stk-code_catmod/lib/bullet/CMakeLists.txt
auria cab6469443 Complete Cmake OSX 10.7 support. Hopefully Cmake is now ready to take over the manually maintained Xcode project
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12553 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-03-14 23:10:20 +00:00

307 lines
17 KiB
CMake

# CMakeLists.txt for Bullet in STK
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/src/)
if(APPLE)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -arch i386")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -arch i386 -F/Library/Frameworks")
endif()
# libbulletmath
add_library(bulletmath
src/LinearMath/btAabbUtil2.h src/LinearMath/btMotionState.h
src/LinearMath/btAlignedAllocator.cpp src/LinearMath/btPoolAllocator.h
src/LinearMath/btAlignedAllocator.h src/LinearMath/btQuadWord.h
src/LinearMath/btAlignedObjectArray.h src/LinearMath/btQuaternion.h
src/LinearMath/btConvexHull.cpp src/LinearMath/btQuickprof.cpp
src/LinearMath/btConvexHull.h src/LinearMath/btQuickprof.h
src/LinearMath/btConvexHullComputer.h src/LinearMath/btConvexHullComputer.cpp
src/LinearMath/btDefaultMotionState.h src/LinearMath/btRandom.h
src/LinearMath/btGeometryUtil.cpp src/LinearMath/btScalar.h
src/LinearMath/btGeometryUtil.h src/LinearMath/btSerializer.cpp
src/LinearMath/btGrahamScan2dConvexHull.h
src/LinearMath/btHashMap.h src/LinearMath/btSerializer.h
src/LinearMath/btIDebugDraw.h src/LinearMath/btStackAlloc.h
src/LinearMath/btList.h src/LinearMath/btTransform.h
src/LinearMath/btMatrix3x3.h src/LinearMath/btTransformUtil.h
src/LinearMath/btMinMax.h src/LinearMath/btVector3.h
)
# TODO: original comment:
# Certain g++ versions causes stk to crash if btVoronoiSimplexSolver.cpp is
# compiled with optimisations. Since it's rather difficult to specify certain
# flags for one file only with auto-tools (you can only specify flags per
# library, so you have to put this one file into a separate library) we compile
# the whole libbulletcollision with the modified flags - i.e. by adding
# -fno-elide-constructors to the flags. The overall performance impact is
# quite low anyway.
# libbulletcollision
add_library(bulletcollision
src/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp
src/BulletCollision/BroadphaseCollision/btAxisSweep3.h
src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h
src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp
src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h
src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp
src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h
src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp
src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h
src/BulletCollision/BroadphaseCollision/btDbvt.cpp
src/BulletCollision/BroadphaseCollision/btDbvt.h
src/BulletCollision/BroadphaseCollision/btDispatcher.cpp
src/BulletCollision/BroadphaseCollision/btDispatcher.h
src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp
src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h
src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp
src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h
src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h
src/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp
src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h
src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp
src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h
src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp
src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h
src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp
src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h
src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp
src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h
src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp
src/BulletCollision/CollisionDispatch/btBoxBoxDetector.h
src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h
src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h
src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
src/BulletCollision/CollisionDispatch/btCollisionObject.cpp
src/BulletCollision/CollisionDispatch/btCollisionObject.h
src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
src/BulletCollision/CollisionDispatch/btCollisionWorld.h
src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h
src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp
src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h
src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp
src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h
src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp
src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp
src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h
src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp
src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h
src/BulletCollision/CollisionDispatch/btGhostObject.cpp
src/BulletCollision/CollisionDispatch/btGhostObject.h
src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp
src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h
src/BulletCollision/CollisionDispatch/btManifoldResult.cpp
src/BulletCollision/CollisionDispatch/btManifoldResult.h
src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h
src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h
src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h
src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
src/BulletCollision/CollisionDispatch/btUnionFind.cpp
src/BulletCollision/CollisionDispatch/btUnionFind.h
src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp
src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h
src/BulletCollision/CollisionShapes/btBox2dShape.cpp
src/BulletCollision/CollisionShapes/btBox2dShape.h
src/BulletCollision/CollisionShapes/btBoxShape.cpp
src/BulletCollision/CollisionShapes/btBoxShape.h
src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp
src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h
src/BulletCollision/CollisionShapes/btCapsuleShape.cpp
src/BulletCollision/CollisionShapes/btCapsuleShape.h
src/BulletCollision/CollisionShapes/btCollisionMargin.h
src/BulletCollision/CollisionShapes/btCollisionShape.cpp
src/BulletCollision/CollisionShapes/btCollisionShape.h
src/BulletCollision/CollisionShapes/btCompoundShape.cpp
src/BulletCollision/CollisionShapes/btCompoundShape.h
src/BulletCollision/CollisionShapes/btConcaveShape.cpp
src/BulletCollision/CollisionShapes/btConcaveShape.h
src/BulletCollision/CollisionShapes/btConeShape.cpp
src/BulletCollision/CollisionShapes/btConeShape.h
src/BulletCollision/CollisionShapes/btConvex2dShape.cpp
src/BulletCollision/CollisionShapes/btConvex2dShape.h
src/BulletCollision/CollisionShapes/btConvexHullShape.cpp
src/BulletCollision/CollisionShapes/btConvexHullShape.h
src/BulletCollision/CollisionShapes/btConvexInternalShape.cpp
src/BulletCollision/CollisionShapes/btConvexInternalShape.h
src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp
src/BulletCollision/CollisionShapes/btConvexPointCloudShape.h
src/BulletCollision/CollisionShapes/btConvexPolyhedron.cpp
src/BulletCollision/CollisionShapes/btConvexPolyhedron.h
src/BulletCollision/CollisionShapes/btConvexShape.cpp
src/BulletCollision/CollisionShapes/btConvexShape.h
src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp
src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h
src/BulletCollision/CollisionShapes/btCylinderShape.cpp
src/BulletCollision/CollisionShapes/btCylinderShape.h
src/BulletCollision/CollisionShapes/btEmptyShape.cpp
src/BulletCollision/CollisionShapes/btEmptyShape.h
src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp
src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h
src/BulletCollision/CollisionShapes/btMaterial.h
src/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp
src/BulletCollision/CollisionShapes/btMinkowskiSumShape.h
src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp
src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h
src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp
src/BulletCollision/CollisionShapes/btMultiSphereShape.h
src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp
src/BulletCollision/CollisionShapes/btOptimizedBvh.h
src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp
src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h
src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp
src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h
src/BulletCollision/CollisionShapes/btShapeHull.cpp
src/BulletCollision/CollisionShapes/btShapeHull.h
src/BulletCollision/CollisionShapes/btSphereShape.cpp
src/BulletCollision/CollisionShapes/btSphereShape.h
src/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp
src/BulletCollision/CollisionShapes/btStaticPlaneShape.h
src/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp
src/BulletCollision/CollisionShapes/btStridingMeshInterface.h
src/BulletCollision/CollisionShapes/btTetrahedronShape.cpp
src/BulletCollision/CollisionShapes/btTetrahedronShape.h
src/BulletCollision/CollisionShapes/btTriangleBuffer.cpp
src/BulletCollision/CollisionShapes/btTriangleBuffer.h
src/BulletCollision/CollisionShapes/btTriangleCallback.cpp
src/BulletCollision/CollisionShapes/btTriangleCallback.h
src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp
src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h
src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp
src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h
src/BulletCollision/CollisionShapes/btTriangleInfoMap.h
src/BulletCollision/CollisionShapes/btTriangleMesh.cpp
src/BulletCollision/CollisionShapes/btTriangleMesh.h
src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp
src/BulletCollision/CollisionShapes/btTriangleMeshShape.h
src/BulletCollision/CollisionShapes/btTriangleShape.h
src/BulletCollision/CollisionShapes/btUniformScalingShape.cpp
src/BulletCollision/CollisionShapes/btUniformScalingShape.h
src/BulletCollision/Gimpact/btBoxCollision.h
src/BulletCollision/Gimpact/btClipPolygon.h
src/BulletCollision/Gimpact/btContactProcessing.cpp
src/BulletCollision/Gimpact/btContactProcessing.h
src/BulletCollision/Gimpact/btGenericPoolAllocator.cpp
src/BulletCollision/Gimpact/btGenericPoolAllocator.h
src/BulletCollision/Gimpact/btGeometryOperations.h
src/BulletCollision/Gimpact/btGImpactBvh.cpp
src/BulletCollision/Gimpact/btGImpactBvh.h
src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp
src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h
src/BulletCollision/Gimpact/btGImpactMassUtil.h
src/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp
src/BulletCollision/Gimpact/btGImpactQuantizedBvh.h
src/BulletCollision/Gimpact/btGImpactShape.cpp
src/BulletCollision/Gimpact/btGImpactShape.h
src/BulletCollision/Gimpact/btQuantization.h
src/BulletCollision/Gimpact/btTriangleShapeEx.cpp
src/BulletCollision/Gimpact/btTriangleShapeEx.h
src/BulletCollision/Gimpact/gim_array.h
src/BulletCollision/Gimpact/gim_basic_geometry_operations.h
src/BulletCollision/Gimpact/gim_bitset.h
src/BulletCollision/Gimpact/gim_box_collision.h
src/BulletCollision/Gimpact/gim_box_set.cpp
src/BulletCollision/Gimpact/gim_box_set.h
src/BulletCollision/Gimpact/gim_clip_polygon.h
src/BulletCollision/Gimpact/gim_contact.cpp
src/BulletCollision/Gimpact/gim_contact.h
src/BulletCollision/Gimpact/gim_geometry.h
src/BulletCollision/Gimpact/gim_geom_types.h
src/BulletCollision/Gimpact/gim_hash_table.h
src/BulletCollision/Gimpact/gim_linear_math.h
src/BulletCollision/Gimpact/gim_math.h
src/BulletCollision/Gimpact/gim_memory.cpp
src/BulletCollision/Gimpact/gim_memory.h
src/BulletCollision/Gimpact/gim_radixsort.h
src/BulletCollision/Gimpact/gim_tri_collision.cpp
src/BulletCollision/Gimpact/gim_tri_collision.h
src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp
src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h
src/BulletCollision/NarrowPhaseCollision/btConvexCast.cpp
src/BulletCollision/NarrowPhaseCollision/btConvexCast.h
src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h
src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp
src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h
src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp
src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h
src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp
src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h
src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp
src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h
src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h
src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp
src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h
src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp
src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
src/BulletCollision/NarrowPhaseCollision/btPointCollector.h
src/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp
src/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h
src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp
src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
src/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h
src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp
src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h
src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp
src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h
)
# libbulletdynamics
add_library(bulletdynamics
src/BulletDynamics/Character/btCharacterControllerInterface.h
src/BulletDynamics/Character/btKinematicCharacterController.cpp
src/BulletDynamics/Character/btKinematicCharacterController.h
src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp
src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h
src/BulletDynamics/ConstraintSolver/btConstraintSolver.h
src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp
src/BulletDynamics/ConstraintSolver/btContactConstraint.h
src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h
src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp
src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h
src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp
src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h
src/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp
src/BulletDynamics/ConstraintSolver/btHinge2Constraint.h
src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp
src/BulletDynamics/ConstraintSolver/btHingeConstraint.h
src/BulletDynamics/ConstraintSolver/btJacobianEntry.h
src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp
src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h
src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h
src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp
src/BulletDynamics/ConstraintSolver/btSliderConstraint.h
src/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp
src/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h
src/BulletDynamics/ConstraintSolver/btSolverBody.h
src/BulletDynamics/ConstraintSolver/btSolverConstraint.h
src/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp
src/BulletDynamics/ConstraintSolver/btTypedConstraint.h
src/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp
src/BulletDynamics/ConstraintSolver/btUniversalConstraint.h
src/BulletDynamics/Dynamics/btActionInterface.h
src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.cpp
src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.h
src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h
src/BulletDynamics/Dynamics/btDynamicsWorld.h
src/BulletDynamics/Dynamics/btRigidBody.cpp
src/BulletDynamics/Dynamics/btRigidBody.h
src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp
src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h
src/BulletDynamics/Dynamics/Bullet-C-API.cpp
src/BulletDynamics/Vehicle/btRaycastVehicle.cpp
src/BulletDynamics/Vehicle/btRaycastVehicle.h
src/BulletDynamics/Vehicle/btVehicleRaycaster.h
src/BulletDynamics/Vehicle/btWheelInfo.cpp
src/BulletDynamics/Vehicle/btWheelInfo.h
)