974deca5e1
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11846 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2246 lines
65 KiB
C++
2246 lines
65 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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// TODO: second UV-coordinates currently ignored in textures
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_COLLADA_WRITER_
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#include "CColladaMeshWriter.h"
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#include "os.h"
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#include "IFileSystem.h"
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#include "IWriteFile.h"
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#include "IXMLWriter.h"
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#include "IMesh.h"
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#include "IAttributes.h"
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#include "IAnimatedMeshSceneNode.h"
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#include "IMeshSceneNode.h"
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#include "ITerrainSceneNode.h"
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#include "ILightSceneNode.h"
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#include "ICameraSceneNode.h"
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#include "ISceneManager.h"
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namespace irr
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{
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namespace scene
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{
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//! Which lighting model should be used in the technique (FX) section when exporting effects (materials)
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E_COLLADA_TECHNIQUE_FX CColladaMeshWriterProperties::getTechniqueFx(const video::SMaterial& material) const
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{
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return ECTF_BLINN;
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}
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//! Which texture index should be used when writing the texture of the given sampler color.
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s32 CColladaMeshWriterProperties::getTextureIdx(const video::SMaterial & material, E_COLLADA_COLOR_SAMPLER cs) const
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{
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// So far we just export in a way which is similar to how we import colladas.
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// There might be better ways to do this, but I suppose it depends a lot for which target
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// application we export, so in most cases it will have to be done in user-code anyway.
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switch ( cs )
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{
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case ECCS_DIFFUSE:
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return 2;
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case ECCS_AMBIENT:
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return 1;
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case ECCS_EMISSIVE:
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return 0;
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case ECCS_SPECULAR:
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return 3;
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case ECCS_TRANSPARENT:
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return -1;
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case ECCS_REFLECTIVE:
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return -1;
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};
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return -1;
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}
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E_COLLADA_IRR_COLOR CColladaMeshWriterProperties::getColorMapping(const video::SMaterial & material, E_COLLADA_COLOR_SAMPLER cs) const
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{
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switch ( cs )
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{
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case ECCS_DIFFUSE:
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return ECIC_DIFFUSE;
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case ECCS_AMBIENT:
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return ECIC_AMBIENT;
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case ECCS_EMISSIVE:
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return ECIC_EMISSIVE;
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case ECCS_SPECULAR:
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return ECIC_SPECULAR;
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case ECCS_TRANSPARENT:
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return ECIC_NONE;
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case ECCS_REFLECTIVE:
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return ECIC_CUSTOM;
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};
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return ECIC_NONE;
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}
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//! Return custom colors for certain color types requested by collada.
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video::SColor CColladaMeshWriterProperties::getCustomColor(const video::SMaterial & material, E_COLLADA_COLOR_SAMPLER cs) const
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{
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return video::SColor(255, 0, 0, 0);
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}
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//! Return the settings for transparence
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E_COLLADA_TRANSPARENT_FX CColladaMeshWriterProperties::getTransparentFx(const video::SMaterial& material) const
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{
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// TODO: figure out best default mapping
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return ECOF_A_ONE;
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}
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//! Transparency value for the material.
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f32 CColladaMeshWriterProperties::getTransparency(const video::SMaterial& material) const
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{
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// TODO: figure out best default mapping
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return -1.f;
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}
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//! Reflectivity value for that material
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f32 CColladaMeshWriterProperties::getReflectivity(const video::SMaterial& material) const
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{
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// TODO: figure out best default mapping
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return 0.f;
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}
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//! Return index of refraction for that material
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f32 CColladaMeshWriterProperties::getIndexOfRefraction(const video::SMaterial& material) const
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{
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return -1.f;
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}
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bool CColladaMeshWriterProperties::isExportable(const irr::scene::ISceneNode * node) const
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{
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return node && node->isVisible();
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}
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IMesh* CColladaMeshWriterProperties::getMesh(irr::scene::ISceneNode * node)
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{
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if ( !node )
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return 0;
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if ( node->getType() == ESNT_ANIMATED_MESH )
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return static_cast<IAnimatedMeshSceneNode*>(node)->getMesh()->getMesh(0);
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// TODO: we need some ISceneNode::hasType() function to get rid of those checks
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if ( node->getType() == ESNT_MESH
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|| node->getType() == ESNT_CUBE
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|| node->getType() == ESNT_SPHERE
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|| node->getType() == ESNT_WATER_SURFACE
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|| node->getType() == ESNT_Q3SHADER_SCENE_NODE
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)
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return static_cast<IMeshSceneNode*>(node)->getMesh();
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if ( node->getType() == ESNT_TERRAIN )
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return static_cast<ITerrainSceneNode*>(node)->getMesh();
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return 0;
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}
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// Check if the node has it's own material overwriting the mesh-materials
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bool CColladaMeshWriterProperties::useNodeMaterial(const scene::ISceneNode* node) const
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{
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if ( !node )
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return false;
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// TODO: we need some ISceneNode::hasType() function to get rid of those checks
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bool useMeshMaterial = ( (node->getType() == ESNT_MESH ||
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node->getType() == ESNT_CUBE ||
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node->getType() == ESNT_SPHERE ||
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node->getType() == ESNT_WATER_SURFACE ||
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node->getType() == ESNT_Q3SHADER_SCENE_NODE)
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&& static_cast<const IMeshSceneNode*>(node)->isReadOnlyMaterials())
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|| (node->getType() == ESNT_ANIMATED_MESH
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&& static_cast<const IAnimatedMeshSceneNode*>(node)->isReadOnlyMaterials() );
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return !useMeshMaterial;
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}
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CColladaMeshWriterNames::CColladaMeshWriterNames(IColladaMeshWriter * writer)
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: ColladaMeshWriter(writer)
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{
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}
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irr::core::stringw CColladaMeshWriterNames::nameForMesh(const scene::IMesh* mesh, int instance)
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{
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irr::core::stringw name(L"mesh");
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name += nameForPtr(mesh);
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if ( instance > 0 )
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{
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name += L"i";
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name += irr::core::stringw(instance);
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}
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return ColladaMeshWriter->toNCName(name);
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}
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irr::core::stringw CColladaMeshWriterNames::nameForNode(const scene::ISceneNode* node)
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{
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irr::core::stringw name;
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// Prefix, because xs::ID can't start with a number, also nicer name
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if ( node && node->getType() == ESNT_LIGHT )
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name = L"light";
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else
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name = L"node";
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name += nameForPtr(node);
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if ( node )
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{
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name += irr::core::stringw(node->getName());
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}
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return ColladaMeshWriter->toNCName(name);
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}
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irr::core::stringw CColladaMeshWriterNames::nameForMaterial(const video::SMaterial & material, int materialId, const scene::IMesh* mesh, const scene::ISceneNode* node)
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{
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core::stringw strMat(L"mat");
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bool nodeMaterial = ColladaMeshWriter->getProperties()->useNodeMaterial(node);
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if ( nodeMaterial )
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{
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strMat += L"node";
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strMat += nameForPtr(node);
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strMat += irr::core::stringw(node->getName());
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}
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strMat += L"mesh";
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strMat += nameForPtr(mesh);
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strMat += materialId;
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return ColladaMeshWriter->toNCName(strMat);
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}
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irr::core::stringw CColladaMeshWriterNames::nameForPtr(const void* ptr) const
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{
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wchar_t buf[32];
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swprintf(buf, 32, L"%p", ptr);
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return irr::core::stringw(buf);
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}
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CColladaMeshWriter::CColladaMeshWriter( ISceneManager * smgr, video::IVideoDriver* driver,
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io::IFileSystem* fs)
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: FileSystem(fs), VideoDriver(driver), Writer(0)
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{
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#ifdef _DEBUG
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setDebugName("CColladaMeshWriter");
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#endif
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if (VideoDriver)
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VideoDriver->grab();
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if (FileSystem)
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FileSystem->grab();
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if ( smgr )
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setAmbientLight( smgr->getAmbientLight() );
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CColladaMeshWriterProperties * p = new CColladaMeshWriterProperties();
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setDefaultProperties(p);
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setProperties(p);
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p->drop();
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CColladaMeshWriterNames * nameGenerator = new CColladaMeshWriterNames(this);
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setDefaultNameGenerator(nameGenerator);
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setNameGenerator(nameGenerator);
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nameGenerator->drop();
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}
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CColladaMeshWriter::~CColladaMeshWriter()
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{
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if (VideoDriver)
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VideoDriver->drop();
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if (FileSystem)
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FileSystem->drop();
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}
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void CColladaMeshWriter::reset()
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{
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LibraryImages.clear();
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Meshes.clear();
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LightNodes.clear();
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CameraNodes.clear();
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MaterialsWritten.clear();
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EffectsWritten.clear();
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MaterialNameCache.clear();
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}
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//! Returns the type of the mesh writer
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EMESH_WRITER_TYPE CColladaMeshWriter::getType() const
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{
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return EMWT_COLLADA;
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}
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//! writes a scene starting with the given node
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bool CColladaMeshWriter::writeScene(io::IWriteFile* file, scene::ISceneNode* root)
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{
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if (!file || !root)
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return false;
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reset();
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Writer = FileSystem->createXMLWriter(file);
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if (!Writer)
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{
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os::Printer::log("Could not write file", file->getFileName());
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return false;
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}
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Directory = FileSystem->getFileDir(FileSystem->getAbsolutePath( file->getFileName() ));
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// make names for all nodes with exportable meshes
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makeMeshNames(root);
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os::Printer::log("Writing scene", file->getFileName());
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// write COLLADA header
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Writer->writeXMLHeader();
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Writer->writeElement(L"COLLADA", false,
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L"xmlns", L"http://www.collada.org/2005/11/COLLADASchema",
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L"version", L"1.4.1");
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Writer->writeLineBreak();
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// write asset data
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writeAsset();
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// write all materials
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Writer->writeElement(L"library_materials", false);
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Writer->writeLineBreak();
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writeNodeMaterials(root);
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Writer->writeClosingTag(L"library_materials");
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Writer->writeLineBreak();
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Writer->writeElement(L"library_effects", false);
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Writer->writeLineBreak();
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writeNodeEffects(root);
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Writer->writeClosingTag(L"library_effects");
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Writer->writeLineBreak();
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// images
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writeLibraryImages();
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// lights
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Writer->writeElement(L"library_lights", false);
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Writer->writeLineBreak();
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writeAmbientLightElement( getAmbientLight() );
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writeNodeLights(root);
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Writer->writeClosingTag(L"library_lights");
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Writer->writeLineBreak();
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// cameras
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Writer->writeElement(L"library_cameras", false);
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Writer->writeLineBreak();
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writeNodeCameras(root);
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Writer->writeClosingTag(L"library_cameras");
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Writer->writeLineBreak();
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// write meshes
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Writer->writeElement(L"library_geometries", false);
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Writer->writeLineBreak();
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writeAllMeshGeometries();
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Writer->writeClosingTag(L"library_geometries");
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Writer->writeLineBreak();
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// write scene
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Writer->writeElement(L"library_visual_scenes", false);
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Writer->writeLineBreak();
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Writer->writeElement(L"visual_scene", false, L"id", L"default_scene");
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Writer->writeLineBreak();
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// ambient light (instance_light also needs a node as parent so we have to create one)
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Writer->writeElement(L"node", false);
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Writer->writeLineBreak();
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Writer->writeElement(L"instance_light", true, L"url", L"#ambientlight");
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Writer->writeLineBreak();
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Writer->writeClosingTag(L"node");
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Writer->writeLineBreak();
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// Write the scenegraph.
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if ( root->getType() != ESNT_SCENE_MANAGER )
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{
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// TODO: Not certain if we should really write the root or if we should just always only write the children.
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// For now writing root to keep backward compatibility for this case, but if anyone needs to _not_ write
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// that root-node we can add a parameter for this later on in writeScene.
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writeSceneNode(root);
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}
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else
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{
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// The visual_scene element is identical to our scenemanager and acts as root,
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// so we do not write the root itself if it points to the scenemanager.
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const core::list<ISceneNode*>& rootChildren = root->getChildren();
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for ( core::list<ISceneNode*>::ConstIterator it = rootChildren.begin();
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it != rootChildren.end();
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++ it )
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{
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writeSceneNode(*it);
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}
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}
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Writer->writeClosingTag(L"visual_scene");
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Writer->writeLineBreak();
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Writer->writeClosingTag(L"library_visual_scenes");
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Writer->writeLineBreak();
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// instance scene
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Writer->writeElement(L"scene", false);
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Writer->writeLineBreak();
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Writer->writeElement(L"instance_visual_scene", true, L"url", L"#default_scene");
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Writer->writeLineBreak();
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Writer->writeClosingTag(L"scene");
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Writer->writeLineBreak();
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// close everything
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Writer->writeClosingTag(L"COLLADA");
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Writer->drop();
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return true;
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}
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void CColladaMeshWriter::makeMeshNames(irr::scene::ISceneNode * node)
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{
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if ( !node || !getProperties() || !getProperties()->isExportable(node) || !getNameGenerator())
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return;
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IMesh* mesh = getProperties()->getMesh(node);
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if ( mesh )
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{
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if ( !Meshes.find(mesh) )
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{
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SColladaMesh cm;
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cm.Name = nameForMesh(mesh, 0);
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Meshes.insert(mesh, cm);
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}
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}
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const core::list<ISceneNode*>& children = node->getChildren();
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for ( core::list<ISceneNode*>::ConstIterator it = children.begin(); it != children.end(); ++it )
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{
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makeMeshNames(*it);
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}
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}
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void CColladaMeshWriter::writeNodeMaterials(irr::scene::ISceneNode * node)
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{
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if ( !node || !getProperties() || !getProperties()->isExportable(node) )
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return;
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core::array<irr::core::stringw> materialNames;
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IMesh* mesh = getProperties()->getMesh(node);
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if ( mesh )
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{
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MeshNode * n = Meshes.find(mesh);
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if ( !getProperties()->useNodeMaterial(node) )
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{
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// no material overrides - write mesh materials
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if ( n && !n->getValue().MaterialsWritten )
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{
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writeMeshMaterials(mesh, getGeometryWriting() == ECGI_PER_MESH_AND_MATERIAL ? &materialNames : NULL);
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n->getValue().MaterialsWritten = true;
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}
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}
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else
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{
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// write node materials
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for (u32 i=0; i<node->getMaterialCount(); ++i)
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{
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video::SMaterial & material = node->getMaterial(i);
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core::stringw strMat(nameForMaterial(material, i, mesh, node));
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writeMaterial(strMat);
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if ( getGeometryWriting() == ECGI_PER_MESH_AND_MATERIAL )
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materialNames.push_back(strMat);
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}
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}
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// When we write another mesh-geometry for each new material-list we have
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// to figure out here if we need another geometry copy and create a new name here.
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if ( n && getGeometryWriting() == ECGI_PER_MESH_AND_MATERIAL )
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{
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SGeometryMeshMaterials * geomMat = n->getValue().findGeometryMeshMaterials(materialNames);
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if ( geomMat )
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geomMat->MaterialOwners.push_back(node);
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else
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{
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SGeometryMeshMaterials gmm;
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if ( n->getValue().GeometryMeshMaterials.empty() )
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gmm.GeometryName = n->getValue().Name; // first one can use the original name
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else
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gmm.GeometryName = nameForMesh(mesh, n->getValue().GeometryMeshMaterials.size());
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gmm.MaterialNames = materialNames;
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gmm.MaterialOwners.push_back(node);
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n->getValue().GeometryMeshMaterials.push_back(gmm);
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}
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}
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}
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const core::list<ISceneNode*>& children = node->getChildren();
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for ( core::list<ISceneNode*>::ConstIterator it = children.begin(); it != children.end(); ++it )
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{
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writeNodeMaterials( *it );
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}
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}
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void CColladaMeshWriter::writeMaterial(const irr::core::stringw& materialname)
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{
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if ( MaterialsWritten.find(materialname) )
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return;
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MaterialsWritten.insert(materialname, true);
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Writer->writeElement(L"material", false,
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L"id", materialname.c_str(),
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L"name", materialname.c_str());
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Writer->writeLineBreak();
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// We don't make a difference between material and effect on export.
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// Every material is just using an instance of an effect.
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core::stringw strFx(materialname);
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strFx += L"-fx";
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Writer->writeElement(L"instance_effect", true,
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L"url", (core::stringw(L"#") + strFx).c_str());
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Writer->writeLineBreak();
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Writer->writeClosingTag(L"material");
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Writer->writeLineBreak();
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}
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void CColladaMeshWriter::writeNodeEffects(irr::scene::ISceneNode * node)
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{
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if ( !node || !getProperties() || !getProperties()->isExportable(node) || !getNameGenerator() )
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return;
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IMesh* mesh = getProperties()->getMesh(node);
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if ( mesh )
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{
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if ( !getProperties()->useNodeMaterial(node) )
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{
|
|
// no material overrides - write mesh materials
|
|
MeshNode * n = Meshes.find(mesh);
|
|
if ( n && !n->getValue().EffectsWritten )
|
|
{
|
|
writeMeshEffects(mesh);
|
|
n->getValue().EffectsWritten = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// write node materials
|
|
for (u32 i=0; i<node->getMaterialCount(); ++i)
|
|
{
|
|
video::SMaterial & material = node->getMaterial(i);
|
|
irr::core::stringw materialfxname(nameForMaterial(material, i, mesh, node));
|
|
materialfxname += L"-fx";
|
|
writeMaterialEffect(materialfxname, material);
|
|
}
|
|
}
|
|
}
|
|
|
|
const core::list<ISceneNode*>& children = node->getChildren();
|
|
for ( core::list<ISceneNode*>::ConstIterator it = children.begin(); it != children.end(); ++it )
|
|
{
|
|
writeNodeEffects( *it );
|
|
}
|
|
}
|
|
|
|
void CColladaMeshWriter::writeNodeLights(irr::scene::ISceneNode * node)
|
|
{
|
|
if ( !node || !getProperties() || !getProperties()->isExportable(node))
|
|
return;
|
|
|
|
if ( node->getType() == ESNT_LIGHT )
|
|
{
|
|
ILightSceneNode * lightNode = static_cast<ILightSceneNode*>(node);
|
|
const video::SLight& lightData = lightNode->getLightData();
|
|
|
|
SColladaLight cLight;
|
|
cLight.Name = nameForNode(node);
|
|
LightNodes.insert(node, cLight);
|
|
|
|
Writer->writeElement(L"light", false, L"id", cLight.Name.c_str());
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeElement(L"technique_common", false);
|
|
Writer->writeLineBreak();
|
|
|
|
switch ( lightNode->getLightType() )
|
|
{
|
|
case video::ELT_POINT:
|
|
Writer->writeElement(L"point", false);
|
|
Writer->writeLineBreak();
|
|
|
|
writeColorElement(lightData.DiffuseColor, false);
|
|
writeNode(L"constant_attenuation ", core::stringw(lightData.Attenuation.X).c_str());
|
|
writeNode(L"linear_attenuation ", core::stringw(lightData.Attenuation.Y).c_str());
|
|
writeNode(L"quadratic_attenuation", core::stringw(lightData.Attenuation.Z).c_str());
|
|
|
|
Writer->writeClosingTag(L"point");
|
|
Writer->writeLineBreak();
|
|
break;
|
|
|
|
case video::ELT_SPOT:
|
|
Writer->writeElement(L"spot", false);
|
|
Writer->writeLineBreak();
|
|
|
|
writeColorElement(lightData.DiffuseColor, false);
|
|
|
|
writeNode(L"constant_attenuation ", core::stringw(lightData.Attenuation.X).c_str());
|
|
writeNode(L"linear_attenuation ", core::stringw(lightData.Attenuation.Y).c_str());
|
|
writeNode(L"quadratic_attenuation", core::stringw(lightData.Attenuation.Z).c_str());
|
|
|
|
writeNode(L"falloff_angle", core::stringw(lightData.OuterCone * core::RADTODEG).c_str());
|
|
writeNode(L"falloff_exponent", core::stringw(lightData.Falloff).c_str());
|
|
|
|
Writer->writeClosingTag(L"spot");
|
|
Writer->writeLineBreak();
|
|
break;
|
|
|
|
case video::ELT_DIRECTIONAL:
|
|
Writer->writeElement(L"directional", false);
|
|
Writer->writeLineBreak();
|
|
|
|
writeColorElement(lightData.DiffuseColor, false);
|
|
|
|
Writer->writeClosingTag(L"directional");
|
|
Writer->writeLineBreak();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
Writer->writeClosingTag(L"technique_common");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeClosingTag(L"light");
|
|
Writer->writeLineBreak();
|
|
|
|
}
|
|
|
|
const core::list<ISceneNode*>& children = node->getChildren();
|
|
for ( core::list<ISceneNode*>::ConstIterator it = children.begin(); it != children.end(); ++it )
|
|
{
|
|
writeNodeLights( *it );
|
|
}
|
|
}
|
|
|
|
void CColladaMeshWriter::writeNodeCameras(irr::scene::ISceneNode * node)
|
|
{
|
|
if ( !node || !getProperties() || !getProperties()->isExportable(node) )
|
|
return;
|
|
|
|
if ( isCamera(node) )
|
|
{
|
|
ICameraSceneNode * cameraNode = static_cast<ICameraSceneNode*>(node);
|
|
irr::core::stringw name = nameForNode(node);
|
|
CameraNodes.insert(cameraNode, name);
|
|
|
|
Writer->writeElement(L"camera", false, L"id", name.c_str());
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeElement(L"optics", false);
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeElement(L"technique_common", false);
|
|
Writer->writeLineBreak();
|
|
|
|
if ( cameraNode->isOrthogonal() )
|
|
{
|
|
Writer->writeElement(L"orthographic", false);
|
|
Writer->writeLineBreak();
|
|
|
|
// writeNode(L"xmag", core::stringw("1.0").c_str()); // TODO: do we need xmag, ymag?
|
|
// writeNode(L"ymag", core::stringw("1.0").c_str());
|
|
writeNode(L"aspect_ratio", core::stringw(cameraNode->getAspectRatio()).c_str());
|
|
writeNode(L"znear", core::stringw(cameraNode->getNearValue()).c_str());
|
|
writeNode(L"zfar", core::stringw(cameraNode->getFarValue()).c_str());
|
|
|
|
Writer->writeClosingTag(L"orthographic");
|
|
Writer->writeLineBreak();
|
|
}
|
|
else
|
|
{
|
|
Writer->writeElement(L"perspective", false);
|
|
Writer->writeLineBreak();
|
|
|
|
writeNode(L"yfov", core::stringw(cameraNode->getFOV()*core::RADTODEG).c_str());
|
|
writeNode(L"aspect_ratio", core::stringw(cameraNode->getAspectRatio()).c_str());
|
|
writeNode(L"znear", core::stringw(cameraNode->getNearValue()).c_str());
|
|
writeNode(L"zfar", core::stringw(cameraNode->getFarValue()).c_str());
|
|
|
|
Writer->writeClosingTag(L"perspective");
|
|
Writer->writeLineBreak();
|
|
}
|
|
|
|
Writer->writeClosingTag(L"technique_common");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeClosingTag(L"optics");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeClosingTag(L"camera");
|
|
Writer->writeLineBreak();
|
|
}
|
|
|
|
const core::list<ISceneNode*>& children = node->getChildren();
|
|
for ( core::list<ISceneNode*>::ConstIterator it = children.begin(); it != children.end(); ++it )
|
|
{
|
|
writeNodeCameras( *it );
|
|
}
|
|
}
|
|
|
|
void CColladaMeshWriter::writeAllMeshGeometries()
|
|
{
|
|
core::map<IMesh*, SColladaMesh>::ConstIterator it = Meshes.getConstIterator();
|
|
for(; !it.atEnd(); it++ )
|
|
{
|
|
IMesh* mesh = it->getKey();
|
|
const SColladaMesh& colladaMesh = it->getValue();
|
|
|
|
if ( getGeometryWriting() == ECGI_PER_MESH_AND_MATERIAL && colladaMesh.GeometryMeshMaterials.size() > 1 )
|
|
{
|
|
for ( u32 i=0; i<colladaMesh.GeometryMeshMaterials.size(); ++i )
|
|
{
|
|
writeMeshGeometry(colladaMesh.GeometryMeshMaterials[i].GeometryName, mesh);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
writeMeshGeometry(colladaMesh.Name, mesh);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CColladaMeshWriter::writeSceneNode(irr::scene::ISceneNode * node )
|
|
{
|
|
if ( !node || !getProperties() || !getProperties()->isExportable(node) )
|
|
return;
|
|
|
|
// Collada doesn't require to set the id, but some other tools have problems if none exists, so we just add it.
|
|
irr::core::stringw nameId(nameForNode(node));
|
|
Writer->writeElement(L"node", false, L"id", nameId.c_str());
|
|
Writer->writeLineBreak();
|
|
|
|
// DummyTransformationSceneNode don't have rotation, position, scale information
|
|
// But also don't always export the transformation matrix as that forces us creating
|
|
// new DummyTransformationSceneNode's on import.
|
|
if ( node->getType() == ESNT_DUMMY_TRANSFORMATION )
|
|
{
|
|
writeMatrixElement(node->getRelativeTransformation());
|
|
}
|
|
else
|
|
{
|
|
irr::core::vector3df rot(node->getRotation());
|
|
if ( isCamera(node) && !static_cast<ICameraSceneNode*>(node)->getTargetAndRotationBinding() )
|
|
{
|
|
ICameraSceneNode * camNode = static_cast<ICameraSceneNode*>(node);
|
|
const core::vector3df toTarget = camNode->getTarget() - camNode->getAbsolutePosition();
|
|
rot = toTarget.getHorizontalAngle();
|
|
}
|
|
|
|
writeTranslateElement( node->getPosition() );
|
|
writeRotateElement( irr::core::vector3df(1.f, 0.f, 0.f), rot.X );
|
|
writeRotateElement( irr::core::vector3df(0.f, 1.f, 0.f), rot.Y );
|
|
writeRotateElement( irr::core::vector3df(0.f, 0.f, 1.f), rot.Z );
|
|
writeScaleElement( node->getScale() );
|
|
}
|
|
|
|
// instance geometry
|
|
IMesh* mesh = getProperties()->getMesh(node);
|
|
if ( mesh )
|
|
{
|
|
MeshNode * n = Meshes.find(mesh);
|
|
if ( n )
|
|
{
|
|
const SColladaMesh& colladaMesh = n->getValue();
|
|
writeMeshInstanceGeometry(colladaMesh.findGeometryNameForNode(node), mesh, node);
|
|
}
|
|
}
|
|
|
|
// instance light
|
|
if ( node->getType() == ESNT_LIGHT )
|
|
{
|
|
LightNode * n = LightNodes.find(node);
|
|
if ( n )
|
|
writeLightInstance(n->getValue().Name);
|
|
}
|
|
|
|
// instance camera
|
|
if ( isCamera(node) )
|
|
{
|
|
CameraNode * camNode = CameraNodes.find(node);
|
|
if ( camNode )
|
|
writeCameraInstance(camNode->getValue());
|
|
}
|
|
|
|
const core::list<ISceneNode*>& children = node->getChildren();
|
|
for ( core::list<ISceneNode*>::ConstIterator it = children.begin(); it != children.end(); ++it )
|
|
{
|
|
writeSceneNode( *it );
|
|
}
|
|
|
|
Writer->writeClosingTag(L"node");
|
|
Writer->writeLineBreak();
|
|
}
|
|
|
|
//! writes a mesh
|
|
bool CColladaMeshWriter::writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags)
|
|
{
|
|
if (!file)
|
|
return false;
|
|
|
|
reset();
|
|
|
|
Writer = FileSystem->createXMLWriter(file);
|
|
|
|
if (!Writer)
|
|
{
|
|
os::Printer::log("Could not write file", file->getFileName());
|
|
return false;
|
|
}
|
|
|
|
Directory = FileSystem->getFileDir(FileSystem->getAbsolutePath( file->getFileName() ));
|
|
|
|
os::Printer::log("Writing mesh", file->getFileName());
|
|
|
|
// write COLLADA header
|
|
|
|
Writer->writeXMLHeader();
|
|
|
|
Writer->writeElement(L"COLLADA", false,
|
|
L"xmlns", L"http://www.collada.org/2005/11/COLLADASchema",
|
|
L"version", L"1.4.1");
|
|
Writer->writeLineBreak();
|
|
|
|
// write asset data
|
|
writeAsset();
|
|
|
|
// write all materials
|
|
|
|
Writer->writeElement(L"library_materials", false);
|
|
Writer->writeLineBreak();
|
|
|
|
writeMeshMaterials(mesh);
|
|
|
|
Writer->writeClosingTag(L"library_materials");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeElement(L"library_effects", false);
|
|
Writer->writeLineBreak();
|
|
|
|
writeMeshEffects(mesh);
|
|
|
|
Writer->writeClosingTag(L"library_effects");
|
|
Writer->writeLineBreak();
|
|
|
|
// images
|
|
writeLibraryImages();
|
|
|
|
// write mesh
|
|
|
|
Writer->writeElement(L"library_geometries", false);
|
|
Writer->writeLineBreak();
|
|
|
|
irr::core::stringw meshname(nameForMesh(mesh, 0));
|
|
writeMeshGeometry(meshname, mesh);
|
|
|
|
Writer->writeClosingTag(L"library_geometries");
|
|
Writer->writeLineBreak();
|
|
|
|
// write scene_library
|
|
if ( getWriteDefaultScene() )
|
|
{
|
|
Writer->writeElement(L"library_visual_scenes", false);
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeElement(L"visual_scene", false, L"id", L"default_scene");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeElement(L"node", false);
|
|
Writer->writeLineBreak();
|
|
|
|
writeMeshInstanceGeometry(meshname, mesh);
|
|
|
|
Writer->writeClosingTag(L"node");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeClosingTag(L"visual_scene");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeClosingTag(L"library_visual_scenes");
|
|
Writer->writeLineBreak();
|
|
|
|
|
|
// write scene
|
|
Writer->writeElement(L"scene", false);
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeElement(L"instance_visual_scene", true, L"url", L"#default_scene");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeClosingTag(L"scene");
|
|
Writer->writeLineBreak();
|
|
}
|
|
|
|
|
|
// close everything
|
|
|
|
Writer->writeClosingTag(L"COLLADA");
|
|
Writer->drop();
|
|
|
|
return true;
|
|
}
|
|
|
|
void CColladaMeshWriter::writeMeshInstanceGeometry(const irr::core::stringw& meshname, scene::IMesh* mesh, scene::ISceneNode* node)
|
|
{
|
|
//<instance_geometry url="#mesh">
|
|
Writer->writeElement(L"instance_geometry", false, L"url", toRef(meshname).c_str());
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeElement(L"bind_material", false);
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeElement(L"technique_common", false);
|
|
Writer->writeLineBreak();
|
|
|
|
// instance materials
|
|
// <instance_material symbol="leaf" target="#MidsummerLeaf01"/>
|
|
bool useNodeMaterials = node && node->getMaterialCount() == mesh->getMeshBufferCount();
|
|
for (u32 i=0; i<mesh->getMeshBufferCount(); ++i)
|
|
{
|
|
irr::core::stringw strMatSymbol(nameForMaterialSymbol(mesh, i));
|
|
core::stringw strMatTarget = "#";
|
|
video::SMaterial & material = useNodeMaterials ? node->getMaterial(i) : mesh->getMeshBuffer(i)->getMaterial();
|
|
strMatTarget += nameForMaterial(material, i, mesh, node);
|
|
Writer->writeElement(L"instance_material", false, L"symbol", strMatSymbol.c_str(), L"target", strMatTarget.c_str());
|
|
Writer->writeLineBreak();
|
|
|
|
// TODO: need to handle second UV-set
|
|
// <bind_vertex_input semantic="uv" input_semantic="TEXCOORD" input_set="0"/>
|
|
Writer->writeElement(L"bind_vertex_input", true, L"semantic", L"uv", L"input_semantic", L"TEXCOORD", L"input_set", L"0" );
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeClosingTag(L"instance_material");
|
|
Writer->writeLineBreak();
|
|
}
|
|
|
|
Writer->writeClosingTag(L"technique_common");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeClosingTag(L"bind_material");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeClosingTag(L"instance_geometry");
|
|
Writer->writeLineBreak();
|
|
}
|
|
|
|
void CColladaMeshWriter::writeLightInstance(const irr::core::stringw& lightName)
|
|
{
|
|
Writer->writeElement(L"instance_light", true, L"url", toRef(lightName).c_str());
|
|
Writer->writeLineBreak();
|
|
}
|
|
|
|
void CColladaMeshWriter::writeCameraInstance(const irr::core::stringw& cameraName)
|
|
{
|
|
Writer->writeElement(L"instance_camera", true, L"url", toRef(cameraName).c_str());
|
|
Writer->writeLineBreak();
|
|
}
|
|
|
|
bool CColladaMeshWriter::hasSecondTextureCoordinates(video::E_VERTEX_TYPE type) const
|
|
{
|
|
return type == video::EVT_2TCOORDS;
|
|
}
|
|
|
|
void CColladaMeshWriter::writeVector(const irr::core::vector3df& vec)
|
|
{
|
|
wchar_t tmpbuf[255];
|
|
swprintf(tmpbuf, 255, L"%f %f %f", vec.X, vec.Y, vec.Z);
|
|
|
|
Writer->writeText(tmpbuf);
|
|
}
|
|
|
|
void CColladaMeshWriter::writeUv(const irr::core::vector2df& vec)
|
|
{
|
|
// change handedness
|
|
wchar_t tmpbuf[255];
|
|
swprintf(tmpbuf, 255, L"%f %f", vec.X, 1.f-vec.Y);
|
|
|
|
Writer->writeText(tmpbuf);
|
|
}
|
|
|
|
void CColladaMeshWriter::writeVector(const irr::core::vector2df& vec)
|
|
{
|
|
wchar_t tmpbuf[255];
|
|
swprintf(tmpbuf, 255, L"%f %f", vec.X, vec.Y);
|
|
|
|
Writer->writeText(tmpbuf);
|
|
}
|
|
|
|
void CColladaMeshWriter::writeColor(const irr::video::SColorf& colorf, bool writeAlpha)
|
|
{
|
|
wchar_t tmpbuf[255];
|
|
if ( writeAlpha )
|
|
swprintf(tmpbuf, 255, L"%f %f %f %f", colorf.getRed(), colorf.getGreen(), colorf.getBlue(), colorf.getAlpha());
|
|
else
|
|
swprintf(tmpbuf, 255, L"%f %f %f", colorf.getRed(), colorf.getGreen(), colorf.getBlue());
|
|
|
|
Writer->writeText(tmpbuf);
|
|
}
|
|
|
|
irr::core::stringw CColladaMeshWriter::toString(const irr::video::ECOLOR_FORMAT format) const
|
|
{
|
|
switch ( format )
|
|
{
|
|
case video::ECF_A1R5G5B5: return irr::core::stringw(L"A1R5G5B5");
|
|
case video::ECF_R5G6B5: return irr::core::stringw(L"R5G6B5");
|
|
case video::ECF_R8G8B8: return irr::core::stringw(L"R8G8B8");
|
|
case video::ECF_A8R8G8B8: return irr::core::stringw(L"A8R8G8B8");
|
|
default: return irr::core::stringw(L"");
|
|
}
|
|
}
|
|
|
|
irr::core::stringw CColladaMeshWriter::toString(const irr::video::E_TEXTURE_CLAMP clamp) const
|
|
{
|
|
switch ( clamp )
|
|
{
|
|
case video::ETC_REPEAT:
|
|
return core::stringw(L"WRAP");
|
|
case video::ETC_CLAMP:
|
|
case video::ETC_CLAMP_TO_EDGE:
|
|
return core::stringw(L"CLAMP");
|
|
case video::ETC_CLAMP_TO_BORDER:
|
|
return core::stringw(L"BORDER");
|
|
case video::ETC_MIRROR:
|
|
case video::ETC_MIRROR_CLAMP:
|
|
case video::ETC_MIRROR_CLAMP_TO_EDGE:
|
|
case video::ETC_MIRROR_CLAMP_TO_BORDER:
|
|
return core::stringw(L"MIRROR");
|
|
}
|
|
return core::stringw(L"NONE");
|
|
}
|
|
|
|
irr::core::stringw CColladaMeshWriter::toString(const irr::scene::E_COLLADA_TRANSPARENT_FX transparent) const
|
|
{
|
|
if ( transparent & ECOF_RGB_ZERO )
|
|
return core::stringw(L"RGB_ZERO");
|
|
else
|
|
return core::stringw(L"A_ONE");
|
|
}
|
|
|
|
irr::core::stringw CColladaMeshWriter::toRef(const irr::core::stringw& source) const
|
|
{
|
|
irr::core::stringw ref(L"#");
|
|
ref += source;
|
|
return ref;
|
|
}
|
|
|
|
bool CColladaMeshWriter::isCamera(const scene::ISceneNode* node) const
|
|
{
|
|
// TODO: we need some ISceneNode::hasType() function to get rid of those checks
|
|
if ( node->getType() == ESNT_CAMERA
|
|
|| node->getType() == ESNT_CAMERA_MAYA
|
|
|| node->getType() == ESNT_CAMERA_FPS )
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
irr::core::stringw CColladaMeshWriter::nameForMesh(const scene::IMesh* mesh, int instance) const
|
|
{
|
|
IColladaMeshWriterNames * nameGenerator = getNameGenerator();
|
|
if ( nameGenerator )
|
|
{
|
|
return nameGenerator->nameForMesh(mesh, instance);
|
|
}
|
|
return irr::core::stringw(L"missing_name_generator");
|
|
}
|
|
|
|
irr::core::stringw CColladaMeshWriter::nameForNode(const scene::ISceneNode* node) const
|
|
{
|
|
IColladaMeshWriterNames * nameGenerator = getNameGenerator();
|
|
if ( nameGenerator )
|
|
{
|
|
return nameGenerator->nameForNode(node);
|
|
}
|
|
return irr::core::stringw(L"missing_name_generator");
|
|
}
|
|
|
|
irr::core::stringw CColladaMeshWriter::nameForMaterial(const video::SMaterial & material, int materialId, const scene::IMesh* mesh, const scene::ISceneNode* node)
|
|
{
|
|
irr::core::stringw matName;
|
|
if ( getExportSMaterialsOnlyOnce() )
|
|
{
|
|
matName = findCachedMaterialName(material);
|
|
if ( !matName.empty() )
|
|
return matName;
|
|
}
|
|
|
|
IColladaMeshWriterNames * nameGenerator = getNameGenerator();
|
|
if ( nameGenerator )
|
|
{
|
|
matName = nameGenerator->nameForMaterial(material, materialId, mesh, node);
|
|
}
|
|
else
|
|
matName = irr::core::stringw(L"missing_name_generator");
|
|
|
|
if ( getExportSMaterialsOnlyOnce() )
|
|
MaterialNameCache.push_back (MaterialName(material, matName));
|
|
return matName;
|
|
}
|
|
|
|
// Each mesh-material has one symbol which is replaced on instantiation
|
|
irr::core::stringw CColladaMeshWriter::nameForMaterialSymbol(const scene::IMesh* mesh, int materialId) const
|
|
{
|
|
wchar_t buf[100];
|
|
swprintf(buf, 100, L"mat_symb_%p_%d", mesh, materialId);
|
|
return irr::core::stringw(buf);
|
|
}
|
|
|
|
irr::core::stringw CColladaMeshWriter::findCachedMaterialName(const irr::video::SMaterial& material) const
|
|
{
|
|
for ( u32 i=0; i<MaterialNameCache.size(); ++i )
|
|
{
|
|
if ( MaterialNameCache[i].Material == material )
|
|
return MaterialNameCache[i].Name;
|
|
}
|
|
return irr::core::stringw();
|
|
}
|
|
|
|
irr::core::stringw CColladaMeshWriter::minTexfilterToString(bool bilinear, bool trilinear) const
|
|
{
|
|
if ( trilinear )
|
|
return core::stringw(L"LINEAR_MIPMAP_LINEAR");
|
|
else if ( bilinear )
|
|
return core::stringw(L"LINEAR_MIPMAP_NEAREST");
|
|
|
|
return core::stringw(L"NONE");
|
|
}
|
|
|
|
inline irr::core::stringw CColladaMeshWriter::magTexfilterToString(bool bilinear, bool trilinear) const
|
|
{
|
|
if ( bilinear || trilinear )
|
|
return core::stringw(L"LINEAR");
|
|
|
|
return core::stringw(L"NONE");
|
|
}
|
|
|
|
bool CColladaMeshWriter::isXmlNameStartChar(wchar_t c) const
|
|
{
|
|
return (c >= 'A' && c <= 'Z')
|
|
|| c == L'_'
|
|
|| (c >= 'a' && c <= 'z')
|
|
|| (c >= 0xC0 && c <= 0xD6)
|
|
|| (c >= 0xD8 && c <= 0xF6)
|
|
|| (c >= 0xF8 && c <= 0x2FF)
|
|
|| (c >= 0x370 && c <= 0x37D)
|
|
|| (c >= 0x37F && c <= 0x1FFF)
|
|
|| (c >= 0x200C && c <= 0x200D)
|
|
|| (c >= 0x2070 && c <= 0x218F)
|
|
|| (c >= 0x2C00 && c <= 0x2FEF)
|
|
|| (c >= 0x3001 && c <= 0xD7FF)
|
|
|| (c >= 0xF900 && c <= 0xFDCF)
|
|
|| (c >= 0xFDF0 && c <= 0xFFFD)
|
|
#if __SIZEOF_WCHAR_T__ == 4 || __WCHAR_MAX__ > 0x10000
|
|
|| (c >= 0x10000 && c <= 0xEFFFF)
|
|
#endif
|
|
;
|
|
}
|
|
|
|
bool CColladaMeshWriter::isXmlNameChar(wchar_t c) const
|
|
{
|
|
return isXmlNameStartChar(c)
|
|
|| c == L'-'
|
|
|| c == L'.'
|
|
|| (c >= '0' && c <= '9')
|
|
|| c == 0xB7
|
|
|| (c >= 0x0300 && c <= 0x036F)
|
|
|| (c >= 0x203F && c <= 0x2040);
|
|
}
|
|
|
|
// Restrict the characters to a set of allowed characters in xs::NCName.
|
|
irr::core::stringw CColladaMeshWriter::toNCName(const irr::core::stringw& oldString, const irr::core::stringw& prefix) const
|
|
{
|
|
irr::core::stringw result(prefix); // help to ensure id starts with a valid char and reduce chance of name-conflicts
|
|
if ( oldString.empty() )
|
|
return result;
|
|
|
|
result.append( oldString );
|
|
|
|
// We replace all characters not allowed by a replacement char
|
|
const wchar_t REPLACMENT = L'-';
|
|
for ( irr::u32 i=1; i < result.size(); ++i )
|
|
{
|
|
if ( result[i] == L':' || !isXmlNameChar(result[i]) )
|
|
{
|
|
result[i] = REPLACMENT;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
// Restrict the characters to a set of allowed characters in xs::NCName.
|
|
irr::core::stringw CColladaMeshWriter::pathToURI(const irr::io::path& path) const
|
|
{
|
|
irr::core::stringw result;
|
|
|
|
// is this a relative path?
|
|
if ( path.size() > 1
|
|
&& path[0] != _IRR_TEXT('/')
|
|
&& path[0] != _IRR_TEXT('\\')
|
|
&& path[1] != _IRR_TEXT(':') )
|
|
{
|
|
// not already starting with "./" ?
|
|
if ( path[0] != _IRR_TEXT('.')
|
|
|| path[1] != _IRR_TEXT('/') )
|
|
{
|
|
result.append(L"./");
|
|
}
|
|
}
|
|
result.append(path);
|
|
|
|
// TODO: make correct URI (without whitespaces)
|
|
|
|
return result;
|
|
}
|
|
|
|
void CColladaMeshWriter::writeAsset()
|
|
{
|
|
Writer->writeElement(L"asset", false);
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeElement(L"contributor", false);
|
|
Writer->writeLineBreak();
|
|
Writer->writeElement(L"authoring_tool", false);
|
|
Writer->writeText(L"Irrlicht Engine / irrEdit"); // this code has originated from irrEdit 0.7
|
|
Writer->writeClosingTag(L"authoring_tool");
|
|
Writer->writeLineBreak();
|
|
Writer->writeClosingTag(L"contributor");
|
|
Writer->writeLineBreak();
|
|
|
|
// The next two are required
|
|
Writer->writeElement(L"created", false);
|
|
Writer->writeText(L"2008-01-31T00:00:00Z");
|
|
Writer->writeClosingTag(L"created");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeElement(L"modified", false);
|
|
Writer->writeText(L"2008-01-31T00:00:00Z");
|
|
Writer->writeClosingTag(L"modified");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeElement(L"revision", false);
|
|
Writer->writeText(L"1.0");
|
|
Writer->writeClosingTag(L"revision");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeClosingTag(L"asset");
|
|
Writer->writeLineBreak();
|
|
}
|
|
|
|
void CColladaMeshWriter::writeMeshMaterials(scene::IMesh* mesh, irr::core::array<irr::core::stringw> * materialNamesOut)
|
|
{
|
|
u32 i;
|
|
for (i=0; i<mesh->getMeshBufferCount(); ++i)
|
|
{
|
|
video::SMaterial & material = mesh->getMeshBuffer(i)->getMaterial();
|
|
core::stringw strMat(nameForMaterial(material, i, mesh, NULL));
|
|
writeMaterial(strMat);
|
|
if ( materialNamesOut )
|
|
materialNamesOut->push_back(strMat);
|
|
}
|
|
}
|
|
|
|
void CColladaMeshWriter::writeMaterialEffect(const irr::core::stringw& materialfxname, const video::SMaterial & material)
|
|
{
|
|
if ( EffectsWritten.find(materialfxname) )
|
|
return;
|
|
EffectsWritten.insert(materialfxname, true);
|
|
|
|
Writer->writeElement(L"effect", false,
|
|
L"id", materialfxname.c_str(),
|
|
L"name", materialfxname.c_str());
|
|
Writer->writeLineBreak();
|
|
Writer->writeElement(L"profile_COMMON", false);
|
|
Writer->writeLineBreak();
|
|
|
|
int numTextures = 0;
|
|
if ( getWriteTextures() )
|
|
{
|
|
// write texture surfaces and samplers and buffer all used imagess
|
|
for ( int t=0; t<4; ++t )
|
|
{
|
|
const video::SMaterialLayer& layer = material.TextureLayer[t];
|
|
if ( !layer.Texture )
|
|
break;
|
|
++numTextures;
|
|
|
|
if ( LibraryImages.linear_search(layer.Texture) < 0 )
|
|
LibraryImages.push_back( layer.Texture );
|
|
|
|
irr::core::stringw texName("tex");
|
|
texName += irr::core::stringw(t);
|
|
|
|
// write texture surface
|
|
//<newparam sid="tex0-surface">
|
|
irr::core::stringw texSurface(texName);
|
|
texSurface += L"-surface";
|
|
Writer->writeElement(L"newparam", false, L"sid", texSurface.c_str());
|
|
Writer->writeLineBreak();
|
|
// <surface type="2D">
|
|
Writer->writeElement(L"surface", false, L"type", L"2D");
|
|
Writer->writeLineBreak();
|
|
|
|
// <init_from>internal_texturename</init_from>
|
|
Writer->writeElement(L"init_from", false);
|
|
irr::io::path p(FileSystem->getRelativeFilename(layer.Texture->getName().getPath(), Directory));
|
|
Writer->writeText(toNCName(irr::core::stringw(p)).c_str());
|
|
Writer->writeClosingTag(L"init_from");
|
|
Writer->writeLineBreak();
|
|
|
|
// <format>A8R8G8B8</format>
|
|
Writer->writeElement(L"format", false);
|
|
video::ECOLOR_FORMAT format = layer.Texture->getColorFormat();
|
|
Writer->writeText(toString(format).c_str());
|
|
Writer->writeClosingTag(L"format");
|
|
Writer->writeLineBreak();
|
|
// </surface>
|
|
Writer->writeClosingTag(L"surface");
|
|
Writer->writeLineBreak();
|
|
// </newparam>
|
|
Writer->writeClosingTag(L"newparam");
|
|
Writer->writeLineBreak();
|
|
|
|
// write texture sampler
|
|
// <newparam sid="tex0-sampler">
|
|
irr::core::stringw texSampler(texName);
|
|
texSampler += L"-sampler";
|
|
Writer->writeElement(L"newparam", false, L"sid", texSampler.c_str());
|
|
Writer->writeLineBreak();
|
|
// <sampler2D>
|
|
Writer->writeElement(L"sampler2D", false);
|
|
Writer->writeLineBreak();
|
|
|
|
// <source>tex0-surface</source>
|
|
Writer->writeElement(L"source", false);
|
|
Writer->writeText(texSurface.c_str());
|
|
Writer->writeClosingTag(L"source");
|
|
Writer->writeLineBreak();
|
|
|
|
// <wrap_s>WRAP</wrap_s>
|
|
Writer->writeElement(L"wrap_s", false);
|
|
Writer->writeText(toString((video::E_TEXTURE_CLAMP)layer.TextureWrapU).c_str());
|
|
Writer->writeClosingTag(L"wrap_s");
|
|
Writer->writeLineBreak();
|
|
|
|
// <wrap_t>WRAP</wrap_t>
|
|
Writer->writeElement(L"wrap_t", false);
|
|
Writer->writeText(toString((video::E_TEXTURE_CLAMP)layer.TextureWrapV).c_str());
|
|
Writer->writeClosingTag(L"wrap_t");
|
|
Writer->writeLineBreak();
|
|
|
|
// <minfilter>LINEAR_MIPMAP_LINEAR</minfilter>
|
|
Writer->writeElement(L"minfilter", false);
|
|
Writer->writeText(minTexfilterToString(layer.BilinearFilter, layer.TrilinearFilter).c_str());
|
|
Writer->writeClosingTag(L"minfilter");
|
|
Writer->writeLineBreak();
|
|
|
|
// <magfilter>LINEAR</magfilter>
|
|
Writer->writeElement(L"magfilter", false);
|
|
Writer->writeText(magTexfilterToString(layer.BilinearFilter, layer.TrilinearFilter).c_str());
|
|
Writer->writeClosingTag(L"magfilter");
|
|
Writer->writeLineBreak();
|
|
|
|
// TBD - actually not sure how anisotropic should be written, so for now it writes in a way
|
|
// that works with the way the loader reads it again.
|
|
if ( layer.AnisotropicFilter )
|
|
{
|
|
// <mipfilter>LINEAR_MIPMAP_LINEAR</mipfilter>
|
|
Writer->writeElement(L"mipfilter", false);
|
|
Writer->writeText(L"LINEAR_MIPMAP_LINEAR");
|
|
Writer->writeClosingTag(L"mipfilter");
|
|
Writer->writeLineBreak();
|
|
}
|
|
|
|
// </sampler2D>
|
|
Writer->writeClosingTag(L"sampler2D");
|
|
Writer->writeLineBreak();
|
|
// </newparam>
|
|
Writer->writeClosingTag(L"newparam");
|
|
Writer->writeLineBreak();
|
|
}
|
|
}
|
|
|
|
Writer->writeElement(L"technique", false, L"sid", L"common");
|
|
Writer->writeLineBreak();
|
|
|
|
E_COLLADA_TECHNIQUE_FX techFx = getProperties() ? getProperties()->getTechniqueFx(material) : ECTF_BLINN;
|
|
writeFxElement(material, techFx);
|
|
|
|
Writer->writeClosingTag(L"technique");
|
|
Writer->writeLineBreak();
|
|
Writer->writeClosingTag(L"profile_COMMON");
|
|
Writer->writeLineBreak();
|
|
Writer->writeClosingTag(L"effect");
|
|
Writer->writeLineBreak();
|
|
}
|
|
|
|
void CColladaMeshWriter::writeMeshEffects(scene::IMesh* mesh)
|
|
{
|
|
for (u32 i=0; i<mesh->getMeshBufferCount(); ++i)
|
|
{
|
|
video::SMaterial & material = mesh->getMeshBuffer(i)->getMaterial();
|
|
irr::core::stringw materialfxname(nameForMaterial(material, i, mesh, NULL));
|
|
materialfxname += L"-fx";
|
|
writeMaterialEffect(materialfxname, material);
|
|
}
|
|
}
|
|
|
|
void CColladaMeshWriter::writeMeshGeometry(const irr::core::stringw& meshname, scene::IMesh* mesh)
|
|
{
|
|
core::stringw meshId(meshname);
|
|
|
|
Writer->writeElement(L"geometry", false, L"id", meshId.c_str(), L"name", meshId.c_str());
|
|
Writer->writeLineBreak();
|
|
Writer->writeElement(L"mesh");
|
|
Writer->writeLineBreak();
|
|
|
|
// do some statistics for the mesh to know which stuff needs to be saved into
|
|
// the file:
|
|
// - count vertices
|
|
// - check for the need of a second texture coordinate
|
|
// - count amount of second texture coordinates
|
|
// - check for the need of tangents (TODO)
|
|
|
|
u32 totalVertexCount = 0;
|
|
u32 totalTCoords2Count = 0;
|
|
bool needsTangents = false; // TODO: tangents not supported here yet
|
|
u32 i=0;
|
|
for (i=0; i<mesh->getMeshBufferCount(); ++i)
|
|
{
|
|
totalVertexCount += mesh->getMeshBuffer(i)->getVertexCount();
|
|
|
|
if (hasSecondTextureCoordinates(mesh->getMeshBuffer(i)->getVertexType()))
|
|
totalTCoords2Count += mesh->getMeshBuffer(i)->getVertexCount();
|
|
|
|
if (!needsTangents)
|
|
needsTangents = mesh->getMeshBuffer(i)->getVertexType() == video::EVT_TANGENTS;
|
|
}
|
|
|
|
SComponentGlobalStartPos* globalIndices = new SComponentGlobalStartPos[mesh->getMeshBufferCount()];
|
|
|
|
// write positions
|
|
core::stringw meshPosId(meshId);
|
|
meshPosId += L"-Pos";
|
|
Writer->writeElement(L"source", false, L"id", meshPosId.c_str());
|
|
Writer->writeLineBreak();
|
|
|
|
core::stringw vertexCountStr(totalVertexCount*3);
|
|
core::stringw meshPosArrayId(meshPosId);
|
|
meshPosArrayId += L"-array";
|
|
Writer->writeElement(L"float_array", false, L"id", meshPosArrayId.c_str(),
|
|
L"count", vertexCountStr.c_str());
|
|
Writer->writeLineBreak();
|
|
|
|
for (i=0; i<mesh->getMeshBufferCount(); ++i)
|
|
{
|
|
scene::IMeshBuffer* buffer = mesh->getMeshBuffer(i);
|
|
video::E_VERTEX_TYPE vtxType = buffer->getVertexType();
|
|
u32 vertexCount = buffer->getVertexCount();
|
|
|
|
globalIndices[i].PosStartIndex = 0;
|
|
|
|
if (i!=0)
|
|
globalIndices[i].PosStartIndex = globalIndices[i-1].PosLastIndex + 1;
|
|
|
|
globalIndices[i].PosLastIndex = globalIndices[i].PosStartIndex + vertexCount - 1;
|
|
|
|
switch(vtxType)
|
|
{
|
|
case video::EVT_STANDARD:
|
|
{
|
|
video::S3DVertex* vtx = (video::S3DVertex*)buffer->getVertices();
|
|
for (u32 j=0; j<vertexCount; ++j)
|
|
{
|
|
writeVector(vtx[j].Pos);
|
|
Writer->writeLineBreak();
|
|
}
|
|
}
|
|
break;
|
|
case video::EVT_2TCOORDS:
|
|
{
|
|
video::S3DVertex2TCoords* vtx = (video::S3DVertex2TCoords*)buffer->getVertices();
|
|
for (u32 j=0; j<vertexCount; ++j)
|
|
{
|
|
writeVector(vtx[j].Pos);
|
|
Writer->writeLineBreak();
|
|
}
|
|
}
|
|
break;
|
|
case video::EVT_TANGENTS:
|
|
{
|
|
video::S3DVertexTangents* vtx = (video::S3DVertexTangents*)buffer->getVertices();
|
|
for (u32 j=0; j<vertexCount; ++j)
|
|
{
|
|
writeVector(vtx[j].Pos);
|
|
Writer->writeLineBreak();
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
Writer->writeClosingTag(L"float_array");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeElement(L"technique_common", false);
|
|
Writer->writeLineBreak();
|
|
|
|
vertexCountStr = core::stringw(totalVertexCount);
|
|
|
|
Writer->writeElement(L"accessor", false, L"source", toRef(meshPosArrayId).c_str(),
|
|
L"count", vertexCountStr.c_str(), L"stride", L"3");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeElement(L"param", true, L"name", L"X", L"type", L"float");
|
|
Writer->writeLineBreak();
|
|
Writer->writeElement(L"param", true, L"name", L"Y", L"type", L"float");
|
|
Writer->writeLineBreak();
|
|
Writer->writeElement(L"param", true, L"name", L"Z", L"type", L"float");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeClosingTag(L"accessor");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeClosingTag(L"technique_common");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeClosingTag(L"source");
|
|
Writer->writeLineBreak();
|
|
|
|
// write texture coordinates
|
|
|
|
core::stringw meshTexCoord0Id(meshId);
|
|
meshTexCoord0Id += L"-TexCoord0";
|
|
Writer->writeElement(L"source", false, L"id", meshTexCoord0Id.c_str());
|
|
Writer->writeLineBreak();
|
|
|
|
vertexCountStr = core::stringw(totalVertexCount*2);
|
|
core::stringw meshTexCoordArrayId(meshTexCoord0Id);
|
|
meshTexCoordArrayId += L"-array";
|
|
Writer->writeElement(L"float_array", false, L"id", meshTexCoordArrayId.c_str(),
|
|
L"count", vertexCountStr.c_str());
|
|
Writer->writeLineBreak();
|
|
|
|
for (i=0; i<mesh->getMeshBufferCount(); ++i)
|
|
{
|
|
scene::IMeshBuffer* buffer = mesh->getMeshBuffer(i);
|
|
video::E_VERTEX_TYPE vtxType = buffer->getVertexType();
|
|
u32 vertexCount = buffer->getVertexCount();
|
|
|
|
globalIndices[i].TCoord0StartIndex = 0;
|
|
|
|
if (i!=0)
|
|
globalIndices[i].TCoord0StartIndex = globalIndices[i-1].TCoord0LastIndex + 1;
|
|
|
|
globalIndices[i].TCoord0LastIndex = globalIndices[i].TCoord0StartIndex + vertexCount - 1;
|
|
|
|
switch(vtxType)
|
|
{
|
|
case video::EVT_STANDARD:
|
|
{
|
|
video::S3DVertex* vtx = (video::S3DVertex*)buffer->getVertices();
|
|
for (u32 j=0; j<vertexCount; ++j)
|
|
{
|
|
writeUv(vtx[j].TCoords);
|
|
Writer->writeLineBreak();
|
|
}
|
|
}
|
|
break;
|
|
case video::EVT_2TCOORDS:
|
|
{
|
|
video::S3DVertex2TCoords* vtx = (video::S3DVertex2TCoords*)buffer->getVertices();
|
|
for (u32 j=0; j<vertexCount; ++j)
|
|
{
|
|
writeUv(vtx[j].TCoords);
|
|
Writer->writeLineBreak();
|
|
}
|
|
}
|
|
break;
|
|
case video::EVT_TANGENTS:
|
|
{
|
|
video::S3DVertexTangents* vtx = (video::S3DVertexTangents*)buffer->getVertices();
|
|
for (u32 j=0; j<vertexCount; ++j)
|
|
{
|
|
writeUv(vtx[j].TCoords);
|
|
Writer->writeLineBreak();
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
Writer->writeClosingTag(L"float_array");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeElement(L"technique_common", false);
|
|
Writer->writeLineBreak();
|
|
|
|
vertexCountStr = core::stringw(totalVertexCount);
|
|
|
|
Writer->writeElement(L"accessor", false, L"source", toRef(meshTexCoordArrayId).c_str(),
|
|
L"count", vertexCountStr.c_str(), L"stride", L"2");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeElement(L"param", true, L"name", L"U", L"type", L"float");
|
|
Writer->writeLineBreak();
|
|
Writer->writeElement(L"param", true, L"name", L"V", L"type", L"float");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeClosingTag(L"accessor");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeClosingTag(L"technique_common");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeClosingTag(L"source");
|
|
Writer->writeLineBreak();
|
|
|
|
// write normals
|
|
core::stringw meshNormalId(meshId);
|
|
meshNormalId += L"-Normal";
|
|
Writer->writeElement(L"source", false, L"id", meshNormalId.c_str());
|
|
Writer->writeLineBreak();
|
|
|
|
vertexCountStr = core::stringw(totalVertexCount*3);
|
|
core::stringw meshNormalArrayId(meshNormalId);
|
|
meshNormalArrayId += L"-array";
|
|
Writer->writeElement(L"float_array", false, L"id", meshNormalArrayId.c_str(),
|
|
L"count", vertexCountStr.c_str());
|
|
Writer->writeLineBreak();
|
|
|
|
for (i=0; i<mesh->getMeshBufferCount(); ++i)
|
|
{
|
|
scene::IMeshBuffer* buffer = mesh->getMeshBuffer(i);
|
|
video::E_VERTEX_TYPE vtxType = buffer->getVertexType();
|
|
u32 vertexCount = buffer->getVertexCount();
|
|
|
|
globalIndices[i].NormalStartIndex = 0;
|
|
|
|
if (i!=0)
|
|
globalIndices[i].NormalStartIndex = globalIndices[i-1].NormalLastIndex + 1;
|
|
|
|
globalIndices[i].NormalLastIndex = globalIndices[i].NormalStartIndex + vertexCount - 1;
|
|
|
|
switch(vtxType)
|
|
{
|
|
case video::EVT_STANDARD:
|
|
{
|
|
video::S3DVertex* vtx = (video::S3DVertex*)buffer->getVertices();
|
|
for (u32 j=0; j<vertexCount; ++j)
|
|
{
|
|
writeVector(vtx[j].Normal);
|
|
Writer->writeLineBreak();
|
|
}
|
|
}
|
|
break;
|
|
case video::EVT_2TCOORDS:
|
|
{
|
|
video::S3DVertex2TCoords* vtx = (video::S3DVertex2TCoords*)buffer->getVertices();
|
|
for (u32 j=0; j<vertexCount; ++j)
|
|
{
|
|
writeVector(vtx[j].Normal);
|
|
Writer->writeLineBreak();
|
|
}
|
|
}
|
|
break;
|
|
case video::EVT_TANGENTS:
|
|
{
|
|
video::S3DVertexTangents* vtx = (video::S3DVertexTangents*)buffer->getVertices();
|
|
for (u32 j=0; j<vertexCount; ++j)
|
|
{
|
|
writeVector(vtx[j].Normal);
|
|
Writer->writeLineBreak();
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
Writer->writeClosingTag(L"float_array");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeElement(L"technique_common", false);
|
|
Writer->writeLineBreak();
|
|
|
|
vertexCountStr = core::stringw(totalVertexCount);
|
|
|
|
Writer->writeElement(L"accessor", false, L"source", toRef(meshNormalArrayId).c_str(),
|
|
L"count", vertexCountStr.c_str(), L"stride", L"3");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeElement(L"param", true, L"name", L"X", L"type", L"float");
|
|
Writer->writeLineBreak();
|
|
Writer->writeElement(L"param", true, L"name", L"Y", L"type", L"float");
|
|
Writer->writeLineBreak();
|
|
Writer->writeElement(L"param", true, L"name", L"Z", L"type", L"float");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeClosingTag(L"accessor");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeClosingTag(L"technique_common");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeClosingTag(L"source");
|
|
Writer->writeLineBreak();
|
|
|
|
// write second set of texture coordinates
|
|
core::stringw meshTexCoord1Id(meshId);
|
|
meshTexCoord1Id += L"-TexCoord1";
|
|
if (totalTCoords2Count)
|
|
{
|
|
Writer->writeElement(L"source", false, L"id", meshTexCoord1Id.c_str());
|
|
Writer->writeLineBreak();
|
|
|
|
vertexCountStr = core::stringw(totalTCoords2Count*2);
|
|
core::stringw meshTexCoord1ArrayId(meshTexCoord1Id);
|
|
meshTexCoord1ArrayId += L"-array";
|
|
Writer->writeElement(L"float_array", false, L"id", meshTexCoord1ArrayId.c_str(),
|
|
L"count", vertexCountStr.c_str());
|
|
Writer->writeLineBreak();
|
|
|
|
for (i=0; i<mesh->getMeshBufferCount(); ++i)
|
|
{
|
|
scene::IMeshBuffer* buffer = mesh->getMeshBuffer(i);
|
|
video::E_VERTEX_TYPE vtxType = buffer->getVertexType();
|
|
u32 vertexCount = buffer->getVertexCount();
|
|
|
|
if (hasSecondTextureCoordinates(vtxType))
|
|
{
|
|
globalIndices[i].TCoord1StartIndex = 0;
|
|
|
|
if (i!=0 && globalIndices[i-1].TCoord1LastIndex != -1)
|
|
globalIndices[i].TCoord1StartIndex = globalIndices[i-1].TCoord1LastIndex + 1;
|
|
|
|
globalIndices[i].TCoord1LastIndex = globalIndices[i].TCoord1StartIndex + vertexCount - 1;
|
|
|
|
switch(vtxType)
|
|
{
|
|
case video::EVT_2TCOORDS:
|
|
{
|
|
video::S3DVertex2TCoords* vtx = (video::S3DVertex2TCoords*)buffer->getVertices();
|
|
for (u32 j=0; j<vertexCount; ++j)
|
|
{
|
|
writeVector(vtx[j].TCoords2);
|
|
Writer->writeLineBreak();
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
} // end this buffer has 2 texture coordinates
|
|
}
|
|
|
|
Writer->writeClosingTag(L"float_array");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeElement(L"technique_common", false);
|
|
Writer->writeLineBreak();
|
|
|
|
vertexCountStr = core::stringw(totalTCoords2Count);
|
|
|
|
Writer->writeElement(L"accessor", false, L"source", toRef(meshTexCoord1ArrayId).c_str(),
|
|
L"count", vertexCountStr.c_str(), L"stride", L"2");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeElement(L"param", true, L"name", L"U", L"type", L"float");
|
|
Writer->writeLineBreak();
|
|
Writer->writeElement(L"param", true, L"name", L"V", L"type", L"float");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeClosingTag(L"accessor");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeClosingTag(L"technique_common");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeClosingTag(L"source");
|
|
Writer->writeLineBreak();
|
|
}
|
|
|
|
// write tangents
|
|
|
|
// TODO
|
|
|
|
// write vertices
|
|
core::stringw meshVtxId(meshId);
|
|
meshVtxId += L"-Vtx";
|
|
Writer->writeElement(L"vertices", false, L"id", meshVtxId.c_str());
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeElement(L"input", true, L"semantic", L"POSITION", L"source", toRef(meshPosId).c_str());
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeClosingTag(L"vertices");
|
|
Writer->writeLineBreak();
|
|
|
|
// write polygons
|
|
|
|
for (i=0; i<mesh->getMeshBufferCount(); ++i)
|
|
{
|
|
scene::IMeshBuffer* buffer = mesh->getMeshBuffer(i);
|
|
|
|
const u32 polyCount = buffer->getIndexCount() / 3;
|
|
core::stringw strPolyCount(polyCount);
|
|
irr::core::stringw strMat(nameForMaterialSymbol(mesh, i));
|
|
|
|
Writer->writeElement(L"triangles", false, L"count", strPolyCount.c_str(),
|
|
L"material", strMat.c_str());
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeElement(L"input", true, L"semantic", L"VERTEX", L"source", toRef(meshVtxId).c_str(), L"offset", L"0");
|
|
Writer->writeLineBreak();
|
|
Writer->writeElement(L"input", true, L"semantic", L"TEXCOORD", L"source", toRef(meshTexCoord0Id).c_str(), L"offset", L"1", L"set", L"0");
|
|
Writer->writeLineBreak();
|
|
Writer->writeElement(L"input", true, L"semantic", L"NORMAL", L"source", toRef(meshNormalId).c_str(), L"offset", L"2");
|
|
Writer->writeLineBreak();
|
|
|
|
bool has2ndTexCoords = hasSecondTextureCoordinates(buffer->getVertexType());
|
|
if (has2ndTexCoords)
|
|
{
|
|
// TODO: when working on second uv-set - my suspicion is that this one should be called "TEXCOORD2"
|
|
// to allow bind_vertex_input to differentiate the uv-sets.
|
|
Writer->writeElement(L"input", true, L"semantic", L"TEXCOORD", L"source", toRef(meshTexCoord1Id).c_str(), L"idx", L"3");
|
|
Writer->writeLineBreak();
|
|
}
|
|
|
|
// write indices now
|
|
|
|
s32 posIdx = globalIndices[i].PosStartIndex;
|
|
s32 tCoordIdx = globalIndices[i].TCoord0StartIndex;
|
|
s32 normalIdx = globalIndices[i].NormalStartIndex;
|
|
s32 tCoord2Idx = globalIndices[i].TCoord1StartIndex;
|
|
|
|
Writer->writeElement(L"p", false);
|
|
|
|
core::stringw strP;
|
|
strP.reserve(100);
|
|
for (u32 p=0; p<polyCount; ++p)
|
|
{
|
|
strP = "";
|
|
strP += buffer->getIndices()[(p*3) + 0] + posIdx;
|
|
strP += " ";
|
|
strP += buffer->getIndices()[(p*3) + 0] + tCoordIdx;
|
|
strP += " ";
|
|
strP += buffer->getIndices()[(p*3) + 0] + normalIdx;
|
|
strP += " ";
|
|
if (has2ndTexCoords)
|
|
{
|
|
strP += buffer->getIndices()[(p*3) + 0] + tCoord2Idx;
|
|
strP += " ";
|
|
}
|
|
|
|
strP += buffer->getIndices()[(p*3) + 1] + posIdx;
|
|
strP += " ";
|
|
strP += buffer->getIndices()[(p*3) + 1] + tCoordIdx;
|
|
strP += " ";
|
|
strP += buffer->getIndices()[(p*3) + 1] + normalIdx;
|
|
strP += " ";
|
|
if (has2ndTexCoords)
|
|
{
|
|
strP += buffer->getIndices()[(p*3) + 1] + tCoord2Idx;
|
|
strP += " ";
|
|
}
|
|
|
|
strP += buffer->getIndices()[(p*3) + 2] + posIdx;
|
|
strP += " ";
|
|
strP += buffer->getIndices()[(p*3) + 2] + tCoordIdx;
|
|
strP += " ";
|
|
strP += buffer->getIndices()[(p*3) + 2] + normalIdx;
|
|
if (has2ndTexCoords)
|
|
{
|
|
strP += " ";
|
|
strP += buffer->getIndices()[(p*3) + 2] + tCoord2Idx;
|
|
}
|
|
strP += " ";
|
|
|
|
Writer->writeText(strP.c_str());
|
|
}
|
|
|
|
Writer->writeClosingTag(L"p");
|
|
Writer->writeLineBreak();
|
|
|
|
// close index buffer section
|
|
|
|
Writer->writeClosingTag(L"triangles");
|
|
Writer->writeLineBreak();
|
|
}
|
|
|
|
// close mesh and geometry
|
|
delete [] globalIndices;
|
|
Writer->writeClosingTag(L"mesh");
|
|
Writer->writeLineBreak();
|
|
Writer->writeClosingTag(L"geometry");
|
|
Writer->writeLineBreak();
|
|
}
|
|
|
|
void CColladaMeshWriter::writeLibraryImages()
|
|
{
|
|
if ( getWriteTextures() && !LibraryImages.empty() )
|
|
{
|
|
Writer->writeElement(L"library_images", false);
|
|
Writer->writeLineBreak();
|
|
|
|
for ( irr::u32 i=0; i<LibraryImages.size(); ++i )
|
|
{
|
|
irr::io::path p(FileSystem->getRelativeFilename(LibraryImages[i]->getName().getPath(), Directory));
|
|
//<image name="rose01">
|
|
irr::core::stringw ncname( toNCName(irr::core::stringw(p)) );
|
|
Writer->writeElement(L"image", false, L"id", ncname.c_str(), L"name", ncname.c_str());
|
|
Writer->writeLineBreak();
|
|
// <init_from>../flowers/rose01.jpg</init_from>
|
|
Writer->writeElement(L"init_from", false);
|
|
Writer->writeText(pathToURI(p).c_str());
|
|
Writer->writeClosingTag(L"init_from");
|
|
Writer->writeLineBreak();
|
|
// </image>
|
|
Writer->writeClosingTag(L"image");
|
|
Writer->writeLineBreak();
|
|
}
|
|
|
|
Writer->writeClosingTag(L"library_images");
|
|
Writer->writeLineBreak();
|
|
}
|
|
}
|
|
|
|
void CColladaMeshWriter::writeColorElement(const video::SColorf & col, bool writeAlpha)
|
|
{
|
|
Writer->writeElement(L"color", false);
|
|
|
|
writeColor(col, writeAlpha);
|
|
|
|
Writer->writeClosingTag(L"color");
|
|
Writer->writeLineBreak();
|
|
}
|
|
|
|
void CColladaMeshWriter::writeColorElement(const video::SColor & col, bool writeAlpha)
|
|
{
|
|
writeColorElement( video::SColorf(col), writeAlpha );
|
|
}
|
|
|
|
void CColladaMeshWriter::writeAmbientLightElement(const video::SColorf & col)
|
|
{
|
|
Writer->writeElement(L"light", false, L"id", L"ambientlight");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeElement(L"technique_common", false);
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeElement(L"ambient", false);
|
|
Writer->writeLineBreak();
|
|
|
|
writeColorElement(col, false);
|
|
|
|
Writer->writeClosingTag(L"ambient");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeClosingTag(L"technique_common");
|
|
Writer->writeLineBreak();
|
|
|
|
Writer->writeClosingTag(L"light");
|
|
Writer->writeLineBreak();
|
|
}
|
|
|
|
s32 CColladaMeshWriter::getCheckedTextureIdx(const video::SMaterial & material, E_COLLADA_COLOR_SAMPLER cs)
|
|
{
|
|
if ( !getWriteTextures()
|
|
|| !getProperties() )
|
|
return -1;
|
|
|
|
s32 idx = getProperties()->getTextureIdx(material, cs);
|
|
if ( idx >= 0 && !material.TextureLayer[idx].Texture )
|
|
return -1;
|
|
|
|
return idx;
|
|
}
|
|
|
|
video::SColor CColladaMeshWriter::getColorMapping(const video::SMaterial & material, E_COLLADA_COLOR_SAMPLER cs, E_COLLADA_IRR_COLOR colType)
|
|
{
|
|
switch ( colType )
|
|
{
|
|
case ECIC_NONE:
|
|
return video::SColor(255, 0, 0, 0);
|
|
|
|
case ECIC_CUSTOM:
|
|
return getProperties()->getCustomColor(material, cs);
|
|
|
|
case ECIC_DIFFUSE:
|
|
return material.DiffuseColor;
|
|
|
|
case ECIC_AMBIENT:
|
|
return material.AmbientColor;
|
|
|
|
case ECIC_EMISSIVE:
|
|
return material.EmissiveColor;
|
|
|
|
case ECIC_SPECULAR:
|
|
return material.SpecularColor;
|
|
}
|
|
return video::SColor(255, 0, 0, 0);
|
|
}
|
|
|
|
void CColladaMeshWriter::writeTextureSampler(s32 textureIdx)
|
|
{
|
|
irr::core::stringw sampler(L"tex");
|
|
sampler += irr::core::stringw(textureIdx);
|
|
sampler += L"-sampler";
|
|
|
|
// <texture texture="sampler" texcoord="texCoordUv"/>
|
|
Writer->writeElement(L"texture", true, L"texture", sampler.c_str(), L"texcoord", L"uv" );
|
|
Writer->writeLineBreak();
|
|
}
|
|
|
|
void CColladaMeshWriter::writeFxElement(const video::SMaterial & material, E_COLLADA_TECHNIQUE_FX techFx)
|
|
{
|
|
core::stringw fxLabel;
|
|
bool writeEmission = true;
|
|
bool writeAmbient = true;
|
|
bool writeDiffuse = true;
|
|
bool writeSpecular = true;
|
|
bool writeShininess = true;
|
|
bool writeReflective = true;
|
|
bool writeReflectivity = true;
|
|
bool writeTransparent = true;
|
|
bool writeTransparency = true;
|
|
bool writeIndexOfRefraction = true;
|
|
switch ( techFx )
|
|
{
|
|
case ECTF_BLINN:
|
|
fxLabel = L"blinn";
|
|
break;
|
|
case ECTF_PHONG:
|
|
fxLabel = L"phong";
|
|
break;
|
|
case ECTF_LAMBERT:
|
|
fxLabel = L"lambert";
|
|
writeSpecular = false;
|
|
writeShininess = false;
|
|
break;
|
|
case ECTF_CONSTANT:
|
|
fxLabel = L"constant";
|
|
writeAmbient = false;
|
|
writeDiffuse = false;
|
|
writeSpecular = false;
|
|
writeShininess = false;
|
|
break;
|
|
}
|
|
|
|
Writer->writeElement(fxLabel.c_str(), false);
|
|
Writer->writeLineBreak();
|
|
|
|
// write all interesting material parameters
|
|
// attributes must be written in fixed order
|
|
if ( getProperties() )
|
|
{
|
|
if ( writeEmission )
|
|
{
|
|
writeColorFx(material, L"emission", ECCS_EMISSIVE);
|
|
}
|
|
|
|
if ( writeAmbient )
|
|
{
|
|
writeColorFx(material, L"ambient", ECCS_AMBIENT);
|
|
}
|
|
|
|
if ( writeDiffuse )
|
|
{
|
|
writeColorFx(material, L"diffuse", ECCS_DIFFUSE);
|
|
}
|
|
|
|
if ( writeSpecular )
|
|
{
|
|
writeColorFx(material, L"specular", ECCS_SPECULAR);
|
|
}
|
|
|
|
if ( writeShininess )
|
|
{
|
|
Writer->writeElement(L"shininess", false);
|
|
Writer->writeLineBreak();
|
|
writeFloatElement(material.Shininess);
|
|
Writer->writeClosingTag(L"shininess");
|
|
Writer->writeLineBreak();
|
|
}
|
|
|
|
if ( writeReflective )
|
|
{
|
|
writeColorFx(material, L"reflective", ECCS_REFLECTIVE);
|
|
}
|
|
|
|
if ( writeReflectivity )
|
|
{
|
|
f32 t = getProperties()->getReflectivity(material);
|
|
if ( t >= 0.f )
|
|
{
|
|
// <transparency> <float>1.000000</float> </transparency>
|
|
Writer->writeElement(L"reflectivity", false);
|
|
Writer->writeLineBreak();
|
|
writeFloatElement(t);
|
|
Writer->writeClosingTag(L"reflectivity");
|
|
Writer->writeLineBreak();
|
|
}
|
|
}
|
|
|
|
if ( writeTransparent )
|
|
{
|
|
E_COLLADA_TRANSPARENT_FX transparentFx = getProperties()->getTransparentFx(material);
|
|
writeColorFx(material, L"transparent", ECCS_TRANSPARENT, L"opaque", toString(transparentFx).c_str());
|
|
}
|
|
|
|
if ( writeTransparency )
|
|
{
|
|
f32 t = getProperties()->getTransparency(material);
|
|
if ( t >= 0.f )
|
|
{
|
|
// <transparency> <float>1.000000</float> </transparency>
|
|
Writer->writeElement(L"transparency", false);
|
|
Writer->writeLineBreak();
|
|
writeFloatElement(t);
|
|
Writer->writeClosingTag(L"transparency");
|
|
Writer->writeLineBreak();
|
|
}
|
|
}
|
|
|
|
if ( writeIndexOfRefraction )
|
|
{
|
|
f32 t = getProperties()->getIndexOfRefraction(material);
|
|
if ( t >= 0.f )
|
|
{
|
|
Writer->writeElement(L"index_of_refraction", false);
|
|
Writer->writeLineBreak();
|
|
writeFloatElement(t);
|
|
Writer->writeClosingTag(L"index_of_refraction");
|
|
Writer->writeLineBreak();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
Writer->writeClosingTag(fxLabel.c_str());
|
|
Writer->writeLineBreak();
|
|
}
|
|
|
|
void CColladaMeshWriter::writeColorFx(const video::SMaterial & material, const wchar_t * colorname, E_COLLADA_COLOR_SAMPLER cs, const wchar_t* attr1Name, const wchar_t* attr1Value)
|
|
{
|
|
irr::s32 idx = getCheckedTextureIdx(material, cs);
|
|
E_COLLADA_IRR_COLOR colType = idx < 0 ? getProperties()->getColorMapping(material, cs) : ECIC_NONE;
|
|
if ( idx >= 0 || colType != ECIC_NONE )
|
|
{
|
|
Writer->writeElement(colorname, false, attr1Name, attr1Value);
|
|
Writer->writeLineBreak();
|
|
if ( idx >= 0 )
|
|
writeTextureSampler(idx);
|
|
else
|
|
writeColorElement(getColorMapping(material, cs, colType));
|
|
Writer->writeClosingTag(colorname);
|
|
Writer->writeLineBreak();
|
|
}
|
|
}
|
|
|
|
void CColladaMeshWriter::writeNode(const wchar_t * nodeName, const wchar_t * content)
|
|
{
|
|
Writer->writeElement(nodeName, false);
|
|
Writer->writeText(content);
|
|
Writer->writeClosingTag(nodeName);
|
|
Writer->writeLineBreak();
|
|
}
|
|
|
|
void CColladaMeshWriter::writeFloatElement(irr::f32 value)
|
|
{
|
|
Writer->writeElement(L"float", false);
|
|
Writer->writeText(core::stringw((double)value).c_str());
|
|
Writer->writeClosingTag(L"float");
|
|
Writer->writeLineBreak();
|
|
}
|
|
|
|
void CColladaMeshWriter::writeRotateElement(const irr::core::vector3df& axis, irr::f32 angle)
|
|
{
|
|
Writer->writeElement(L"rotate", false);
|
|
irr::core::stringw txt(axis.X);
|
|
txt += L" ";
|
|
txt += irr::core::stringw(axis.Y);
|
|
txt += L" ";
|
|
txt += irr::core::stringw(axis.Z);
|
|
txt += L" ";
|
|
txt += irr::core::stringw((double)angle);
|
|
Writer->writeText(txt.c_str());
|
|
Writer->writeClosingTag(L"rotate");
|
|
Writer->writeLineBreak();
|
|
}
|
|
|
|
void CColladaMeshWriter::writeScaleElement(const irr::core::vector3df& scale)
|
|
{
|
|
Writer->writeElement(L"scale", false);
|
|
irr::core::stringw txt(scale.X);
|
|
txt += L" ";
|
|
txt += irr::core::stringw(scale.Y);
|
|
txt += L" ";
|
|
txt += irr::core::stringw(scale.Z);
|
|
Writer->writeText(txt.c_str());
|
|
Writer->writeClosingTag(L"scale");
|
|
Writer->writeLineBreak();
|
|
}
|
|
|
|
void CColladaMeshWriter::writeTranslateElement(const irr::core::vector3df& translate)
|
|
{
|
|
Writer->writeElement(L"translate", false);
|
|
irr::core::stringw txt(translate.X);
|
|
txt += L" ";
|
|
txt += irr::core::stringw(translate.Y);
|
|
txt += L" ";
|
|
txt += irr::core::stringw(translate.Z);
|
|
Writer->writeText(txt.c_str());
|
|
Writer->writeClosingTag(L"translate");
|
|
Writer->writeLineBreak();
|
|
}
|
|
|
|
void CColladaMeshWriter::writeMatrixElement(const irr::core::matrix4& matrix)
|
|
{
|
|
Writer->writeElement(L"matrix", false);
|
|
Writer->writeLineBreak();
|
|
|
|
for ( int a=0; a<4; ++a )
|
|
{
|
|
irr::core::stringw txt;
|
|
for ( int b=0; b<4; ++b )
|
|
{
|
|
if ( b > 0 )
|
|
txt += " ";
|
|
// row-column switched compared to Irrlicht
|
|
txt += irr::core::stringw(matrix[b*4+a]);
|
|
}
|
|
Writer->writeText(txt.c_str());
|
|
Writer->writeLineBreak();
|
|
}
|
|
|
|
Writer->writeClosingTag(L"matrix");
|
|
Writer->writeLineBreak();
|
|
}
|
|
|
|
} // end namespace
|
|
} // end namespace
|
|
|
|
#endif
|
|
|