stk-code_catmod/lib/irrlicht/source/Irrlicht/CD3D9CgMaterialRenderer.h
hikerstk 974deca5e1 Added our own irrlicht version - not used atm.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11846 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-01 02:00:02 +00:00

84 lines
2.7 KiB
C++

// Copyright (C) 2012-2012 Patryk Nadrowski
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_DIRECT3D_9_CG_MATERIAL_RENDERER_H_INCLUDED__
#define __C_DIRECT3D_9_CG_MATERIAL_RENDERER_H_INCLUDED__
#include "IrrCompileConfig.h"
#if defined(_IRR_COMPILE_WITH_DIRECT3D_9_) && defined(_IRR_COMPILE_WITH_CG_)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <d3d9.h>
#include <d3dx9.h>
#include "CCgMaterialRenderer.h"
#include "Cg/cgD3D9.h"
#ifdef _MSC_VER
#pragma comment(lib, "cgD3D9.lib")
#endif
namespace irr
{
namespace video
{
class CD3D9Driver;
class IShaderConstantSetCallBack;
class CD3D9CgUniformSampler2D : public CCgUniform
{
public:
CD3D9CgUniformSampler2D(const CGparameter& parameter, bool global);
void update(const void* data, const SMaterial& material) const;
};
class CD3D9CgMaterialRenderer : public CCgMaterialRenderer
{
public:
CD3D9CgMaterialRenderer(CD3D9Driver* driver, s32& materialType,
const c8* vertexProgram = 0, const c8* vertexEntry = "main",
E_VERTEX_SHADER_TYPE vertexProfile = video::EVST_VS_1_1,
const c8* fragmentProgram = 0, const c8* fragmentEntry = "main",
E_PIXEL_SHADER_TYPE fragmentProfile = video::EPST_PS_1_1,
const c8* geometryProgram = 0, const c8* geometryEntry = "main",
E_GEOMETRY_SHADER_TYPE geometryProfile = video::EGST_GS_4_0,
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
u32 vertices = 0, IShaderConstantSetCallBack* callback = 0,
IMaterialRenderer* baseMaterial = 0, s32 userData = 0);
virtual ~CD3D9CgMaterialRenderer();
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services);
virtual bool OnRender(IMaterialRendererServices* services, E_VERTEX_TYPE vtxtype);
virtual void OnUnsetMaterial();
virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates);
virtual IVideoDriver* getVideoDriver();
protected:
void init(s32& materialType,
const c8* vertexProgram = 0, const c8* vertexEntry = "main",
E_VERTEX_SHADER_TYPE vertexProfile = video::EVST_VS_1_1,
const c8* fragmentProgram = 0, const c8* fragmentEntry = "main",
E_PIXEL_SHADER_TYPE fragmentProfile = video::EPST_PS_1_1,
const c8* geometryProgram = 0, const c8* geometryEntry = "main",
E_GEOMETRY_SHADER_TYPE geometryProfile = video::EGST_GS_4_0,
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
u32 vertices = 0);
CD3D9Driver* Driver;
};
}
}
#endif
#endif