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ambient_light_sphere.cpp
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Introduced an 'abstract kart' class, which is used to
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2012-03-19 20:21:11 +00:00 |
ambient_light_sphere.hpp
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Use singleton constructions for check manager.
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2012-02-12 21:25:06 +00:00 |
bezier_curve.cpp
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Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing
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2011-12-06 18:43:36 +00:00 |
bezier_curve.hpp
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Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing
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2011-12-06 18:43:36 +00:00 |
check_cannon.cpp
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Added class to show an arbitrary 3d curve in a race, and used this class
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2012-05-14 22:26:41 +00:00 |
check_cannon.hpp
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Added class to show an arbitrary 3d curve in a race, and used this class
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2012-05-14 22:26:41 +00:00 |
check_lap.cpp
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Introduced an 'abstract kart' class, which is used to
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2012-03-19 20:21:11 +00:00 |
check_lap.hpp
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Use singleton constructions for check manager.
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2012-02-12 21:25:06 +00:00 |
check_line.cpp
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Removed physics.hpp #include from world.hpp.
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2012-05-08 07:07:15 +00:00 |
check_line.hpp
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Added support for checklines to be specified by two 3d points
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2012-04-18 22:07:45 +00:00 |
check_manager.cpp
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Fixed spelling problem.
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2012-04-03 01:46:54 +00:00 |
check_manager.hpp
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1) Fixed computing of checkling requirements to work properly with
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2012-02-14 20:51:29 +00:00 |
check_sphere.cpp
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Use singleton constructions for check manager.
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2012-02-12 21:25:06 +00:00 |
check_sphere.hpp
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Use singleton constructions for check manager.
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2012-02-12 21:25:06 +00:00 |
check_structure.cpp
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A first version of the cannon that uses linear interpolation for the
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2012-04-18 13:14:18 +00:00 |
check_structure.hpp
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Fixed spelling problem.
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2012-04-03 01:46:54 +00:00 |
graph_node.cpp
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Updated comment.
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2012-02-07 05:16:05 +00:00 |
graph_node.hpp
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Removed reversal of quads, instead fixed handling of the data structures
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2012-02-07 05:15:19 +00:00 |
lod_node_loader.cpp
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Make animated textures work with LOD
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2012-05-06 01:13:03 +00:00 |
lod_node_loader.hpp
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Make animated textures work with LOD
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2012-05-06 01:13:03 +00:00 |
quad_graph.cpp
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1) Fixed computing of checkling requirements to work properly with
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2012-02-14 20:51:29 +00:00 |
quad_graph.hpp
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1) Fixed computing of checkling requirements to work properly with
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2012-02-14 20:51:29 +00:00 |
quad_set.cpp
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Removed reversal of quads, instead fixed handling of the data structures
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2012-02-07 05:15:19 +00:00 |
quad_set.hpp
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Removed reversal of quads, instead fixed handling of the data structures
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2012-02-07 05:15:19 +00:00 |
quad.cpp
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Removed reversal of quads, instead fixed handling of the data structures
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2012-02-07 05:15:19 +00:00 |
quad.hpp
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Removed reversal of quads, instead fixed handling of the data structures
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2012-02-07 05:15:19 +00:00 |
terrain_info.cpp
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Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing
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2011-12-06 18:43:36 +00:00 |
terrain_info.hpp
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Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing
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2011-12-06 18:43:36 +00:00 |
track_manager.cpp
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Ticket 515 : add debug code to have a better diagnostic if this happens again
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2012-04-24 20:18:31 +00:00 |
track_manager.hpp
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Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing
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2011-12-06 18:43:36 +00:00 |
track_object_manager.cpp
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Add first version on intro cutscene. Still incomplete but goes somewhere :) Ask me for the menu patch if you want to look at it
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2012-06-05 00:27:34 +00:00 |
track_object_manager.hpp
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Add first version on intro cutscene. Still incomplete but goes somewhere :) Ask me for the menu patch if you want to look at it
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2012-06-05 00:27:34 +00:00 |
track_object.cpp
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A few audio adjustments for intro cutscene, and now play the scene when playing on the story mode button (sorry story mode will be unavailable for a little while, but you can comment out the sdebugging code that launches the intro)
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2012-06-16 19:41:21 +00:00 |
track_object.hpp
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Add first version on intro cutscene. Still incomplete but goes somewhere :) Ask me for the menu patch if you want to look at it
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2012-06-05 00:27:34 +00:00 |
track_sector.cpp
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Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing
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2011-12-06 18:43:36 +00:00 |
track_sector.hpp
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Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing
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2011-12-06 18:43:36 +00:00 |
track.cpp
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More work on cutscenes
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2012-06-03 00:08:18 +00:00 |
track.hpp
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More work on cutscenes
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2012-06-03 00:08:18 +00:00 |