c1d85e8674
We use shadowmap
59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_MESH_SCENE_NODE_H_INCLUDED__
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#define __I_MESH_SCENE_NODE_H_INCLUDED__
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#include "ISceneNode.h"
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namespace irr
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{
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namespace scene
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{
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class IShadowVolumeSceneNode;
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class IMesh;
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//! A scene node displaying a static mesh
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class IMeshSceneNode : public ISceneNode
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{
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public:
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//! Constructor
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/** Use setMesh() to set the mesh to display.
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*/
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IMeshSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
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const core::vector3df& position = core::vector3df(0,0,0),
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const core::vector3df& rotation = core::vector3df(0,0,0),
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const core::vector3df& scale = core::vector3df(1,1,1))
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: ISceneNode(parent, mgr, id, position, rotation, scale) {}
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//! Sets a new mesh to display
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/** \param mesh Mesh to display. */
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virtual void setMesh(IMesh* mesh) = 0;
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//! Get the currently defined mesh for display.
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/** \return Pointer to mesh which is displayed by this node. */
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virtual IMesh* getMesh(void) = 0;
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//! Sets if the scene node should not copy the materials of the mesh but use them in a read only style.
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/** In this way it is possible to change the materials of a mesh
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causing all mesh scene nodes referencing this mesh to change, too.
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\param readonly Flag if the materials shall be read-only. */
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virtual void setReadOnlyMaterials(bool readonly) = 0;
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//! Check if the scene node should not copy the materials of the mesh but use them in a read only style
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/** This flag can be set by setReadOnlyMaterials().
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\return Whether the materials are read-only. */
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virtual bool isReadOnlyMaterials() const = 0;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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