stk-code_catmod/data/gui
auria 928d26bba7 Further tweaks to modal dialogs look
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4003 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-09-05 15:20:20 +00:00
..
skins Further tweaks to modal dialogs look 2009-09-05 15:20:20 +00:00
back.png Started implementing in-game pause dialog (not usable yet) 2009-09-03 01:50:13 +00:00
credits.stkgui Improved extraction of strings from XML files (now with a python script that also supports comments to the translators; also, uses expat, which detected lots of errors through my XML files XD) 2009-08-30 01:28:46 +00:00
difficulty_easy.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
difficulty_hard.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
difficulty_medium.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
gamepad.png the input config screen now contains some stuff... ugly and will need some serious thinking, but going along 2009-04-26 01:31:56 +00:00
help1.stkgui Improved extraction of strings from XML files (now with a python script that also supports comments to the translators; also, uses expat, which detected lots of errors through my XML files XD) 2009-08-30 01:28:46 +00:00
help2.stkgui Improved extraction of strings from XML files (now with a python script that also supports comments to the translators; also, uses expat, which detected lots of errors through my XML files XD) 2009-08-30 01:28:46 +00:00
help3.stkgui Improved extraction of strings from XML files (now with a python script that also supports comments to the translators; also, uses expat, which detected lots of errors through my XML files XD) 2009-08-30 01:28:46 +00:00
karts0.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
karts1.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
karts2.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
karts3.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
karts4.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
karts5.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
karts6.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
karts7.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
karts8.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
karts.stkgui Improved extraction of strings from XML files (now with a python script that also supports comments to the translators; also, uses expat, which detected lots of errors through my XML files XD) 2009-08-30 01:28:46 +00:00
keyboard.png the input config screen now contains some stuff... ugly and will need some serious thinking, but going along 2009-04-26 01:31:56 +00:00
License.txt added enw background image by elisee 2009-06-17 01:11:42 +00:00
logo.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
main_about.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
main_challenges.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
main_help.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
main_network.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
main_options.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
main_quit.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
main_race.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
main.stkgui Improved extraction of strings from XML files (now with a python script that also supports comments to the translators; also, uses expat, which detected lots of errors through my XML files XD) 2009-08-30 01:28:46 +00:00
mode_3strikes.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
mode_ftl.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
mode_normal.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
mode_tt.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
okolaks0.png since it's less and less sure we can have good-looking fonts quickly and easily in irrlicht, committing a small version of the current one so the game is at least usable 2009-05-03 17:01:10 +00:00
okolaks1.png since it's less and less sure we can have good-looking fonts quickly and easily in irrlicht, committing a small version of the current one so the game is at least usable 2009-05-03 17:01:10 +00:00
okolaks2.png added a better font. but for now it's not any better because the irrlicht font system is too crappy to alow resizing fonts at runtime *sigh* 2009-04-24 14:19:20 +00:00
okolaks3.png added a better font. but for now it's not any better because the irrlicht font system is too crappy to alow resizing fonts at runtime *sigh* 2009-04-24 14:19:20 +00:00
okolaks.xml since it's less and less sure we can have good-looking fonts quickly and easily in irrlicht, committing a small version of the current one so the game is at least usable 2009-05-03 17:01:10 +00:00
options_audio_video.png starting to introduce options menu 2009-04-01 19:48:42 +00:00
options_av.stkgui Improved extraction of strings from XML files (now with a python script that also supports comments to the translators; also, uses expat, which detected lots of errors through my XML files XD) 2009-08-30 01:28:46 +00:00
options_input.png starting to introduce options menu 2009-04-01 19:48:42 +00:00
options_input.stkgui Improved extraction of strings from XML files (now with a python script that also supports comments to the translators; also, uses expat, which detected lots of errors through my XML files XD) 2009-08-30 01:28:46 +00:00
options_players.png starting to introduce options menu 2009-04-01 19:48:42 +00:00
options_players.stkgui Improved extraction of strings from XML files (now with a python script that also supports comments to the translators; also, uses expat, which detected lots of errors through my XML files XD) 2009-08-30 01:28:46 +00:00
racesetup.stkgui Improved extraction of strings from XML files (now with a python script that also supports comments to the translators; also, uses expat, which detected lots of errors through my XML files XD) 2009-08-30 01:28:46 +00:00
restart.png Started implementing in-game pause dialog (not usable yet) 2009-09-03 01:50:13 +00:00
screen32.png Resolutions in options menu are now obtained from irrlicht 2009-05-09 20:20:16 +00:00
screen43.png started adding resolution choice... a bit different from proposed design, but simpler this way. work in progress, does nothing yet, presentation can be improved 2009-04-19 01:49:08 +00:00
screen53.png started adding resolution choice... a bit different from proposed design, but simpler this way. work in progress, does nothing yet, presentation can be improved 2009-04-19 01:49:08 +00:00
screen54.png started adding resolution choice... a bit different from proposed design, but simpler this way. work in progress, does nothing yet, presentation can be improved 2009-04-19 01:49:08 +00:00
screen1610.png started adding resolution choice... a bit different from proposed design, but simpler this way. work in progress, does nothing yet, presentation can be improved 2009-04-19 01:49:08 +00:00
track_random.png GUI will now react to user input (though menu navigation is not yet in so even though you can see it got the click nothing will happen) 2009-03-15 19:26:12 +00:00
tracks.stkgui Improved extraction of strings from XML files (now with a python script that also supports comments to the translators; also, uses expat, which detected lots of errors through my XML files XD) 2009-08-30 01:28:46 +00:00