54bdd49ab7
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1707 178a84e3-b1eb-0310-8ba1-8eac791a3b58
55 lines
1.9 KiB
C++
55 lines
1.9 KiB
C++
// $Id: moving_physics.hpp 839 2006-10-24 00:01:56Z hiker $
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2006 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_MOVING_PHYSICS_H
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#define HEADER_MOVING_PHYSICS_H
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#include <string>
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#include <plib/ssg.h>
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#include "btBulletDynamicsCommon.h"
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#include "callback.hpp"
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#include "user_pointer.hpp"
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class MovingPhysics : public ssgTransform, public Callback
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{
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public:
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enum bodyTypes {MP_NONE, MP_CONE, MP_BOX, MP_SPHERE};
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protected:
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bodyTypes m_body_type;
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btCollisionShape *m_shape;
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btRigidBody *m_body;
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btDefaultMotionState *m_motion_state;
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float m_half_height;
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float m_mass;
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UserPointer m_user_pointer;
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btTransform m_init_pos;
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public:
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MovingPhysics (const std::string data);
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~MovingPhysics ();
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void update (float dt);
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void init ();
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virtual void reset ();
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const char *getTypeName() {return "moving physics";}
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virtual void handleExplosion(const btVector3& pos, bool directHit);
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}; // MovingPhysics
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#endif
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/* EOF */
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