138d61554c
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13548 178a84e3-b1eb-0310-8ba1-8eac791a3b58
414 lines
10 KiB
C++
414 lines
10 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __I_SKIN_MESH_BUFFER_H_INCLUDED__
|
|
#define __I_SKIN_MESH_BUFFER_H_INCLUDED__
|
|
|
|
#include "IMeshBuffer.h"
|
|
#include "S3DVertex.h"
|
|
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
|
|
|
|
//! A mesh buffer able to choose between S3DVertex2TCoords, S3DVertex and S3DVertexTangents at runtime
|
|
struct SSkinMeshBuffer : public IMeshBuffer
|
|
{
|
|
//! Default constructor
|
|
SSkinMeshBuffer(video::E_VERTEX_TYPE vt=video::EVT_STANDARD) :
|
|
ChangedID_Vertex(1), ChangedID_Index(1), VertexType(vt),
|
|
MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER),
|
|
BoundingBoxNeedsRecalculated(true), Primitive(EPT_TRIANGLES)
|
|
{
|
|
#ifdef _DEBUG
|
|
setDebugName("SSkinMeshBuffer");
|
|
#endif
|
|
}
|
|
|
|
//! Get Material of this buffer.
|
|
virtual const video::SMaterial& getMaterial() const
|
|
{
|
|
return Material;
|
|
}
|
|
|
|
//! Get Material of this buffer.
|
|
virtual video::SMaterial& getMaterial()
|
|
{
|
|
return Material;
|
|
}
|
|
|
|
//! Get standard vertex at given index
|
|
virtual video::S3DVertex *getVertex(u32 index)
|
|
{
|
|
switch (VertexType)
|
|
{
|
|
case video::EVT_2TCOORDS:
|
|
return (video::S3DVertex*)&Vertices_2TCoords[index];
|
|
case video::EVT_TANGENTS:
|
|
return (video::S3DVertex*)&Vertices_Tangents[index];
|
|
default:
|
|
return &Vertices_Standard[index];
|
|
}
|
|
}
|
|
|
|
//! Get pointer to vertex array
|
|
virtual const void* getVertices() const
|
|
{
|
|
switch (VertexType)
|
|
{
|
|
case video::EVT_2TCOORDS:
|
|
return Vertices_2TCoords.const_pointer();
|
|
case video::EVT_TANGENTS:
|
|
return Vertices_Tangents.const_pointer();
|
|
default:
|
|
return Vertices_Standard.const_pointer();
|
|
}
|
|
}
|
|
|
|
//! Get pointer to vertex array
|
|
virtual void* getVertices()
|
|
{
|
|
switch (VertexType)
|
|
{
|
|
case video::EVT_2TCOORDS:
|
|
return Vertices_2TCoords.pointer();
|
|
case video::EVT_TANGENTS:
|
|
return Vertices_Tangents.pointer();
|
|
default:
|
|
return Vertices_Standard.pointer();
|
|
}
|
|
}
|
|
|
|
//! Get vertex count
|
|
virtual u32 getVertexCount() const
|
|
{
|
|
switch (VertexType)
|
|
{
|
|
case video::EVT_2TCOORDS:
|
|
return Vertices_2TCoords.size();
|
|
case video::EVT_TANGENTS:
|
|
return Vertices_Tangents.size();
|
|
default:
|
|
return Vertices_Standard.size();
|
|
}
|
|
}
|
|
|
|
//! Get type of index data which is stored in this meshbuffer.
|
|
/** \return Index type of this buffer. */
|
|
virtual video::E_INDEX_TYPE getIndexType() const
|
|
{
|
|
return video::EIT_16BIT;
|
|
}
|
|
|
|
//! Get pointer to index array
|
|
virtual const u16* getIndices() const
|
|
{
|
|
return Indices.const_pointer();
|
|
}
|
|
|
|
//! Get pointer to index array
|
|
virtual u16* getIndices()
|
|
{
|
|
return Indices.pointer();
|
|
}
|
|
|
|
//! Get index count
|
|
virtual u32 getIndexCount() const
|
|
{
|
|
return Indices.size();
|
|
}
|
|
|
|
//! Get bounding box
|
|
virtual const core::aabbox3d<f32>& getBoundingBox() const
|
|
{
|
|
return BoundingBox;
|
|
}
|
|
|
|
//! Set bounding box
|
|
virtual void setBoundingBox( const core::aabbox3df& box)
|
|
{
|
|
BoundingBox = box;
|
|
}
|
|
|
|
//! Recalculate bounding box
|
|
virtual void recalculateBoundingBox()
|
|
{
|
|
if(!BoundingBoxNeedsRecalculated)
|
|
return;
|
|
|
|
BoundingBoxNeedsRecalculated = false;
|
|
|
|
switch (VertexType)
|
|
{
|
|
case video::EVT_STANDARD:
|
|
{
|
|
if (Vertices_Standard.empty())
|
|
BoundingBox.reset(0,0,0);
|
|
else
|
|
{
|
|
BoundingBox.reset(Vertices_Standard[0].Pos);
|
|
for (u32 i=1; i<Vertices_Standard.size(); ++i)
|
|
BoundingBox.addInternalPoint(Vertices_Standard[i].Pos);
|
|
}
|
|
break;
|
|
}
|
|
case video::EVT_2TCOORDS:
|
|
{
|
|
if (Vertices_2TCoords.empty())
|
|
BoundingBox.reset(0,0,0);
|
|
else
|
|
{
|
|
BoundingBox.reset(Vertices_2TCoords[0].Pos);
|
|
for (u32 i=1; i<Vertices_2TCoords.size(); ++i)
|
|
BoundingBox.addInternalPoint(Vertices_2TCoords[i].Pos);
|
|
}
|
|
break;
|
|
}
|
|
case video::EVT_TANGENTS:
|
|
{
|
|
if (Vertices_Tangents.empty())
|
|
BoundingBox.reset(0,0,0);
|
|
else
|
|
{
|
|
BoundingBox.reset(Vertices_Tangents[0].Pos);
|
|
for (u32 i=1; i<Vertices_Tangents.size(); ++i)
|
|
BoundingBox.addInternalPoint(Vertices_Tangents[i].Pos);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//! Get vertex type
|
|
virtual video::E_VERTEX_TYPE getVertexType() const
|
|
{
|
|
return VertexType;
|
|
}
|
|
|
|
//! Convert to 2tcoords vertex type
|
|
virtual void convertTo2TCoords()
|
|
{
|
|
if (VertexType==video::EVT_STANDARD)
|
|
{
|
|
for(u32 n=0;n<Vertices_Standard.size();++n)
|
|
{
|
|
video::S3DVertex2TCoords Vertex;
|
|
Vertex.Color=Vertices_Standard[n].Color;
|
|
Vertex.Pos=Vertices_Standard[n].Pos;
|
|
Vertex.Normal=Vertices_Standard[n].Normal;
|
|
Vertex.TCoords=Vertices_Standard[n].TCoords;
|
|
Vertices_2TCoords.push_back(Vertex);
|
|
}
|
|
Vertices_Standard.clear();
|
|
VertexType=video::EVT_2TCOORDS;
|
|
}
|
|
}
|
|
|
|
//! Convert to tangents vertex type
|
|
virtual void convertToTangents()
|
|
{
|
|
if (VertexType==video::EVT_STANDARD)
|
|
{
|
|
for(u32 n=0;n<Vertices_Standard.size();++n)
|
|
{
|
|
video::S3DVertexTangents Vertex;
|
|
Vertex.Color=Vertices_Standard[n].Color;
|
|
Vertex.Pos=Vertices_Standard[n].Pos;
|
|
Vertex.Normal=Vertices_Standard[n].Normal;
|
|
Vertex.TCoords=Vertices_Standard[n].TCoords;
|
|
Vertices_Tangents.push_back(Vertex);
|
|
}
|
|
Vertices_Standard.clear();
|
|
VertexType=video::EVT_TANGENTS;
|
|
}
|
|
else if (VertexType==video::EVT_2TCOORDS)
|
|
{
|
|
for(u32 n=0;n<Vertices_2TCoords.size();++n)
|
|
{
|
|
video::S3DVertexTangents Vertex;
|
|
Vertex.Color=Vertices_2TCoords[n].Color;
|
|
Vertex.Pos=Vertices_2TCoords[n].Pos;
|
|
Vertex.Normal=Vertices_2TCoords[n].Normal;
|
|
Vertex.TCoords=Vertices_2TCoords[n].TCoords;
|
|
Vertices_Tangents.push_back(Vertex);
|
|
}
|
|
Vertices_2TCoords.clear();
|
|
VertexType=video::EVT_TANGENTS;
|
|
}
|
|
}
|
|
|
|
//! returns position of vertex i
|
|
virtual const core::vector3df& getPosition(u32 i) const
|
|
{
|
|
switch (VertexType)
|
|
{
|
|
case video::EVT_2TCOORDS:
|
|
return Vertices_2TCoords[i].Pos;
|
|
case video::EVT_TANGENTS:
|
|
return Vertices_Tangents[i].Pos;
|
|
default:
|
|
return Vertices_Standard[i].Pos;
|
|
}
|
|
}
|
|
|
|
//! returns position of vertex i
|
|
virtual core::vector3df& getPosition(u32 i)
|
|
{
|
|
switch (VertexType)
|
|
{
|
|
case video::EVT_2TCOORDS:
|
|
return Vertices_2TCoords[i].Pos;
|
|
case video::EVT_TANGENTS:
|
|
return Vertices_Tangents[i].Pos;
|
|
default:
|
|
return Vertices_Standard[i].Pos;
|
|
}
|
|
}
|
|
|
|
//! returns normal of vertex i
|
|
virtual const core::vector3df& getNormal(u32 i) const
|
|
{
|
|
switch (VertexType)
|
|
{
|
|
case video::EVT_2TCOORDS:
|
|
return Vertices_2TCoords[i].Normal;
|
|
case video::EVT_TANGENTS:
|
|
return Vertices_Tangents[i].Normal;
|
|
default:
|
|
return Vertices_Standard[i].Normal;
|
|
}
|
|
}
|
|
|
|
//! returns normal of vertex i
|
|
virtual core::vector3df& getNormal(u32 i)
|
|
{
|
|
switch (VertexType)
|
|
{
|
|
case video::EVT_2TCOORDS:
|
|
return Vertices_2TCoords[i].Normal;
|
|
case video::EVT_TANGENTS:
|
|
return Vertices_Tangents[i].Normal;
|
|
default:
|
|
return Vertices_Standard[i].Normal;
|
|
}
|
|
}
|
|
|
|
//! returns texture coords of vertex i
|
|
virtual const core::vector2df& getTCoords(u32 i) const
|
|
{
|
|
switch (VertexType)
|
|
{
|
|
case video::EVT_2TCOORDS:
|
|
return Vertices_2TCoords[i].TCoords;
|
|
case video::EVT_TANGENTS:
|
|
return Vertices_Tangents[i].TCoords;
|
|
default:
|
|
return Vertices_Standard[i].TCoords;
|
|
}
|
|
}
|
|
|
|
//! returns texture coords of vertex i
|
|
virtual core::vector2df& getTCoords(u32 i)
|
|
{
|
|
switch (VertexType)
|
|
{
|
|
case video::EVT_2TCOORDS:
|
|
return Vertices_2TCoords[i].TCoords;
|
|
case video::EVT_TANGENTS:
|
|
return Vertices_Tangents[i].TCoords;
|
|
default:
|
|
return Vertices_Standard[i].TCoords;
|
|
}
|
|
}
|
|
|
|
virtual scene::E_PRIMITIVE_TYPE getPrimitiveType() const
|
|
{
|
|
return Primitive;
|
|
}
|
|
|
|
|
|
//! append the vertices and indices to the current buffer
|
|
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) {}
|
|
|
|
//! append the meshbuffer to the current buffer
|
|
virtual void append(const IMeshBuffer* const other) {}
|
|
|
|
//! get the current hardware mapping hint for vertex buffers
|
|
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const
|
|
{
|
|
return MappingHint_Vertex;
|
|
}
|
|
|
|
//! get the current hardware mapping hint for index buffers
|
|
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const
|
|
{
|
|
return MappingHint_Index;
|
|
}
|
|
|
|
//! set the hardware mapping hint, for driver
|
|
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX )
|
|
{
|
|
if (Buffer==EBT_VERTEX)
|
|
MappingHint_Vertex=NewMappingHint;
|
|
else if (Buffer==EBT_INDEX)
|
|
MappingHint_Index=NewMappingHint;
|
|
else if (Buffer==EBT_VERTEX_AND_INDEX)
|
|
{
|
|
MappingHint_Vertex=NewMappingHint;
|
|
MappingHint_Index=NewMappingHint;
|
|
}
|
|
}
|
|
|
|
//! flags the mesh as changed, reloads hardware buffers
|
|
virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX)
|
|
{
|
|
if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
|
|
++ChangedID_Vertex;
|
|
if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
|
|
++ChangedID_Index;
|
|
}
|
|
|
|
virtual u32 getChangedID_Vertex() const {return ChangedID_Vertex;}
|
|
|
|
virtual u32 getChangedID_Index() const {return ChangedID_Index;}
|
|
|
|
//! Call this after changing the positions of any vertex.
|
|
void boundingBoxNeedsRecalculated(void) { BoundingBoxNeedsRecalculated = true; }
|
|
|
|
core::array<video::S3DVertexTangents> Vertices_Tangents;
|
|
core::array<video::S3DVertex2TCoords> Vertices_2TCoords;
|
|
core::array<video::S3DVertex> Vertices_Standard;
|
|
core::array<u16> Indices;
|
|
|
|
u32 ChangedID_Vertex;
|
|
u32 ChangedID_Index;
|
|
|
|
//ISkinnedMesh::SJoint *AttachedJoint;
|
|
core::matrix4 Transformation;
|
|
|
|
video::SMaterial Material;
|
|
video::E_VERTEX_TYPE VertexType;
|
|
|
|
core::aabbox3d<f32> BoundingBox;
|
|
|
|
// hardware mapping hint
|
|
E_HARDWARE_MAPPING MappingHint_Vertex:3;
|
|
E_HARDWARE_MAPPING MappingHint_Index:3;
|
|
|
|
bool BoundingBoxNeedsRecalculated:1;
|
|
|
|
//! What kind of primitives does this buffer contain? Default triangles
|
|
scene::E_PRIMITIVE_TYPE Primitive;
|
|
};
|
|
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
#endif
|
|
|