stk-code_catmod/data/shaders/bloompower.frag
2014-01-19 19:31:00 +01:00

15 lines
205 B
GLSL

#version 130
uniform float power;
uniform sampler2D tex;
out vec4 FragColor;
void main()
{
vec4 col = texture(tex, gl_TexCoord[0].xy);
if (col.a < 0.5)
discard;
FragColor = vec4(col.xyz, power);
}