stk-code_catmod/lib/irrlicht/source/Irrlicht/CImageLoaderWAL.h
hikerstk 974deca5e1 Added our own irrlicht version - not used atm.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11846 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-01 02:00:02 +00:00

101 lines
2.4 KiB
C++

// Copyright (C) 2004 Murphy McCauley
// Copyright (C) 2007-2012 Christian Stehno
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
/*
Thanks to:
Max McGuire for his Flipcode article about WAL textures
Nikolaus Gebhardt for the Irrlicht 3D engine
*/
#ifndef __C_IMAGE_LOADER_WAL_H_INCLUDED__
#define __C_IMAGE_LOADER_WAL_H_INCLUDED__
#include "IrrCompileConfig.h"
#include "IImageLoader.h"
namespace irr
{
namespace video
{
#ifdef _IRR_COMPILE_WITH_LMP_LOADER_
// byte-align structures
#include "irrpack.h"
struct SLMPHeader {
u32 width; // width
u32 height; // height
// variably sized
} PACK_STRUCT;
// Default alignment
#include "irrunpack.h"
//! An Irrlicht image loader for Quake1,2 engine lmp textures/palette
class CImageLoaderLMP : public irr::video::IImageLoader
{
public:
virtual bool isALoadableFileExtension(const io::path& filename) const;
virtual bool isALoadableFileFormat(irr::io::IReadFile* file) const;
virtual irr::video::IImage* loadImage(irr::io::IReadFile* file) const;
};
#endif
#ifdef _IRR_COMPILE_WITH_WAL_LOADER_
//! An Irrlicht image loader for quake2 wal engine textures
class CImageLoaderWAL : public irr::video::IImageLoader
{
public:
virtual bool isALoadableFileExtension(const io::path& filename) const;
virtual bool isALoadableFileFormat(irr::io::IReadFile* file) const;
virtual irr::video::IImage* loadImage(irr::io::IReadFile* file) const;
};
//! An Irrlicht image loader for Halflife 1 engine textures
class CImageLoaderWAL2 : public irr::video::IImageLoader
{
public:
virtual bool isALoadableFileExtension(const io::path& filename) const;
virtual bool isALoadableFileFormat(irr::io::IReadFile* file) const;
virtual irr::video::IImage* loadImage(irr::io::IReadFile* file) const;
};
// byte-align structures
#include "irrpack.h"
// Halfelife wad3 type 67 file
struct miptex_halflife
{
c8 name[16];
u32 width, height;
u32 mipmap[4]; // four mip maps stored
} PACK_STRUCT;
//quake2 texture
struct miptex_quake2
{
c8 name[32];
u32 width;
u32 height;
u32 mipmap[4]; // four mip maps stored
c8 animname[32]; // next frame in animation chain
s32 flags;
s32 contents;
s32 value;
} PACK_STRUCT;
// Default alignment
#include "irrunpack.h"
#endif
}
}
#endif