stk-code_catmod/src/network/protocols/game_events_protocol.hpp
Benau d6946198c5 Make flag a rewinder
It remove the capturing delay and allow ctf in local splitscreen
2018-12-24 16:01:21 +08:00

48 lines
1.2 KiB
C++

#ifndef GAME_EVENTS_PROTOCOL_HPP
#define GAME_EVENTS_PROTOCOL_HPP
#include "network/protocol.hpp"
#include "utils/cpp2011.hpp"
class AbstractKart;
class GameEventsProtocol : public Protocol
{
public:
enum GameEventType : uint8_t
{
GE_KART_FINISHED_RACE = 1,
GE_PLAYER_DISCONNECT = 2,
GE_RESET_BALL = 3,
GE_PLAYER_GOAL = 4,
GE_BATTLE_KART_SCORE = 5,
GE_CTF_SCORED = 6,
GE_STARTUP_BOOST = 7,
}; // GameEventType
private:
int m_last_finished_position;
void eliminatePlayer(const NetworkString &ns);
public:
GameEventsProtocol();
virtual ~GameEventsProtocol();
virtual bool notifyEvent(Event* event) OVERRIDE;
void kartFinishedRace(AbstractKart *kart, float time);
void kartFinishedRace(const NetworkString &ns);
void sendStartupBoost(uint8_t kart_id);
virtual void setup() OVERRIDE {}
virtual void update(int ticks) OVERRIDE {};
virtual void asynchronousUpdate() OVERRIDE{}
// ------------------------------------------------------------------------
virtual bool notifyEventAsynchronous(Event* event) OVERRIDE
{
return false;
} // notifyEventAsynchronous
}; // class GameEventsProtocol
#endif // GAME_EVENTS_PROTOCOL_HPP