28d85d7ba3
It allows to enable it easily in GLES renderer. And we check if this extension is available anyway because it's needed for shadows, so we can use it for other shaders too.
11 lines
164 B
GLSL
11 lines
164 B
GLSL
#ifdef Explicit_Attrib_Location_Usable
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layout(location = 0) in vec3 Position;
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#else
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in vec3 Position;
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#endif
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void main()
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{
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gl_Position = vec4(Position, 1.);
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}
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