22 lines
422 B
GLSL
22 lines
422 B
GLSL
#ifndef GL_ARB_bindless_texture
|
|
uniform sampler2D tex;
|
|
#endif
|
|
|
|
#ifdef GL_ARB_bindless_texture
|
|
flat in uvec2 handle;
|
|
#endif
|
|
in vec2 uv;
|
|
in vec4 color;
|
|
out vec4 FragColor;
|
|
|
|
void main(void)
|
|
{
|
|
#ifdef GL_ARB_bindless_texture
|
|
vec4 col = texture(sampler2D(handle), uv);
|
|
#else
|
|
vec4 col = texture(tex, uv);
|
|
#endif
|
|
if (col.a < 0.5) discard;
|
|
FragColor = vec4(exp(8. * (2. * gl_FragCoord.z - 1.) / gl_FragCoord.w));
|
|
}
|