73c94f571d
Didn't require any changes except dos2unix.
139 lines
2.6 KiB
C++
139 lines
2.6 KiB
C++
/*
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AngelCode Scripting Library
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Copyright (c) 2003-2018 Andreas Jonsson
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you
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must not claim that you wrote the original software. If you use
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this software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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The original version of this library can be located at:
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http://www.angelcode.com/angelscript/
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Andreas Jonsson
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andreas@angelcode.com
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*/
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//
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// as_scriptnode.h
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//
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// A node in the script tree built by the parser for compilation
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//
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#ifndef AS_SCRIPTNODE_H
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#define AS_SCRIPTNODE_H
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#include "as_config.h"
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#include "as_tokendef.h"
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BEGIN_AS_NAMESPACE
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enum eScriptNode
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{
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snUndefined,
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snScript,
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snFunction,
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snConstant,
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snDataType,
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snIdentifier,
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snParameterList,
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snStatementBlock,
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snDeclaration,
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snExpressionStatement,
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snIf,
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snFor,
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snWhile,
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snReturn,
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snExpression,
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snExprTerm,
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snFunctionCall,
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snConstructCall,
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snArgList,
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snExprPreOp,
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snExprPostOp,
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snExprOperator,
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snExprValue,
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snBreak,
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snContinue,
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snDoWhile,
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snAssignment,
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snCondition,
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snSwitch,
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snCase,
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snImport,
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snClass,
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snInitList,
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snInterface,
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snEnum,
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snTypedef,
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snCast,
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snVariableAccess,
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snFuncDef,
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snVirtualProperty,
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snNamespace,
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snMixin,
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snListPattern,
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snNamedArgument,
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snScope,
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snTryCatch
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};
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struct sToken
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{
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eTokenType type;
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size_t pos;
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size_t length;
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};
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class asCScriptEngine;
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class asCScriptNode
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{
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public:
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asCScriptNode(eScriptNode nodeType);
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void Destroy(asCScriptEngine *engine);
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asCScriptNode *CreateCopy(asCScriptEngine *engine);
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void SetToken(sToken *token);
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void AddChildLast(asCScriptNode *node);
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void DisconnectParent();
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void UpdateSourcePos(size_t pos, size_t length);
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eScriptNode nodeType;
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eTokenType tokenType;
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size_t tokenPos;
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size_t tokenLength;
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asCScriptNode *parent;
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asCScriptNode *next;
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asCScriptNode *prev;
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asCScriptNode *firstChild;
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asCScriptNode *lastChild;
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protected:
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// Must call Destroy instead
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~asCScriptNode() {}
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};
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END_AS_NAMESPACE
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#endif
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