a5b23fcf6c
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1829 178a84e3-b1eb-0310-8ba1-8eac791a3b58
430 lines
13 KiB
Plaintext
430 lines
13 KiB
Plaintext
dnl Process this file with autogen.sh to produce a configure script.
|
|
|
|
AC_INIT(supertuxkart, SVN)
|
|
AC_CONFIG_SRCDIR([src/main.cpp])
|
|
|
|
dnl Require at least automake 2.59
|
|
AC_PREREQ(2.59)
|
|
|
|
dnl ================================================
|
|
dnl Initialize the automake stuff
|
|
dnl set the $host variable based on local machine/os
|
|
dnl ================================================
|
|
AC_CANONICAL_TARGET
|
|
AM_INIT_AUTOMAKE([tar-ustar])
|
|
|
|
|
|
dnl =====================================================
|
|
dnl Set the default CFLAGS/CXXFLAGS
|
|
dnl If these were not set, the AC_PROG_CC and AC_PROG_CXX
|
|
dnl scripts set them to "-g -O2".
|
|
dnl =====================================================
|
|
CFLAGS="$CFLAGS -Wall -Wstrict-prototypes -Wmissing-prototypes"
|
|
CXXFLAGS="$CXXFLAGS -Wall -DHAS_GETTEXT"
|
|
|
|
dnl ===================
|
|
dnl Check for compilers
|
|
dnl ===================
|
|
AC_PROG_CC
|
|
AC_PROG_CPP
|
|
AC_PROG_CXX
|
|
AC_LANG(C++)
|
|
|
|
# Do a quick check to ensure the c++ compiler works
|
|
AC_RUN_IFELSE([
|
|
int main() { return 0; }
|
|
],[],
|
|
[
|
|
echo
|
|
echo "Compiling a simple program failed, so something is broken with"
|
|
echo "the building process. Please check that your system is setup"
|
|
echo "so it can compile C++ code."
|
|
echo
|
|
echo "Configure aborted."
|
|
exit
|
|
])
|
|
|
|
dnl =============================================
|
|
dnl Define debug which enables some cheats
|
|
dnl This should be DISABLED when doing a release!
|
|
dnl =============================================
|
|
SUMMARY="\nSummary of optional components:\n==============================="
|
|
|
|
if test "x$with_plib" != "x" ; then
|
|
echo "plib prefix is $with_plib"
|
|
EXTRA_DIRS="${EXTRA_DIRS} $with_plib"
|
|
fi
|
|
|
|
AC_ARG_ENABLE(debug, [ --enable-debug Enable debugging info])
|
|
if test x$enable_debug = xyes; then
|
|
AC_DEFINE([DEBUG], [], [Enable debugging cheats and shortcuts])
|
|
CFLAGS="$CFLAGS -g -pg"
|
|
CXXFLAGS="$CXXFLAGS -g -pg"
|
|
SUMMARY="$SUMMARY\nEnabled debugging, please disable for a release!!"
|
|
else
|
|
CFLAGS="$CFLAGS -DNDEBUG"
|
|
CXXFLAGS="$CXXFLAGS -DNDEBUG"
|
|
SUMMARY="$SUMMARY\nDisabled debugging, asserts have been turned off"
|
|
fi
|
|
|
|
AC_ARG_ENABLE(optimization, [ --disable-optimization Disable compiler optimizations],,
|
|
enable_optimization=yes)
|
|
if test x$enable_optimization = xyes; then
|
|
CFLAGS="$CFLAGS -O2"
|
|
CXXFLAGS="$CXXFLAGS -O2"
|
|
else
|
|
SUMMARY="$SUMMARY\nDisabled compiler optimizations."
|
|
fi
|
|
|
|
dnl ===================
|
|
dnl Checks for programs.
|
|
dnl ===================
|
|
AC_PROG_MAKE_SET
|
|
AC_PROG_RANLIB
|
|
AC_PROG_INSTALL
|
|
|
|
dnl ===============================
|
|
dnl Check for MS Windows environment
|
|
dnl ================================
|
|
AC_CHECK_HEADER(windows.h)
|
|
|
|
|
|
dnl ================================================
|
|
dnl Add special compiler flags for certain platforms
|
|
dnl ================================================
|
|
case "${host}" in
|
|
*darwin*|*macosx*)
|
|
AC_CHECK_PROGS(have_pkg_config,[pkg-config],"no")
|
|
if test x$have_pkg_config != xno; then
|
|
LDFLAGS="$LDFLAGS `pkg-config --libs freealut`"
|
|
fi
|
|
LDFLAGS="$LDFLAGS -lintl"
|
|
esac
|
|
|
|
|
|
dnl ==================================
|
|
dnl check for OpenGL related libraries
|
|
dnl ==================================
|
|
dnl We check for openal headers here, too - since otherwise
|
|
dnl the test further down is even more complicated. This test
|
|
dnl depends on the platform, since Macs are using OpenAL/al.h
|
|
dnl instead of AL/al.h.
|
|
case "${host}" in
|
|
*darwin*|*macosx*)
|
|
opengl_LIBS="$LIBS -framework Carbon -framework OpenGL -framework IOKit -framework AGL"
|
|
;;
|
|
|
|
*-*-cygwin* | *-*-mingw32*)
|
|
dnl CygWin under Windoze.
|
|
|
|
echo Win32 specific hacks...
|
|
AC_DEFINE([WIN32], 1, [Define for Win32 platforms])
|
|
AC_DEFINE([NOMINMAX], 1, [Define for Win32 platforms])
|
|
|
|
opengl_LIBS="-lglut32 -lglu32 -lopengl32 -luser32 -lgdi32 -lm -lwinmm"
|
|
joystick_LIBS="$joystick_LIBS -lwinmm"
|
|
|
|
echo "Will link apps with $LIBS"
|
|
;;
|
|
|
|
*)
|
|
dnl X-Windows based machines
|
|
|
|
save_LIBS=$LIBS
|
|
AC_SEARCH_LIBS(glNewList, [ GL GLcore MesaGL ])
|
|
opengl_LIBS="$LIBS"
|
|
LIBS=$save_LIBS
|
|
if test "x$ac_cv_search_glNewList" = "x-lGLcore"; then
|
|
dnl if GLcore found, then also check for GL
|
|
AC_SEARCH_LIBS(glXCreateContext, GL)
|
|
fi
|
|
;;
|
|
esac
|
|
|
|
dnl ========================================
|
|
dnl check for OpenAL (al and alut) libraries
|
|
dnl ========================================
|
|
dnl FIXME: this all appears too complicated, doing unnecesary
|
|
dnl tests etc --> needs cleanup
|
|
|
|
dnl The check for OpenAL headers depends on the OS, since
|
|
dnl Apple has the headers in OpenAL/al.h instead of AL/al.h
|
|
AC_SEARCH_LIBS(alGenBuffers, [openal alut], have_al_lib=yes)
|
|
|
|
dnl We also check for ogg vorbis support now.
|
|
dnl we have 4 sound libraries to check, first we check for OpenAL
|
|
if test x$have_al_lib = xyes; then
|
|
case "${host}" in
|
|
*darwin*|*macosx*)
|
|
AC_CHECK_HEADER(OpenAL/al.h, have_al_hdr=yes)
|
|
;;
|
|
*)
|
|
AC_CHECK_HEADER(AL/al.h, have_al_hdr=yes)
|
|
;;
|
|
esac
|
|
fi
|
|
|
|
case "${host}" in
|
|
*)
|
|
dnl default unix style machines
|
|
|
|
dnl check for libraries
|
|
save_LIBS=$LIBS
|
|
|
|
dnl AL/al.h is checked before, since Macs need a different path
|
|
|
|
dnl check for freealut
|
|
AC_SEARCH_LIBS(alutInit, alut, have_alut_lib=yes)
|
|
if test x$have_alut_lib = xyes; then
|
|
AC_CHECK_HEADER(AL/alut.h, have_alut_hdr=yes)
|
|
|
|
if test x$have_alut_hdr = xyes; then
|
|
AC_MSG_CHECKING([for alut version 1.0.0 or later ])
|
|
|
|
dnl check for right version of alut, must be at least 1.0
|
|
AC_RUN_IFELSE([
|
|
# include <AL/alut.h>
|
|
# define MIN_ALUT_VERSION 1
|
|
int main() {
|
|
/* if(alutGetMajorVersion()<MIN_ALUT_VERSION) return -1;*/
|
|
return 0; }
|
|
|
|
],
|
|
alut_version_ok=yes
|
|
[ AC_MSG_RESULT(yes)],
|
|
AC_MSG_FAILURE(too old alut version - using plib instead),
|
|
alut_version_ok=yes
|
|
[ AC_MSG_RESULT(yes)])
|
|
fi
|
|
fi
|
|
|
|
dnl search for the libraries needed to use ogg vorbis
|
|
AC_SEARCH_LIBS(ov_open, vorbisfile, have_vorbisfile_lib=yes)
|
|
|
|
if test x$have_vorbisfile_lib = xyes; then
|
|
dnl check for the headers needed by ogg vorbis
|
|
AC_CHECK_HEADER(vorbis/vorbisfile.h, have_vorbisfile_hdr=yes)
|
|
AC_CHECK_HEADER(ogg/ogg.h, have_ogg_hdr=yes)
|
|
fi
|
|
|
|
dnl create OpenAL defines and a summary of the optional sound components
|
|
SUMMARY="$SUMMARY\n"
|
|
if test x$have_al_hdr != xyes; then
|
|
SUMMARY="$SUMMARY You DO NOT have OpenAL."
|
|
fi
|
|
|
|
if test x$have_alut_hdr = xyes; then
|
|
if test x$alut_version_ok != xyes; then
|
|
SUMMARY="$SUMMARY You need to update freealut."
|
|
fi
|
|
else
|
|
SUMMARY="$SUMMARY You DO NOT have freealut."
|
|
fi
|
|
|
|
if test x$have_al_hdr = xyes -a x$alut_version_ok = xyes; then
|
|
openal_LIBS="$LIBS"
|
|
AC_DEFINE([HAVE_OPENAL], 1, [Defined when OpenAL is available])
|
|
SUMMARY="$SUMMARY\nUsing OpenAL for sound."
|
|
|
|
if test x$have_vorbisfile_hdr = xyes -a x$have_ogg_hdr = xyes; then
|
|
AC_DEFINE([HAVE_OGGVORBIS], 1, [Defined when Ogg Vorbis is available])
|
|
SUMMARY="$SUMMARY\nWe have Ogg Vorbis support."
|
|
# ov_read for ogg music needs endianness flag. This macro defines
|
|
# WORDS_BIGENDIAN if it's a big endian machine. See music_ogg.cpp
|
|
AC_C_BIGENDIAN
|
|
else
|
|
SUMMARY="$SUMMARY\nNo Ogg Vorbis support - the game will play with sound effects, but without music."
|
|
SUMMARY="$SUMMARY\nPlease install ogg vorbis!"
|
|
fi
|
|
else
|
|
SUMMARY="$SUMMARY\nInstall OpenAL and freealut for music!"
|
|
fi
|
|
|
|
LIBS=$save_LIBS
|
|
esac
|
|
|
|
# The following are C++ items that need to be tested for with the c++
|
|
# compiler
|
|
AC_LANG_PUSH(C++)
|
|
|
|
|
|
# ==============================================
|
|
# Check for "plib" without which we cannot go on
|
|
# ==============================================
|
|
# specify the plib location
|
|
AC_ARG_WITH(plib, [ --with-plib=PREFIX Specify the prefix path to plib])
|
|
if test "x$with_plib" != "x" ; then
|
|
echo "plib prefix is $with_plib"
|
|
EXTRA_DIRS="${EXTRA_DIRS} $with_plib"
|
|
fi
|
|
|
|
AC_CHECK_HEADER(plib/ul.h)
|
|
if test "x$ac_cv_header_plib_ul_h" != "xyes"; then
|
|
echo
|
|
echo "You *must* have the plib library installed on your system to build!"
|
|
echo
|
|
echo "Please see README for more details."
|
|
echo
|
|
echo "configure aborted."
|
|
exit
|
|
fi
|
|
|
|
AC_MSG_CHECKING([for plib 1.8.4 or newer])
|
|
AC_TRY_RUN([
|
|
# include <plib/ul.h>
|
|
|
|
# define MIN_PLIB_VERSION 184
|
|
int main() {
|
|
if ( PLIB_VERSION < MIN_PLIB_VERSION ) {
|
|
return -1;
|
|
}
|
|
return 0;
|
|
}
|
|
],
|
|
AC_MSG_RESULT(yes),
|
|
[ AC_MSG_RESULT(wrong version);
|
|
AC_MSG_ERROR([Install plib 1.8.4 or later first...])],
|
|
AC_MSG_RESULT(yes)
|
|
)
|
|
|
|
|
|
|
|
dnl =======================
|
|
dnl check for SDL libraries
|
|
dnl =======================
|
|
dnl Potentially sdl-config could be used, but apparently that might not
|
|
dnl exist on all platforms, so doing the 'classical' test is safer :(
|
|
case "${host}" in
|
|
*)
|
|
dnl default unix style machines
|
|
|
|
dnl check for libraries
|
|
save_LIBS=$LIBS
|
|
AC_SEARCH_LIBS(SDL_Init, SDL, have_SDL_lib=yes)
|
|
sdl_LIBS="$LIBS"
|
|
LIBS=$save_LIBS
|
|
|
|
dnl check for header files
|
|
AC_CHECK_HEADER(SDL/SDL.h, have_SDL_hdr=yes)
|
|
|
|
if test x$have_SDL_hdr != xyes -o x$have_SDL_lib != xyes; then
|
|
AC_MSG_ERROR([Install SDL first...])
|
|
fi
|
|
|
|
AC_TRY_RUN([
|
|
# include <SDL/SDL.h>
|
|
int main() {
|
|
if ( SDL_VERSION_ATLEAST(1,2,10)) {
|
|
return 0;
|
|
}
|
|
return -1;
|
|
}
|
|
],
|
|
:,
|
|
AC_MSG_WARN([Your SDL version uses deprecated
|
|
headers update to version 1.2.10 or higher if possible. Currently this
|
|
doesn't affects the game at all.])
|
|
)
|
|
|
|
esac
|
|
|
|
dnl =======================================================
|
|
dnl Add special compiler flags for SDL on certain platforms
|
|
dnl =======================================================
|
|
case "${host}" in
|
|
*darwin*|*macosx*)
|
|
dnl SDL on Macs needs to link in SDLmain, since it includes the
|
|
dnl actual main program (on Macs #include "SDL/SDL.h" renames
|
|
dnl main into SDL_main, which then gets called from the new
|
|
dnl main program included in SDLmain. This is necessary to
|
|
dnl install a proper framework for SDL).
|
|
dnl This can't be done earlier, since all SDL tests program
|
|
dnl from configure do NOT include SDL/SDL.h, therefore the
|
|
dnl main program gets not replaced, and then getting an linking
|
|
dnl error about main defined twice :((
|
|
LDFLAGGS="$LDFLAGS -framework OpenAL"
|
|
AC_CHECK_PROGS(have_sdl_config,[sdl-config],"no")
|
|
if test x$have_sdl_config != xno; then
|
|
LDFLAGS="$LDFLAGS `sdl-config --libs`"
|
|
CXXFLAGS="$CXXFLAGS `sdl-config --cflags`"
|
|
fi
|
|
esac
|
|
|
|
dnl ======================================================
|
|
dnl Try to supply the SVN revision number for the compiler
|
|
dnl ======================================================
|
|
AC_CHECK_PROGS(have_svnversion,[svnversion],"no")
|
|
if test x$have_svnversion != xno; then
|
|
SVNVERSION="`svnversion .`"
|
|
AC_DEFINE_UNQUOTED([SVNVERSION],"$SVNVERSION",["SVN revision number"])
|
|
fi
|
|
|
|
|
|
# =========================
|
|
# subst bars in Makefile.am
|
|
# =========================
|
|
AC_SUBST(bullet_LIBS)
|
|
AC_SUBST(opengl_LIBS)
|
|
AC_SUBST(openal_LIBS)
|
|
AC_SUBST(sdl_LIBS)
|
|
|
|
AC_MSG_CHECKING([for gcc -fno-regmove option ])
|
|
|
|
dnl =========================
|
|
dnl test regmove compiler bug
|
|
dnl =========================
|
|
dnl Test if -fno-regmove is supported, since -fregmove (which is part of -O2 on
|
|
dnl g++) triggers an optimisation problem with static_ssg:
|
|
ORIGCXXFLAGS="$CXXFLAGS"
|
|
CXXFLAGS="$CXXFLAGS -fno-regmove"
|
|
AC_COMPILE_IFELSE([AC_LANG_PROGRAM()],
|
|
AC_MSG_RESULT(yes); NOREGMOVE=-fno-regmove,
|
|
AC_MSG_RESULT(no); NOREGMOVE="")
|
|
CXXFLAGS="$ORIGCXXFLAGS"
|
|
AC_SUBST(NOREGMOVE)
|
|
|
|
dnl ==============
|
|
dnl Bullet physics
|
|
dnl ==============
|
|
AC_DEFINE([BT_NO_PROFILE], [], [Disable bullet internal profiling])
|
|
CXXFLAGS="$CXXFLAGS -Ibullet/src"
|
|
SUMMARY="$SUMMARY\nUsing bullet physics."
|
|
BULLETTREE="src/bullet"
|
|
|
|
case "${host}" in
|
|
*darwin*|*macosx*)
|
|
bullet_LIBS="-Lbullet/Demos/OpenGL -lbulletopenglsupport -Lbullet/src -lbulletdynamics -lbulletcollision -lbulletmath -framework GLUT"
|
|
;;
|
|
*)
|
|
bullet_LIBS="-Lbullet/Demos/OpenGL -lbulletopenglsupport -Lbullet/src -lbulletdynamics -lbulletcollision -lbulletmath -lglut"
|
|
;;
|
|
esac
|
|
|
|
AC_SUBST(BULLETTREE)
|
|
|
|
dnl ================
|
|
dnl Create makefiles
|
|
dnl ================
|
|
AC_CONFIG_FILES([ \
|
|
Makefile \
|
|
data/Makefile \
|
|
data/fonts/Makefile \
|
|
data/herrings/Makefile \
|
|
data/karts/Makefile \
|
|
data/models/Makefile \
|
|
data/music/Makefile \
|
|
data/po/Makefile \
|
|
data/sfx/Makefile \
|
|
data/textures/Makefile \
|
|
data/tracks/Makefile \
|
|
doc/Makefile \
|
|
doc/players_manual/Makefile \
|
|
src/Makefile \
|
|
src/robots/Makefile \
|
|
src/bullet/Makefile \
|
|
src/bullet/src/Makefile \
|
|
src/bullet/Demos/OpenGL/Makefile \
|
|
])
|
|
AC_OUTPUT
|
|
echo -e $SUMMARY
|