mountain) at the start of a race. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@3088 178a84e3-b1eb-0310-8ba1-8eac791a3b58
288 lines
10 KiB
C++
288 lines
10 KiB
C++
// $Id$
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2004-2005 Steve Baker <sjbaker1@airmail.net>
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// Copyright (C) 2006 SuperTuxKart-Team, Steve Baker
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "graphics/camera.hpp"
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#define _WINSOCKAPI_
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#include <plib/ssg.h>
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#include "user_config.hpp"
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#include "audio/sound_manager.hpp"
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#include "karts/player_kart.hpp"
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#include "modes/world.hpp"
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#include "race_manager.hpp"
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#include "tracks/track.hpp"
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#include "utils/constants.hpp"
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#include "utils/coord.hpp"
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Camera::Camera(int camera_index, const Kart* kart)
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{
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m_mode = CM_NORMAL;
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m_index = camera_index;
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m_context = new ssgContext ;
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m_distance = kart->getKartProperties()->getCameraDistance();
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m_kart = kart;
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m_xyz = kart->getXYZ();
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m_hpr = Vec3(0,0,0);
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// FIXME: clipping should be configurable for slower machines
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const Track* track = RaceManager::getTrack();
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if (track->useFog())
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m_context -> setNearFar ( 0.05f, track->getFogEnd() ) ;
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else
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m_context -> setNearFar ( 0.05f, 1000.0f ) ;
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setScreenPosition(camera_index);
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} // Camera
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// ----------------------------------------------------------------------------
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Camera::~Camera()
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{
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reset();
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if(m_context) delete m_context;
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}
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// ----------------------------------------------------------------------------
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void Camera::setScreenPosition(int camera_index)
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{
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const int num_players = race_manager->getNumLocalPlayers();
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assert(camera_index >= 0 && camera_index <= 3);
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if (num_players == 1)
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{
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m_context -> setFOV ( 75.0f, 0.0f ) ;
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m_x = 0.0f; m_y = 0.0f; m_w = 1.0f; m_h = 1.0f ;
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}
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else if (num_players == 2)
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{
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m_context -> setFOV ( 85.0f, 85.0f*3.0f/8.0f ) ;
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switch ( camera_index )
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{
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case 0 : m_x = 0.0f; m_y = 0.5f; m_w = 1.0f; m_h = 0.5f; break;
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case 1 : m_x = 0.0f; m_y = 0.0f; m_w = 1.0f; m_h = 0.5f; break;
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}
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}
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else if (num_players == 3)
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{
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m_context -> setFOV ( 50.0f, 0.0f );
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switch ( camera_index )
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{
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case 0 : m_x = 0.0f; m_y = 0.5f; m_w = 0.5f; m_h = 0.5f; break;
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case 1 : m_x = 0.5f; m_y = 0.5f; m_w = 0.5f; m_h = 0.5f; break;
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case 2 : m_x = 0.0f; m_y = 0.0f; m_w = 1.0f; m_h = 0.5f;
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m_context -> setFOV ( 85.0f, 85.0f*3.0f/8.0f ); break;
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}
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}
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else if (num_players == 4)
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{
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m_context -> setFOV ( 50.0f, 0.0f );
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switch ( camera_index )
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{
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case 0 : m_x = 0.0f; m_y = 0.5f; m_w = 0.5f; m_h = 0.5f; break;
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case 1 : m_x = 0.5f; m_y = 0.5f; m_w = 0.5f; m_h = 0.5f; break;
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case 2 : m_x = 0.0f; m_y = 0.0f; m_w = 0.5f; m_h = 0.5f; break;
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case 3 : m_x = 0.5f; m_y = 0.0f; m_w = 0.5f; m_h = 0.5f; break;
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}
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}
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m_last_pitch = 0.0f;
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} // setScreenPosition
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//-----------------------------------------------------------------------------
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void Camera::setMode(Mode mode)
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{
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if(mode==CM_FINAL)
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{
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const Track* track=RaceManager::getTrack();
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// If the track doesn't have a final position, ignore this mode
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if(!track->hasFinalCamera()) return;
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m_velocity = (track->getCameraPosition()-m_xyz)
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/ stk_config->m_final_camera_time;
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m_angular_velocity = (track->getCameraHPR()-m_hpr)
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/ stk_config->m_final_camera_time;
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m_final_time = 0.0f;
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}
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m_mode = mode;
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m_last_pitch = 0.0f;
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if(m_mode==CM_CLOSEUP)
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m_distance = 2.5f;
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else
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{
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m_distance = m_kart->getKartProperties()->getCameraDistance();
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// In splitscreen mode we have a different FOVs and rotations so we use
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// 1.333 or 1.5 times the normal distance to compensate and make the
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// kart visible
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const int num_players = race_manager->getNumPlayers();
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if(num_players==2 || (num_players==3 && m_index==3) )
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m_distance *= 1.5f;
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else if(num_players>=3)
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m_distance *= 1.3333333f;
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}
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} // setMode
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// ----------------------------------------------------------------------------
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Camera::Mode Camera::getMode()
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{
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return m_mode;
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}
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//-----------------------------------------------------------------------------
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/** Reset is called when a new race starts. Make sure that the camera
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is aligned neutral, and not like in the previous race
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*/
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void Camera::reset()
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{
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setMode(CM_NORMAL);
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// m_xyz etc are set when the worlds has computed the right starting
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// position of all karts and calls setInitialTransform for each camera.
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} // reset
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//-----------------------------------------------------------------------------
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/** Saves the current kart position as initial starting position for the
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* camera.
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*/
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void Camera::setInitialTransform()
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{
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btTransform t = m_kart->getBody()->getCenterOfMassTransform();
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m_xyz = t.getOrigin();
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Coord c(t);
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m_hpr = c.getHPR();
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m_last_pitch = m_hpr.getPitch();
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sound_manager->positionListener(m_xyz, m_xyz);
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} // updateKartPosition
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//-----------------------------------------------------------------------------
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void Camera::update (float dt)
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{
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if(m_mode==CM_FINAL) return finalCamera(dt);
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Vec3 kart_xyz, kart_hpr;
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const Kart *kart;
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// First define the position of the kart
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if(m_mode==CM_LEADER_MODE)
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{
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kart = RaceManager::getKart(0);
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kart_hpr = kart->getHPR();
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}
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else
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{
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kart = m_kart;
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kart_hpr = kart->getHPR();
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// Use the terrain pitch to avoid the camera following a wheelie the kart is doing
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kart_hpr.setPitch( m_kart->getTerrainPitch(kart_hpr.getHeading()) );
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kart_hpr.setRoll(0.0f);
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// Only adjust the pitch if it's not the race start, otherwise
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// the camera will change pitch during ready-set-go.
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if(RaceManager::getWorld()->isRacePhase())
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{
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// If the terrain pitch is 'significantly' different from the camera angle,
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// start adjusting the camera. This helps with steep declines, where
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// otherwise the track is not visible anymore.
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if(fabsf(kart_hpr.getPitch()-m_last_pitch)>M_PI/180.0f) {
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m_last_pitch = m_last_pitch + (kart_hpr.getPitch()-m_last_pitch)*2.0f*dt;
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}
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kart_hpr.setPitch(m_last_pitch);
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} // dt>0.0
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} // m_mode!=CM_LEADER_MODE
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kart_xyz = kart->getXYZ();
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if(m_mode==CM_SIMPLE_REPLAY) kart_hpr.setHeading(0.0f);
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// Set the camera position relative to the kart
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// --------------------------------------------
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// The reverse mode and the cam used in follow the leader mode (when a
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// kart has been eliminated) are facing backwards:
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bool reverse = m_kart->getControls().m_look_back || m_mode==CM_LEADER_MODE;
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Vec3 cam_rel_pos(0.f, reverse ? m_distance : -m_distance, 1.5f);
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// Set the camera rotation
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// -----------------------
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float sign = reverse ? 1.0f : -1.0f;
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float pitch;
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if(m_mode!=CM_CLOSEUP)
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pitch = race_manager->getNumLocalPlayers()>1 ? sign * DEGREE_TO_RAD(10.0f)
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: sign * DEGREE_TO_RAD(15.0f);
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else
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pitch = sign * DEGREE_TO_RAD(25.0f);
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btQuaternion cam_rot(0.0f, pitch, reverse ? M_PI : 0.0f);
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// Camera position relative to the kart
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btTransform relative_to_kart(cam_rot, cam_rel_pos);
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btMatrix3x3 rotation;
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rotation.setEulerZYX(kart_hpr.getPitch(), kart_hpr.getRoll(), kart_hpr.getHeading());
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btTransform result = btTransform(rotation, kart_xyz) * relative_to_kart;
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// Convert transform to coordinate and pass on to plib
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Coord c(result);
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m_xyz = c.getXYZ();
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m_hpr = c.getHPR();
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m_context -> setCamera(&c.toSgCoord());
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if(race_manager->getNumLocalPlayers() < 2)
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sound_manager->positionListener(m_xyz, kart_xyz - m_xyz);
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} // update
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//-----------------------------------------------------------------------------
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void Camera::finalCamera(float dt)
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{
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// Turn/move the camera for 1 second only
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m_final_time += dt;
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if( m_final_time<stk_config->m_final_camera_time )
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{
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m_xyz += m_velocity*dt;
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m_hpr += m_angular_velocity*dt;
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Coord coord(m_xyz, m_hpr);
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m_context->setCamera(&coord.toSgCoord());
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}
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#undef TEST_END_CAMERA_POSITION
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#ifdef TEST_END_CAMERA_POSITION
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else
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{
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// This code is helpful when tweaking the final camera position:
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// Just set a breakpoint here, change the values for x,y,z,h,p,r,
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// and then keep on running, and you can see what the final position
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// looks like. When happy, just put these value as
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// camera-final-position and camera-final-hpr in the .track file.
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static float x=5,y=20,z=3,h=180,p=-10,r=0.0f;
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Vec3 xyz(x,y,z);
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Vec3 hpr(DEGREE_TO_RAD(h),DEGREE_TO_RAD(p),DEGREE_TO_RAD(r));
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Coord coord(xyz, hpr);
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m_context->setCamera(&coord.toSgCoord());
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}
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#endif
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} // finalCamera
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//-----------------------------------------------------------------------------
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void Camera::apply ()
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{
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int width = user_config->m_width ;
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int height = user_config->m_height;
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glViewport ( (int)((float)width * m_x),
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(int)((float)height * m_y),
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(int)((float)width * m_w),
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(int)((float)height * m_h) ) ;
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m_context -> makeCurrent () ;
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} // apply
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