
unsigned GPUTimer::elapsedTimeus()
{
if (!initialised)
return 0;
GLuint result;
glGetQueryObjectuiv(query, GL_QUERY_RESULT_AVAILABLE, &result);
if (result == GL_FALSE)
return lastResult;
glGetQueryObjectuiv(query, GL_QUERY_RESULT, &result);
lastResult = result / 1000;
canSubmitQuery = true;
return result / 1000;
}
FrameBuffer::FrameBuffer() {}
FrameBuffer::FrameBuffer(const std::vector<GLuint> &RTTs, size_t w, size_t h,
bool layered)
: fbolayer(0), RenderTargets(RTTs), DepthTexture(0),
width(w), height(h)
{
glGenFramebuffers(1, &fbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
#if !defined(USE_GLES2)
if (layered)
{
for (unsigned i = 0; i < RTTs.size(); i++)
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, RTTs[i], 0);
}
else
#endif
{
for (unsigned i = 0; i < RTTs.size(); i++)
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, RTTs[i], 0);
}
GLenum result = glCheckFramebufferStatus(GL_FRAMEBUFFER);
assert(result == GL_FRAMEBUFFER_COMPLETE_EXT);
}
FrameBuffer::FrameBuffer(const std::vector<GLuint> &RTTs, GLuint DS, size_t w,
size_t h, bool layered)
: fbolayer(0), RenderTargets(RTTs), DepthTexture(DS), width(w),
height(h)
{
glGenFramebuffers(1, &fbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
#if !defined(USE_GLES2)
if (layered)
{
for (unsigned i = 0; i < RTTs.size(); i++)
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, RTTs[i], 0);
glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, DS, 0);
}
else
#endif
{
for (unsigned i = 0; i < RTTs.size(); i++)
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, RTTs[i], 0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, DS, 0);
}
GLenum result = glCheckFramebufferStatus(GL_FRAMEBUFFER);
assert(result == GL_FRAMEBUFFER_COMPLETE_EXT);
if (layered)
glGenFramebuffers(1, &fbolayer);
}
FrameBuffer::~FrameBuffer()
{
glDeleteFramebuffers(1, &fbo);
if (fbolayer)
glDeleteFramebuffers(1, &fbolayer);
}
void FrameBuffer::bind() const
{
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glViewport(0, 0, (int)width, (int)height);
GLenum bufs[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2 };
glDrawBuffers((int)RenderTargets.size(), bufs);
}
void FrameBuffer::bindLayer(unsigned i) const
{
glBindFramebuffer(GL_FRAMEBUFFER, fbolayer);
glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, RenderTargets[0], 0, i);
glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, DepthTexture, 0, i);
assert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE_EXT);
glViewport(0, 0, (int)width, (int)height);
GLenum bufs[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2 };
glDrawBuffers((int)RenderTargets.size(), bufs);
}
void FrameBuffer::Blit(const FrameBuffer &Src, const FrameBuffer &Dst, GLbitfield mask, GLenum filter)
{
glBindFramebuffer(GL_READ_FRAMEBUFFER, Src.fbo);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, Dst.fbo);
glBlitFramebuffer(0, 0, (int)Src.width, (int)Src.height, 0, 0,
(int)Dst.width, (int)Dst.height, mask, filter);
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
}
void FrameBuffer::BlitToDefault(size_t x0, size_t y0, size_t x1, size_t y1)
{
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glBlitFramebuffer(0, 0, (int)width, (int)height, (int)x0, (int)y0, (int)x1, (int)y1, GL_COLOR_BUFFER_BIT, GL_NEAREST);
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
}
void draw3DLine(const core::vector3df& start,
const core::vector3df& end, irr::video::SColor color)
{
if (!CVS->isGLSL()) {
irr_driver->getVideoDriver()->draw3DLine(start, end, color);
return;
}
float vertex[6] = {
start.X, start.Y, start.Z,
end.X, end.Y, end.Z
};
Shaders::ColoredLine *line = Shaders::ColoredLine::getInstance();
line->bindVertexArray();
line->bindBuffer();
glBufferSubData(GL_ARRAY_BUFFER, 0, 6 * sizeof(float), vertex);
line->use();
line->setUniforms(color);
glDrawArrays(GL_LINES, 0, 2);
glGetError();
}
bool hasGLExtension(const char* extension)
{
if (glGetStringi != NULL)
{
GLint numExtensions = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &numExtensions);
for (GLint i = 0; i < numExtensions; i++)
{
const char* foundExtension =
(const char*) glGetStringi(GL_EXTENSIONS, i);
if (foundExtension && strcmp(foundExtension, extension) == 0)
{
return true;
}
}
}
else
{
const char* extensions = (const char*) glGetString(GL_EXTENSIONS);
if (extensions && strstr(extensions, extension) != NULL)
{
return true;
}
}
return false;
} // hasGLExtension
// ----------------------------------------------------------------------------
/** Returns a space-separated list of all GL extensions. Used for hardware
* reporting.
*/
const std::string getGLExtensions()
{
std::string result;
if (glGetStringi != NULL)
{
GLint num_extensions = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions);
for (GLint i = 0; i < num_extensions; i++)
{
const char* extension = (const char*)glGetStringi(GL_EXTENSIONS, i);
if(result.size()>0)
result += " ";
result += extension;
}
}
else
{
const char* extensions = (const char*) glGetString(GL_EXTENSIONS);
result = extensions;
}
return result;
} // getGLExtensions
// ----------------------------------------------------------------------------
/** Adds GL limits to the json data structure.
* (C) 2014-2015 Wildfire Games (0 A.D.), ported by Joerg Henrichs
*/
void getGLLimits(HardwareStats::Json *json)
{
// Various macros to make the data assembly shorter.
#define INTEGER(id) \
do { \
GLint i = -1; \
glGetIntegerv(GL_##id, &i); \
if (glGetError()==GL_NO_ERROR) \
json->add("GL_"#id, i); \
} while (false)
#define INTEGER2(id) \
do { \
GLint i[2] = { -1, -1 }; \
glGetIntegerv(GL_##id, i); \
if (glGetError()==GL_NO_ERROR) { \
json->add("GL_"#id"[0]", i[0]); \
json->add("GL_"#id"[1]", i[1]); \
} \
} while (false)
#define FLOAT(id) \
do { \
GLfloat f = -1.0f; \
glGetFloatv(GL_##id, &f); \
if (glGetError()==GL_NO_ERROR) \
json->add("GL_"#id, f); \
} while (false)
#define FLOAT2(id) \
do { \
GLfloat f[2] = {-1.0f, -1.0f}; \
glGetFloatv(GL_##id, f); \
if (glGetError()==GL_NO_ERROR) { \
json->add("GL_"#id"[0]", f[0]); \
json->add("GL_"#id"[1]", f[1]); \
} \
} while (false)
#define STRING(id) \
do { \
const char* c = (const char*)glGetString(GL_##id); \
if(!c) c=""; \
json->add("GL_"#id, c); \
} while (false)
STRING(VERSION);
STRING(VENDOR);
STRING(RENDERER);
INTEGER(SUBPIXEL_BITS);
INTEGER(MAX_TEXTURE_SIZE);
INTEGER(MAX_CUBE_MAP_TEXTURE_SIZE);
INTEGER2(MAX_VIEWPORT_DIMS);
FLOAT2(ALIASED_POINT_SIZE_RANGE);
FLOAT2(ALIASED_LINE_WIDTH_RANGE);
INTEGER(SAMPLE_BUFFERS);
INTEGER(SAMPLES);
// TODO: compressed texture formats
INTEGER(RED_BITS);
INTEGER(GREEN_BITS);
INTEGER(BLUE_BITS);
INTEGER(ALPHA_BITS);
INTEGER(DEPTH_BITS);
INTEGER(STENCIL_BITS);
return;
#ifdef NOT_DONE_YET
#define QUERY(target, pname) do { \
GLint i = -1; \
pglGetQueryivARB(GL_##target, GL_##pname, &i); \
if (ogl_SquelchError(GL_INVALID_ENUM)) \
scriptInterface.SetProperty(settings, "GL_" #target ".GL_" #pname, errstr); \
else \
scriptInterface.SetProperty(settings, "GL_" #target ".GL_" #pname, i); \
} while (false)
#define VERTEXPROGRAM(id) do { \
GLint i = -1; \
pglGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_##id, &i); \
if (ogl_SquelchError(GL_INVALID_ENUM)) \
scriptInterface.SetProperty(settings, "GL_VERTEX_PROGRAM_ARB.GL_" #id, errstr); \
else \
scriptInterface.SetProperty(settings, "GL_VERTEX_PROGRAM_ARB.GL_" #id, i); \
} while (false)
#define FRAGMENTPROGRAM(id) do { \
GLint i = -1; \
pglGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_##id, &i); \
if (ogl_SquelchError(GL_INVALID_ENUM)) \
scriptInterface.SetProperty(settings, "GL_FRAGMENT_PROGRAM_ARB.GL_" #id, errstr); \
else \
scriptInterface.SetProperty(settings, "GL_FRAGMENT_PROGRAM_ARB.GL_" #id, i); \
} while (false)
#define BOOL(id) INTEGER(id)
#if !CONFIG2_GLES
INTEGER(MAX_LIGHTS);
INTEGER(MAX_CLIP_PLANES);
// Skip MAX_COLOR_MATRIX_STACK_DEPTH (only in imaging subset)
INTEGER(MAX_MODELVIEW_STACK_DEPTH);
INTEGER(MAX_PROJECTION_STACK_DEPTH);
INTEGER(MAX_TEXTURE_STACK_DEPTH);
#endif
#if !CONFIG2_GLES
INTEGER(MAX_3D_TEXTURE_SIZE);
#endif
#if !CONFIG2_GLES
INTEGER(MAX_PIXEL_MAP_TABLE);
INTEGER(MAX_NAME_STACK_DEPTH);
INTEGER(MAX_LIST_NESTING);
INTEGER(MAX_EVAL_ORDER);
#endif
#if !CONFIG2_GLES
INTEGER(MAX_ATTRIB_STACK_DEPTH);
INTEGER(MAX_CLIENT_ATTRIB_STACK_DEPTH);
INTEGER(AUX_BUFFERS);
BOOL(RGBA_MODE);
BOOL(INDEX_MODE);
BOOL(DOUBLEBUFFER);
BOOL(STEREO);
#endif
#if !CONFIG2_GLES
FLOAT2(SMOOTH_POINT_SIZE_RANGE);
FLOAT(SMOOTH_POINT_SIZE_GRANULARITY);
#endif
#if !CONFIG2_GLES
FLOAT2(SMOOTH_LINE_WIDTH_RANGE);
FLOAT(SMOOTH_LINE_WIDTH_GRANULARITY);
// Skip MAX_CONVOLUTION_WIDTH, MAX_CONVOLUTION_HEIGHT (only in imaging subset)
INTEGER(MAX_ELEMENTS_INDICES);
INTEGER(MAX_ELEMENTS_VERTICES);
INTEGER(MAX_TEXTURE_UNITS);
#endif
#if !CONFIG2_GLES
INTEGER(INDEX_BITS);
#endif
#if !CONFIG2_GLES
INTEGER(ACCUM_RED_BITS);
INTEGER(ACCUM_GREEN_BITS);
INTEGER(ACCUM_BLUE_BITS);
INTEGER(ACCUM_ALPHA_BITS);
#endif
#if !CONFIG2_GLES
// Core OpenGL 2.0 (treated as extensions):
if (ogl_HaveExtension("GL_EXT_texture_lod_bias"))
{
FLOAT(MAX_TEXTURE_LOD_BIAS_EXT);
}
if (ogl_HaveExtension("GL_ARB_occlusion_query"))
{
QUERY(SAMPLES_PASSED, QUERY_COUNTER_BITS);
}
if (ogl_HaveExtension("GL_ARB_shading_language_100"))
{
STRING(SHADING_LANGUAGE_VERSION_ARB);
}
if (ogl_HaveExtension("GL_ARB_vertex_shader"))
{
INTEGER(MAX_VERTEX_ATTRIBS_ARB);
INTEGER(MAX_VERTEX_UNIFORM_COMPONENTS_ARB);
INTEGER(MAX_VARYING_FLOATS_ARB);
INTEGER(MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB);
INTEGER(MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB);
}
if (ogl_HaveExtension("GL_ARB_fragment_shader"))
{
INTEGER(MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB);
}
if (ogl_HaveExtension("GL_ARB_vertex_shader") || ogl_HaveExtension("GL_ARB_fragment_shader") ||
ogl_HaveExtension("GL_ARB_vertex_program") || ogl_HaveExtension("GL_ARB_fragment_program"))
{
INTEGER(MAX_TEXTURE_IMAGE_UNITS_ARB);
INTEGER(MAX_TEXTURE_COORDS_ARB);
}
if (ogl_HaveExtension("GL_ARB_draw_buffers"))
{
INTEGER(MAX_DRAW_BUFFERS_ARB);
}
// Core OpenGL 3.0:
if (ogl_HaveExtension("GL_EXT_gpu_shader4"))
{
INTEGER(MIN_PROGRAM_TEXEL_OFFSET); // no _EXT version of these in glext.h
INTEGER(MAX_PROGRAM_TEXEL_OFFSET);
}
if (ogl_HaveExtension("GL_EXT_framebuffer_object"))
{
INTEGER(MAX_COLOR_ATTACHMENTS_EXT);
INTEGER(MAX_RENDERBUFFER_SIZE_EXT);
}
if (ogl_HaveExtension("GL_EXT_framebuffer_multisample"))
{
INTEGER(MAX_SAMPLES_EXT);
}
if (ogl_HaveExtension("GL_EXT_texture_array"))
{
INTEGER(MAX_ARRAY_TEXTURE_LAYERS_EXT);
}
if (ogl_HaveExtension("GL_EXT_transform_feedback"))
{
INTEGER(MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT);
INTEGER(MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT);
INTEGER(MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT);
}
// Other interesting extensions:
if (ogl_HaveExtension("GL_EXT_timer_query") || ogl_HaveExtension("GL_ARB_timer_query"))
{
QUERY(TIME_ELAPSED, QUERY_COUNTER_BITS);
}
if (ogl_HaveExtension("GL_ARB_timer_query"))
{
QUERY(TIMESTAMP, QUERY_COUNTER_BITS);
}
if (ogl_HaveExtension("GL_EXT_texture_filter_anisotropic"))
{
FLOAT(MAX_TEXTURE_MAX_ANISOTROPY_EXT);
}
if (ogl_HaveExtension("GL_ARB_texture_rectangle"))
{
INTEGER(MAX_RECTANGLE_TEXTURE_SIZE_ARB);
}
if (ogl_HaveExtension("GL_ARB_vertex_program") || ogl_HaveExtension("GL_ARB_fragment_program"))
{
INTEGER(MAX_PROGRAM_MATRICES_ARB);
INTEGER(MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB);
}
if (ogl_HaveExtension("GL_ARB_vertex_program"))
{
VERTEXPROGRAM(MAX_PROGRAM_ENV_PARAMETERS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_LOCAL_PARAMETERS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_INSTRUCTIONS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_TEMPORARIES_ARB);
VERTEXPROGRAM(MAX_PROGRAM_PARAMETERS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_ATTRIBS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_ADDRESS_REGISTERS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_NATIVE_TEMPORARIES_ARB);
VERTEXPROGRAM(MAX_PROGRAM_NATIVE_PARAMETERS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_NATIVE_ATTRIBS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB);
if (ogl_HaveExtension("GL_ARB_fragment_program"))
{
// The spec seems to say these should be supported, but
// Mesa complains about them so let's not bother
/*
VERTEXPROGRAM(MAX_PROGRAM_ALU_INSTRUCTIONS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_TEX_INSTRUCTIONS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_TEX_INDIRECTIONS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB);
*/
}
}
if (ogl_HaveExtension("GL_ARB_fragment_program"))
{
FRAGMENTPROGRAM(MAX_PROGRAM_ENV_PARAMETERS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_LOCAL_PARAMETERS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_INSTRUCTIONS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_ALU_INSTRUCTIONS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_TEX_INSTRUCTIONS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_TEX_INDIRECTIONS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_TEMPORARIES_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_PARAMETERS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_ATTRIBS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_TEMPORARIES_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_PARAMETERS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_ATTRIBS_ARB);
if (ogl_HaveExtension("GL_ARB_vertex_program"))
{
// The spec seems to say these should be supported, but
// Intel drivers on Windows complain about them so let's not bother
/*
FRAGMENTPROGRAM(MAX_PROGRAM_ADDRESS_REGISTERS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB);
*/
}
}
if (ogl_HaveExtension("GL_ARB_geometry_shader4"))
{
INTEGER(MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB);
INTEGER(MAX_GEOMETRY_OUTPUT_VERTICES_ARB);
INTEGER(MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB);
INTEGER(MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB);
INTEGER(MAX_GEOMETRY_VARYING_COMPONENTS_ARB);
INTEGER(MAX_VERTEX_VARYING_COMPONENTS_ARB);
}
#else // CONFIG2_GLES
// Core OpenGL ES 2.0:
STRING(SHADING_LANGUAGE_VERSION);
INTEGER(MAX_VERTEX_ATTRIBS);
INTEGER(MAX_VERTEX_UNIFORM_VECTORS);
INTEGER(MAX_VARYING_VECTORS);
INTEGER(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
INTEGER(MAX_VERTEX_TEXTURE_IMAGE_UNITS);
INTEGER(MAX_FRAGMENT_UNIFORM_VECTORS);
INTEGER(MAX_TEXTURE_IMAGE_UNITS);
INTEGER(MAX_RENDERBUFFER_SIZE);
#endif // CONFIG2_GLES
#ifdef SDL_VIDEO_DRIVER_X11
#define GLXQCR_INTEGER(id) do { \
unsigned int i = UINT_MAX; \
if (pglXQueryCurrentRendererIntegerMESA(id, &i)) \
scriptInterface.SetProperty(settings, #id, i); \
} while (false)
#define GLXQCR_INTEGER2(id) do { \
unsigned int i[2] = { UINT_MAX, UINT_MAX }; \
if (pglXQueryCurrentRendererIntegerMESA(id, i)) { \
scriptInterface.SetProperty(settings, #id "[0]", i[0]); \
scriptInterface.SetProperty(settings, #id "[1]", i[1]); \
} \
} while (false)
#define GLXQCR_INTEGER3(id) do { \
unsigned int i[3] = { UINT_MAX, UINT_MAX, UINT_MAX }; \
if (pglXQueryCurrentRendererIntegerMESA(id, i)) { \
scriptInterface.SetProperty(settings, #id "[0]", i[0]); \
scriptInterface.SetProperty(settings, #id "[1]", i[1]); \
scriptInterface.SetProperty(settings, #id "[2]", i[2]); \
} \
} while (false)
#define GLXQCR_STRING(id) do { \
const char* str = pglXQueryCurrentRendererStringMESA(id); \
if (str) \
scriptInterface.SetProperty(settings, #id ".string", str); \
} while (false)
SDL_SysWMinfo wminfo;
SDL_VERSION(&wminfo.version);
if (SDL_GetWMInfo(&wminfo) && wminfo.subsystem == SDL_SYSWM_X11)
{
Display* dpy = wminfo.info.x11.gfxdisplay;
int scrnum = DefaultScreen(dpy);
const char* glxexts = glXQueryExtensionsString(dpy, scrnum);
scriptInterface.SetProperty(settings, "glx_extensions", glxexts);
if (strstr(glxexts, "GLX_MESA_query_renderer") && pglXQueryCurrentRendererIntegerMESA && pglXQueryCurrentRendererStringMESA)
{
GLXQCR_INTEGER(GLX_RENDERER_VENDOR_ID_MESA);
GLXQCR_INTEGER(GLX_RENDERER_DEVICE_ID_MESA);
GLXQCR_INTEGER3(GLX_RENDERER_VERSION_MESA);
GLXQCR_INTEGER(GLX_RENDERER_ACCELERATED_MESA);
GLXQCR_INTEGER(GLX_RENDERER_VIDEO_MEMORY_MESA);
GLXQCR_INTEGER(GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA);
GLXQCR_INTEGER(GLX_RENDERER_PREFERRED_PROFILE_MESA);
GLXQCR_INTEGER2(GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA);
GLXQCR_INTEGER2(GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA);
GLXQCR_INTEGER2(GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA);
GLXQCR_INTEGER2(GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA);
GLXQCR_STRING(GLX_RENDERER_VENDOR_ID_MESA);
GLXQCR_STRING(GLX_RENDERER_DEVICE_ID_MESA);
}
}
#endif // SDL_VIDEO_DRIVER_X11
#endif // ifdef XX
} // getGLLimits
#endif // !SERVER_ONLY