stk-code_catmod/src/states_screens/addons_update_screen.hpp
hikerstk e034082a2b 1) Moved calls to World::(un)pause from state_manager into
the menus. This simplifies the state manager (no more
   hidden side effects of pushScreen), less parameter
   to onGameStateChange, easier extend for new RaceResultGUI
   (which must not have calls to pause). Now the calls
   are done in the Screen base class (and can be disabled
   in the constructor).
2) Many cosmetic changes to make the code follow our
   coding standards.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5736 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-08-15 01:15:19 +00:00

55 lines
1.8 KiB
C++

// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2010 Lucas Baudin
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifdef ADDONS_MANAGER
#ifndef HEADER_ADDONS_UPDATE_SCREEN_HPP
#define HEADER_ADDONS_UPDATE_SCREEN_HPP
#include "guiengine/screen.hpp"
class Addons;
class AddonsLoading;
namespace GUIEngine { class Widget; }
/**
* \brief Help screen, part 1
* \ingroup states_screens
*/
class AddonsUpdateScreen : public GUIEngine::Screen, public GUIEngine::ScreenSingleton<AddonsUpdateScreen>
{
friend class GUIEngine::ScreenSingleton<AddonsUpdateScreen>;
AddonsUpdateScreen();
Addons * addons;
/*uneeded*/
AddonsLoading * load;
void loadInformations();
public:
/** \brief implement callback from parent class GUIEngine::Screen */
virtual void loadedFromFile();
/** \brief implement callback from parent class GUIEngine::Screen */
virtual void eventCallback(GUIEngine::Widget* widget, const std::string& name, const int playerID);
/** \brief implement callback from parent class GUIEngine::Screen */
virtual void init();
};
#endif
#endif