stk-code_catmod/src/states_screens/options_screen_ui.cpp
2017-10-29 14:07:41 -04:00

378 lines
14 KiB
C++

// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2009-2015 Marianne Gagnon
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "states_screens/options_screen_ui.hpp"
#include "addons/news_manager.hpp"
#include "audio/sfx_manager.hpp"
#include "audio/sfx_base.hpp"
#include "config/hardware_stats.hpp"
#include "config/player_manager.hpp"
#include "config/user_config.hpp"
#include "font/bold_face.hpp"
#include "font/font_manager.hpp"
#include "font/regular_face.hpp"
#include "guiengine/scalable_font.hpp"
#include "guiengine/screen.hpp"
#include "guiengine/widgets/button_widget.hpp"
#include "guiengine/widgets/check_box_widget.hpp"
#include "guiengine/widgets/dynamic_ribbon_widget.hpp"
#include "guiengine/widgets/label_widget.hpp"
#include "guiengine/widgets/list_widget.hpp"
#include "guiengine/widgets/spinner_widget.hpp"
#include "guiengine/widget.hpp"
#include "io/file_manager.hpp"
#include "online/request_manager.hpp"
#include "states_screens/main_menu_screen.hpp"
#include "states_screens/options_screen_audio.hpp"
#include "states_screens/options_screen_input.hpp"
#include "states_screens/options_screen_video.hpp"
#include "states_screens/state_manager.hpp"
#include "states_screens/user_screen.hpp"
#include "utils/log.hpp"
#include "utils/string_utils.hpp"
#include "utils/translation.hpp"
#include <algorithm>
#include <iostream>
#include <sstream>
using namespace GUIEngine;
using namespace Online;
DEFINE_SCREEN_SINGLETON( OptionsScreenUI );
// -----------------------------------------------------------------------------
OptionsScreenUI::OptionsScreenUI() : Screen("options_ui.stkgui")
{
m_inited = false;
} // OptionsScreenVideo
// -----------------------------------------------------------------------------
void OptionsScreenUI::loadedFromFile()
{
m_inited = false;
GUIEngine::SpinnerWidget* skinSelector = getWidget<GUIEngine::SpinnerWidget>("skinchoice");
assert( skinSelector != NULL );
skinSelector->m_properties[PROP_WRAP_AROUND] = "true";
m_skins.clear();
skinSelector->clearLabels();
std::set<std::string> skinFiles;
file_manager->listFiles(skinFiles /* out */, file_manager->getAsset(FileManager::SKIN,""),
true /* make full path */ );
for (std::set<std::string>::iterator it = skinFiles.begin(); it != skinFiles.end(); it++)
{
if(StringUtils::getExtension(*it)=="stkskin")
{
m_skins.push_back( *it );
}
}
if (m_skins.size() == 0)
{
Log::warn("OptionsScreenUI", "Could not find a single skin, make sure that "
"the data files are correctly installed");
skinSelector->setActive(false);
return;
}
const int skin_count = (int)m_skins.size();
for (int n=0; n<skin_count; n++)
{
const std::string skinFileName = StringUtils::getBasename(m_skins[n]);
const std::string skinName = StringUtils::removeExtension( skinFileName );
skinSelector->addLabel( core::stringw(skinName.c_str()) );
}
skinSelector->m_properties[GUIEngine::PROP_MIN_VALUE] = "0";
skinSelector->m_properties[GUIEngine::PROP_MAX_VALUE] = StringUtils::toString(skin_count-1);
} // loadedFromFile
// -----------------------------------------------------------------------------
void OptionsScreenUI::init()
{
Screen::init();
RibbonWidget* ribbon = getWidget<RibbonWidget>("options_choice");
assert(ribbon != NULL);
ribbon->select( "tab_ui", PLAYER_ID_GAME_MASTER );
ribbon->getRibbonChildren()[0].setTooltip( _("Graphics") );
ribbon->getRibbonChildren()[1].setTooltip( _("Audio") );
ribbon->getRibbonChildren()[3].setTooltip( _("Players") );
ribbon->getRibbonChildren()[4].setTooltip( _("Controls") );
GUIEngine::SpinnerWidget* skinSelector = getWidget<GUIEngine::SpinnerWidget>("skinchoice");
assert( skinSelector != NULL );
// ---- video modes
CheckBoxWidget* fps = getWidget<CheckBoxWidget>("showfps");
assert( fps != NULL );
fps->setState( UserConfigParams::m_display_fps );
CheckBoxWidget* news = getWidget<CheckBoxWidget>("enable-internet");
assert( news != NULL );
news->setState( UserConfigParams::m_internet_status
==RequestManager::IPERM_ALLOWED );
CheckBoxWidget* stats = getWidget<CheckBoxWidget>("enable-hw-report");
assert( stats != NULL );
LabelWidget *stats_label = getWidget<LabelWidget>("label-hw-report");
assert( stats_label );
stats->setState(UserConfigParams::m_hw_report_enable);
if(news->getState())
{
stats_label->setVisible(true);
stats->setVisible(true);
stats->setState(UserConfigParams::m_hw_report_enable);
}
else
{
stats_label->setVisible(false);
stats->setVisible(false);
}
CheckBoxWidget* difficulty = getWidget<CheckBoxWidget>("perPlayerDifficulty");
assert( difficulty != NULL );
difficulty->setState( UserConfigParams::m_per_player_difficulty );
difficulty->setTooltip(_("In multiplayer mode, players can select handicapped (more difficult) profiles on the kart selection screen"));
CheckBoxWidget* show_login = getWidget<CheckBoxWidget>("show-login");
assert( show_login!= NULL );
show_login->setState( UserConfigParams::m_always_show_login_screen);
// --- select the right skin in the spinner
bool currSkinFound = false;
const int skinCount = (int) m_skins.size();
std::string user_skin = StringUtils::toLowerCase(UserConfigParams::m_skin_file.c_str());
for (int n=0; n<skinCount; n++)
{
const std::string skinFileName = StringUtils::toLowerCase(StringUtils::getBasename(m_skins[n]));
if (user_skin == skinFileName)
{
skinSelector->setValue(n);
currSkinFound = true;
break;
}
}
if (!currSkinFound)
{
Log::warn("OptionsScreenUI",
"Couldn't find current skin in the list of skins!");
skinSelector->setValue(0);
GUIEngine::reloadSkin();
}
// --- language
ListWidget* list_widget = getWidget<ListWidget>("language");
// I18N: in the language choice, to select the same language as the OS
list_widget->addItem("system", _("System Language"));
const std::vector<std::string>* lang_list = translations->getLanguageList();
const int amount = (int)lang_list->size();
// The names need to be sorted alphabetically. Store the 2-letter
// language names in a mapping, to be able to get them from the
// user visible full name.
std::vector<core::stringw> nice_lang_list;
std::map<core::stringw, std::string> nice_name_2_id;
for (int n=0; n<amount; n++)
{
std::string code_name = (*lang_list)[n];
std::string s_name = translations->getLocalizedName(code_name) +
" (" + tinygettext::Language::from_name(code_name).get_language() + ")";
core::stringw nice_name = translations->fribidize(StringUtils::utf8ToWide(s_name));
nice_lang_list.push_back(nice_name);
nice_name_2_id[nice_name] = code_name;
}
std::sort(nice_lang_list.begin(), nice_lang_list.end());
for(unsigned int i=0; i<nice_lang_list.size(); i++)
{
list_widget->addItem(nice_name_2_id[nice_lang_list[i]],
nice_lang_list[i]);
}
list_widget->setSelectionID( list_widget->getItemID(UserConfigParams::m_language) );
// Forbid changing language while in-game, since this crashes (changing the language involves
// tearing down and rebuilding the menu stack. not good when in-game)
list_widget->setActive(StateManager::get()->getGameState() != GUIEngine::INGAME_MENU);
} // init
// -----------------------------------------------------------------------------
void OptionsScreenUI::eventCallback(Widget* widget, const std::string& name, const int playerID)
{
if (name == "options_choice")
{
std::string selection = ((RibbonWidget*)widget)->getSelectionIDString(PLAYER_ID_GAME_MASTER);
Screen *screen = NULL;
if (selection == "tab_audio")
screen = OptionsScreenAudio::getInstance();
else if (selection == "tab_video")
screen = OptionsScreenVideo::getInstance();
else if (selection == "tab_players")
screen = TabbedUserScreen::getInstance();
else if (selection == "tab_controls")
screen = OptionsScreenInput::getInstance();
//else if (selection == "tab_ui")
// screen = OptionsScreenUI::getInstance();
if(screen)
StateManager::get()->replaceTopMostScreen(screen);
}
else if(name == "back")
{
StateManager::get()->escapePressed();
}
else if (name == "skinchoice")
{
GUIEngine::SpinnerWidget* skinSelector = getWidget<GUIEngine::SpinnerWidget>("skinchoice");
assert( skinSelector != NULL );
const core::stringw selectedSkin = skinSelector->getStringValue();
UserConfigParams::m_skin_file = core::stringc(selectedSkin.c_str()).c_str() + std::string(".stkskin");
GUIEngine::reloadSkin();
}
else if (name == "showfps")
{
CheckBoxWidget* fps = getWidget<CheckBoxWidget>("showfps");
assert( fps != NULL );
UserConfigParams::m_display_fps = fps->getState();
}
else if (name=="enable-internet")
{
CheckBoxWidget* internet = getWidget<CheckBoxWidget>("enable-internet");
assert( internet != NULL );
UserConfigParams::m_internet_status =
internet->getState() ? RequestManager::IPERM_ALLOWED
: RequestManager::IPERM_NOT_ALLOWED;
// If internet gets enabled, re-initialise the addon manager (which
// happens in a separate thread) so that news.xml etc can be
// downloaded if necessary.
CheckBoxWidget *stats = getWidget<CheckBoxWidget>("enable-hw-report");
LabelWidget *stats_label = getWidget<LabelWidget>("label-hw-report");
if(internet->getState())
{
NewsManager::get()->init(false);
stats->setVisible(true);
stats_label->setVisible(true);
stats->setState(UserConfigParams::m_hw_report_enable);
}
else
{
stats->setVisible(false);
stats_label->setVisible(false);
PlayerProfile* profile = PlayerManager::getCurrentPlayer();
if (profile != NULL && profile->isLoggedIn())
profile->requestSignOut();
}
}
else if (name=="enable-hw-report")
{
CheckBoxWidget* stats = getWidget<CheckBoxWidget>("enable-hw-report");
UserConfigParams::m_hw_report_enable = stats->getState();
if(stats->getState())
HardwareStats::reportHardwareStats();
}
else if (name=="show-login")
{
CheckBoxWidget* show_login = getWidget<CheckBoxWidget>("show-login");
assert( show_login != NULL );
UserConfigParams::m_always_show_login_screen = show_login->getState();
}
else if (name=="perPlayerDifficulty")
{
CheckBoxWidget* difficulty = getWidget<CheckBoxWidget>("perPlayerDifficulty");
assert( difficulty != NULL );
UserConfigParams::m_per_player_difficulty = difficulty->getState();
}
else if (name == "language")
{
ListWidget* list_widget = getWidget<ListWidget>("language");
std::string selection = list_widget->getSelectionInternalName();
delete translations;
if (selection == "system")
{
#ifdef WIN32
_putenv("LANGUAGE=");
#else
unsetenv("LANGUAGE");
#endif
}
else
{
#ifdef WIN32
std::string s=std::string("LANGUAGE=")+selection.c_str();
_putenv(s.c_str());
#else
setenv("LANGUAGE", selection.c_str(), 1);
#endif
}
translations = new Translations();
// Reload fonts for new translation
GUIEngine::getStateManager()->hardResetAndGoToScreen<MainMenuScreen>();
font_manager->getFont<BoldFace>()->reset();
font_manager->getFont<RegularFace>()->reset();
GUIEngine::getFont()->updateRTL();
GUIEngine::getTitleFont()->updateRTL();
GUIEngine::getSmallFont()->updateRTL();
GUIEngine::getLargeFont()->updateRTL();
GUIEngine::getOutlineFont()->updateRTL();
UserConfigParams::m_language = selection.c_str();
user_config->saveConfig();
OptionsScreenUI::getInstance()->push();
}
} // eventCallback
// -----------------------------------------------------------------------------
void OptionsScreenUI::tearDown()
{
Screen::tearDown();
// save changes when leaving screen
user_config->saveConfig();
} // tearDown
// -----------------------------------------------------------------------------
void OptionsScreenUI::unloaded()
{
m_inited = false;
} // unloaded
// -----------------------------------------------------------------------------