stk-code_catmod/src/graphics/stk_text_billboard.cpp
2016-10-26 09:08:10 +08:00

195 lines
7.1 KiB
C++

// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2014-2015 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "graphics/stk_text_billboard.hpp"
#include "graphics/glwrap.hpp"
#include "graphics/shaders.hpp"
#include "graphics/irr_driver.hpp"
#include "graphics/stk_billboard.hpp"
#include "graphics/stk_mesh_scene_node.hpp"
#include "guiengine/engine.hpp"
#include "glwrap.hpp"
#include <SMesh.h>
#include <SMeshBuffer.h>
#include <ISceneManager.h>
#include <ICameraSceneNode.h>
using namespace irr;
STKTextBillboard::STKTextBillboard(core::stringw text, FontWithFace* font,
const video::SColor& color_top, const video::SColor& color_bottom,
irr::scene::ISceneNode* parent,
irr::scene::ISceneManager* mgr, irr::s32 id,
const irr::core::vector3df& position, const irr::core::vector3df& size) :
STKMeshSceneNode(new scene::SMesh(),
parent, irr_driver->getSceneManager(), -1, "text_billboard",
position, core::vector3df(0.0f, 0.0f, 0.0f), size, false)
{
m_color_top = color_top;
m_color_bottom = color_bottom;
getTextMesh(text, font);
createGLMeshes();
Mesh->drop();
//setAutomaticCulling(0);
updateAbsolutePosition();
}
void STKTextBillboard::updateAbsolutePosition()
{
// Make billboard always face the camera
scene::ICameraSceneNode* curr_cam =
irr_driver->getSceneManager()->getActiveCamera();
if (!curr_cam) return;
core::quaternion q(curr_cam->getViewMatrix());
q.W = -q.W;
if (Parent)
{
// Override to not use the parent's rotation
core::vector3df wc = RelativeTranslation;
Parent->getAbsoluteTransformation().transformVect(wc);
AbsoluteTransformation.setTranslation(wc);
q.getMatrix(AbsoluteTransformation, wc);
}
else
{
q.getMatrix(AbsoluteTransformation, RelativeTranslation);
}
core::matrix4 m;
m.setScale(RelativeScale);
AbsoluteTransformation *= m;
}
scene::IMesh* STKTextBillboard::getTextMesh(core::stringw text, FontWithFace* font)
{
core::dimension2du size = font->getDimension(text.c_str());
font->render(text, core::rect<s32>(0, 0, size.Width, size.Height), video::SColor(255,255,255,255),
false, false, NULL, NULL, this);
const float scale = 0.02f;
//scene::SMesh* mesh = new scene::SMesh();
std::map<video::ITexture*, scene::SMeshBuffer*> buffers;
float max_x = 0;
float min_y = 0;
float max_y = 0;
for (unsigned int i = 0; i < m_chars.size(); i++)
{
float char_x = m_chars[i].m_destRect.LowerRightCorner.X;
if (char_x > max_x)
max_x = char_x;
float char_min_y = m_chars[i].m_destRect.UpperLeftCorner.Y;
float char_max_y = m_chars[i].m_destRect.LowerRightCorner.Y;
if (char_min_y < min_y)
min_y = char_min_y;
if (char_max_y > min_y)
max_y = char_max_y;
}
float scaled_center_x = (max_x / 2.0f) * scale;
float scaled_y = (max_y / 2.0f) * scale; // -max_y * scale;
for (unsigned int i = 0; i < m_chars.size(); i++)
{
core::vector3df char_pos(m_chars[i].m_destRect.UpperLeftCorner.X,
m_chars[i].m_destRect.UpperLeftCorner.Y, 0);
char_pos *= scale;
core::vector3df char_pos2(m_chars[i].m_destRect.LowerRightCorner.X,
m_chars[i].m_destRect.LowerRightCorner.Y, 0);
char_pos2 *= scale;
//core::dimension2di char_size_i = m_chars[i].m_destRect.getSize();
//core::dimension2df char_size(char_size_i.Width*scale, char_size_i.Height*scale);
std::map<video::ITexture*, scene::SMeshBuffer*>::iterator map_itr = buffers.find(m_chars[i].m_texture);
scene::SMeshBuffer* buffer;
if (map_itr == buffers.end())
{
buffer = new scene::SMeshBuffer();
buffer->getMaterial().setTexture(0, m_chars[i].m_texture);
buffer->getMaterial().setTexture(1, getUnicolorTexture(video::SColor(0, 0, 0, 0)));
buffer->getMaterial().setTexture(7, getUnicolorTexture(video::SColor(0, 0, 0, 0)));
buffer->getMaterial().MaterialType = Shaders::getShader(ES_OBJECT_UNLIT);
buffers[m_chars[i].m_texture] = buffer;
}
else
{
buffer = map_itr->second;
}
float tex_width = (float) m_chars[i].m_texture->getSize().Width;
float tex_height = (float)m_chars[i].m_texture->getSize().Height;
video::S3DVertex vertices[] =
{
video::S3DVertex(char_pos.X - scaled_center_x, char_pos.Y - scaled_y, 0.0f,
0.0f, 0.0f, 1.0f,
m_color_bottom,
m_chars[i].m_sourceRect.UpperLeftCorner.X / tex_width,
m_chars[i].m_sourceRect.LowerRightCorner.Y / tex_height),
video::S3DVertex(char_pos2.X - scaled_center_x, char_pos.Y - scaled_y, 0.0f,
0.0f, 0.0f, 1.0f,
m_color_bottom,
m_chars[i].m_sourceRect.LowerRightCorner.X / tex_width,
m_chars[i].m_sourceRect.LowerRightCorner.Y / tex_height),
video::S3DVertex(char_pos2.X - scaled_center_x, char_pos2.Y - scaled_y, 0.0f,
0.0f, 0.0f, 1.0f,
m_color_top,
m_chars[i].m_sourceRect.LowerRightCorner.X / tex_width,
m_chars[i].m_sourceRect.UpperLeftCorner.Y / tex_height),
video::S3DVertex(char_pos.X - scaled_center_x, char_pos2.Y - scaled_y, 0.0f,
0.0f, 0.0f, 1.0f,
m_color_top,
m_chars[i].m_sourceRect.UpperLeftCorner.X / tex_width,
m_chars[i].m_sourceRect.UpperLeftCorner.Y / tex_height)
};
irr::u16 indices[] = { 2, 1, 0, 3, 2, 0 };
buffer->append(vertices, 4, indices, 6);
}
for (std::map<video::ITexture*, scene::SMeshBuffer*>::iterator map_itr = buffers.begin();
map_itr != buffers.end(); map_itr++)
{
((scene::SMesh*)Mesh)->addMeshBuffer(map_itr->second);
map_itr->second->recalculateBoundingBox();
Mesh->setBoundingBox(map_itr->second->getBoundingBox()); // TODO: wrong if several buffers
map_itr->second->drop();
}
getMaterial(0).MaterialType = Shaders::getShader(ES_OBJECT_UNLIT);
return Mesh;
}
void STKTextBillboard::collectChar(video::ITexture* texture,
const core::rect<float>& destRect,
const core::rect<s32>& sourceRect,
const video::SColor* const colors)
{
m_chars.push_back(STKTextBillboardChar(texture, destRect, sourceRect, colors));
}