git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2291 178a84e3-b1eb-0310-8ba1-8eac791a3b58
270 lines
8.9 KiB
C++
270 lines
8.9 KiB
C++
// $Id$
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2006 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "collectable.hpp"
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#include "network/network_manager.hpp"
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#include "network/race_state.hpp"
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#include "user_config.hpp"
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#include "race_manager.hpp"
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#include "projectile_manager.hpp"
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#include "kart.hpp"
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#include "audio/sfx_manager.hpp"
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#include "audio/sfx_base.hpp"
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#include "modes/world.hpp"
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#include "stk_config.hpp"
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//-----------------------------------------------------------------------------
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Collectable::Collectable(Kart* kart_)
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{
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m_owner = kart_;
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m_sound_shot = sfx_manager->newSFX(SFXManager::SOUND_SHOT);
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m_sound_use_anvil = sfx_manager->newSFX(SFXManager::SOUND_USE_ANVIL);
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m_sound_use_parachute = sfx_manager->newSFX(SFXManager::SOUND_USE_PARACHUTE);
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reset();
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} // Collectable
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//-----------------------------------------------------------------------------
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/** Frees the memory for the sound effects.
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*/
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Collectable::~Collectable()
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{
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sfx_manager->deleteSFX(m_sound_shot);
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sfx_manager->deleteSFX(m_sound_use_anvil);
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sfx_manager->deleteSFX(m_sound_use_parachute);
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} // ~Collectable
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//-----------------------------------------------------------------------------
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void Collectable::reset()
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{
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if(race_manager->getMinorMode()==RaceManager::RM_TIME_TRIAL)
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{
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m_type = COLLECT_ZIPPER;
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m_number = race_manager->getNumLaps();
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}
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else
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{
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m_type = COLLECT_NOTHING;
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m_number = 0;
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}
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} // reset
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//-----------------------------------------------------------------------------
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void Collectable::set(CollectableType type, int n)
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{
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if (m_type==type)
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{
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m_number+=n;
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return;
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}
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m_type=type;
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m_number=n;
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} // set
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//-----------------------------------------------------------------------------
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Material *Collectable::getIcon()
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{
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// Check if it's one of the types which have a separate
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// data file which includes the icon:
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return collectable_manager->getIcon(m_type);
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}
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//-----------------------------------------------------------------------------
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void Collectable::use()
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{
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m_number--;
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switch (m_type)
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{
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case COLLECT_ZIPPER: m_owner->handleZipper();
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break ;
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case COLLECT_HOMING:
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case COLLECT_BOWLING:
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case COLLECT_MISSILE:
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if(m_owner->isPlayerKart())
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{
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m_sound_shot->play();
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}
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projectile_manager->newProjectile(m_owner, m_type);
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break ;
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case COLLECT_ANVIL:
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//Attach an anvil(twice as good as the one given
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//by the bananas) to the kart in the 1st position.
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for(unsigned int i = 0 ; i < race_manager->getNumKarts(); ++i)
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{
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Kart *kart=RaceManager::getKart(i);
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if(kart->isEliminated()) continue;
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if(kart == m_owner) continue;
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if(kart->getPosition() == 1)
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{
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kart->attach(ATTACH_ANVIL, stk_config->m_anvil_time);
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kart->adjustSpeedWeight(stk_config->m_anvil_speed_factor*0.5f);
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if(kart->isPlayerKart())
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{
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m_sound_use_anvil->play();
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}
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break;
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}
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}
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break;
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case COLLECT_PARACHUTE:
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{
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bool player_affected = false;
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//Attach a parachutte(that last as twice as the
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//one from the bananas) to all the karts that
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//are in front of this one.
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for(unsigned int i = 0 ; i < race_manager->getNumKarts(); ++i)
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{
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Kart *kart=RaceManager::getKart(i);
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if(kart->isEliminated() || kart== m_owner) continue;
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if(m_owner->getPosition() > kart->getPosition())
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{
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kart->attach(ATTACH_PARACHUTE, stk_config->m_parachute_time_other);
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if(kart->isPlayerKart())
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player_affected = true;
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}
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}
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if(player_affected)
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{
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m_sound_use_parachute->play();
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}
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}
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break;
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case COLLECT_NOTHING:
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default : break ;
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}
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if ( m_number <= 0 )
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{
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m_number = 0;
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m_type = COLLECT_NOTHING;
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}
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} // use
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//-----------------------------------------------------------------------------
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void Collectable::hitRedHerring(int n, const Herring &herring, int add_info)
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{
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//The probabilities of getting the anvil or the parachute increase
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//depending on how bad the owner's position is. For the first
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//driver the posibility is none, for the last player is 15 %.
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if(m_owner->getPosition() != 1 && m_type == COLLECT_NOTHING)
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{
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// On client: just set the value
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if(network_manager->getMode()==NetworkManager::NW_CLIENT)
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{
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m_random.get(100); // keep random numbers in sync
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m_type = (CollectableType)add_info;
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m_number = 1;
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return;
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}
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const int SPECIAL_PROB = (int)(15.0 / ((float)RaceManager::getWorld()->getCurrentNumKarts() /
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(float)m_owner->getPosition()));
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const int RAND_NUM = m_random.get(100);
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if(RAND_NUM <= SPECIAL_PROB)
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{
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//If the driver in the first position has finished, give the driver
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//the parachute.
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for(unsigned int i=0; i < race_manager->getNumKarts(); ++i)
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{
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Kart *kart = RaceManager::getKart(i);
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if(kart->isEliminated() || kart == m_owner) continue;
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if(kart->getPosition() == 1 && kart->hasFinishedRace())
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{
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m_type = COLLECT_PARACHUTE;
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m_number = 1;
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if(network_manager->getMode()==NetworkManager::NW_SERVER)
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{
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race_state->herringCollected(m_owner->getWorldKartId(),
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herring.getHerringId(),
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m_type);
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}
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return;
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}
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}
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m_type = m_random.get(2) == 0 ? COLLECT_ANVIL : COLLECT_PARACHUTE;
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m_number = 1;
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if(network_manager->getMode()==NetworkManager::NW_SERVER)
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{
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race_state->herringCollected(m_owner->getWorldKartId(),
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herring.getHerringId(),
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(char)m_type);
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}
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return;
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}
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}
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// If no special case is done: on the client just adjust the number
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// dependent on the server informaion:
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if(network_manager->getMode()==NetworkManager::NW_CLIENT)
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{
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if(m_type==COLLECT_NOTHING)
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{
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m_type = (CollectableType)add_info;
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m_number = n;
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}
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else if((CollectableType)add_info==m_type)
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{
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m_number+=n;
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if(m_number > MAX_COLLECTABLES) m_number = MAX_COLLECTABLES;
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}
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// Ignore new collectable if it is different from the current one
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m_random.get(100); // keep random numbers in synch
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return;
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} // if network client
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// Otherwise (server or no network): determine collectable randomly
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//rand() is moduled by COLLECT_MAX - 1 - 2 because because we have to
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//exclude the anvil and the parachute, but later we have to add 1 to prevent
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//having a value of 0 since that isn't a valid collectable.
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CollectableType newC;
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newC = (CollectableType)(m_random.get(COLLECT_MAX - 1 - 2) + 1);
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// Save the information about the collectable in the race state
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// so that the clients can be updated.
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if(network_manager->getMode()==NetworkManager::NW_SERVER)
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{
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race_state->herringCollected(m_owner->getWorldKartId(),
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herring.getHerringId(),
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newC);
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}
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if(m_type==COLLECT_NOTHING)
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{
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m_type=newC;
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m_number = n;
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}
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else if(newC==m_type)
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{
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m_number+=n;
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if(m_number > MAX_COLLECTABLES) m_number = MAX_COLLECTABLES;
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}
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// Ignore new collectable if it is different from the current one
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} // hitRedHerring
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