stk-code_catmod/data/shaders/displace.vert
Deve 28d85d7ba3 Use explicit attrib location when the extension is available.
It allows to enable it easily in GLES renderer. And we check if this extension is available anyway because it's needed for shadows, so we can use it for other shaders too.
2017-02-01 21:58:10 +01:00

23 lines
510 B
GLSL

uniform mat4 ModelMatrix;
#ifdef Explicit_Attrib_Location_Usable
layout(location = 0) in vec3 Position;
layout(location = 3) in vec2 Texcoord;
layout(location = 4) in vec2 SecondTexcoord;
#else
in vec3 Position;
in vec2 Texcoord;
in vec2 SecondTexcoord;
#endif
out vec2 uv;
out vec2 uv_bis;
out float camdist;
void main() {
gl_Position = ProjectionViewMatrix * ModelMatrix * vec4(Position, 1.);
uv = Texcoord;
uv_bis = SecondTexcoord;
camdist = length(ViewMatrix * ModelMatrix * vec4(Position, 1.));
}