stk-code_catmod/data/shaders/particle.vert
2014-08-13 21:04:03 +02:00

26 lines
608 B
GLSL

uniform vec3 color_from;
uniform vec3 color_to;
layout(location=0) in vec3 Position;
layout(location = 1) in float lifetime;
layout(location = 2) in float size;
layout(location=3) in vec2 Texcoord;
layout(location = 4) in vec2 quadcorner;
out float lf;
out vec2 tc;
out vec3 pc;
void main(void)
{
tc = Texcoord;
lf = lifetime;
pc = color_from + (color_to - color_from) * lifetime;
vec3 newposition = Position;
vec4 viewpos = ViewMatrix * vec4(newposition, 1.0);
viewpos += size * vec4(quadcorner, 0., 0.);
gl_Position = ProjectionMatrix * viewpos;
}