62d8a17152
Share the restore code with android and iOS
211 lines
7.2 KiB
C++
211 lines
7.2 KiB
C++
// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2016-2017 SuperTuxKart-Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifdef MOBILE_STK
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#include "config/user_config.hpp"
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#include "graphics/irr_driver.hpp"
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#include "utils/log.hpp"
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#include "utils/string_utils.hpp"
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#ifdef ANDROID
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#include "../../../lib/irrlicht/source/Irrlicht/CIrrDeviceAndroid.h"
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#endif
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extern int main(int argc, char *argv[]);
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#ifdef ANDROID
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struct android_app* global_android_app = NULL;
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ANativeActivity* global_android_activity = NULL;
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extern "C"
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{
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void set_global_android_activity(ANativeActivity* activity)
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{
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global_android_activity = activity;
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}
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}
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#endif
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void override_default_params_for_mobile()
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{
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// It has an effect only on the first run, when config file is created.
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// So that we can still modify these params in STK options and user's
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// choice will be then remembered.
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// Set smaller texture size to avoid high RAM usage
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UserConfigParams::m_max_texture_size = 256;
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UserConfigParams::m_high_definition_textures = false;
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// Disable advanced lighting by default to make the game playable
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UserConfigParams::m_dynamic_lights = false;
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// Enable multitouch race GUI
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UserConfigParams::m_multitouch_draw_gui = true;
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#ifdef IOS_STK
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// Default 30 fps for battery saving
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UserConfigParams::m_swap_interval = 2;
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#endif
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#ifdef ANDROID
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// Set multitouch device scale depending on actual screen size
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int32_t screen_size = AConfiguration_getScreenSize(global_android_app->config);
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switch (screen_size)
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{
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case ACONFIGURATION_SCREENSIZE_SMALL:
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case ACONFIGURATION_SCREENSIZE_NORMAL:
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UserConfigParams::m_multitouch_scale.setDefaultValue(1.3f);
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UserConfigParams::m_multitouch_sensitivity_x.setDefaultValue(0.1f);
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UserConfigParams::m_font_size = 5.0f;
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break;
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case ACONFIGURATION_SCREENSIZE_LARGE:
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UserConfigParams::m_multitouch_scale.setDefaultValue(1.2f);
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UserConfigParams::m_multitouch_sensitivity_x.setDefaultValue(0.15f);
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UserConfigParams::m_font_size = 5.0f;
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break;
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case ACONFIGURATION_SCREENSIZE_XLARGE:
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UserConfigParams::m_multitouch_scale.setDefaultValue(1.1f);
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UserConfigParams::m_multitouch_sensitivity_x.setDefaultValue(0.2f);
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UserConfigParams::m_font_size = 4.0f;
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break;
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default:
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break;
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}
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#endif
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// Enable screen keyboard
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UserConfigParams::m_screen_keyboard = 1;
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// It shouldn't matter, but STK is always run in fullscreen on android
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UserConfigParams::m_fullscreen = true;
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// Make sure that user can play every track even if there are installed
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// only few tracks and it's impossible to finish overworld challenges
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UserConfigParams::m_unlock_everything = 1;
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// Create default user istead of showing login screen to make life easier
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UserConfigParams::m_enforce_current_player = true;
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}
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#ifdef IOS_STK
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void getConfigForDevice(const char* dev)
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{
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// Check browser.geekbench.com/ios-benchmarks metal benchmark
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// https://gist.github.com/adamawolf/3048717 for device name mapping
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std::string device = dev;
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if (device.find("iPhone") != std::string::npos)
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{
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// Normal configuration default
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UserConfigParams::m_multitouch_scale.setDefaultValue(1.3f);
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UserConfigParams::m_multitouch_sensitivity_x.setDefaultValue(0.1f);
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UserConfigParams::m_font_size = 5.0f;
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device.erase(0, 6);
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auto versions = StringUtils::splitToUInt(device, ',');
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if (versions.size() == 2)
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{
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// A9 GPU
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if (versions[0] >= 8)
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{
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UserConfigParams::m_dynamic_lights = true;
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UserConfigParams::m_high_definition_textures = 1;
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}
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if (versions[0] < 7 || // iPhone 5s
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(versions[0] == 7 && versions[1] == 2) || // iPhone 6
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(versions[0] == 8 && versions[1] == 1) || // iPhone 6S
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(versions[0] == 8 && versions[1] == 4) || // iPhone SE
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(versions[0] == 9 && versions[1] == 1) || // iPhone 7
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(versions[0] == 9 && versions[1] == 3) || // iPhone 7
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(versions[0] == 10 && versions[1] == 1) || // iPhone 8
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(versions[0] == 10 && versions[1] == 4) // iPhone 8
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)
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{
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// Those phones have small screen
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UserConfigParams::m_multitouch_scale.setDefaultValue(1.45f);
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}
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}
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}
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else if (device.find("iPad") != std::string::npos)
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{
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// Normal configuration default
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UserConfigParams::m_multitouch_scale.setDefaultValue(1.1f);
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UserConfigParams::m_multitouch_sensitivity_x.setDefaultValue(0.2f);
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UserConfigParams::m_font_size = 3.0f;
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device.erase(0, 4);
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auto versions = StringUtils::splitToUInt(device, ',');
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if (versions.size() == 2)
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{
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if (versions[0] >= 7)
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{
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UserConfigParams::m_dynamic_lights = true;
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UserConfigParams::m_high_definition_textures = 1;
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}
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}
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}
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else if (device.find("iPod") != std::string::npos)
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{
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// All iPod touch has small screen
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UserConfigParams::m_font_size = 5.0f;
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UserConfigParams::m_multitouch_scale.setDefaultValue(1.45f);
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UserConfigParams::m_multitouch_sensitivity_x.setDefaultValue(0.1f);
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device.erase(0, 4);
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auto versions = StringUtils::splitToUInt(device, ',');
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if (versions.size() == 2)
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{
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// iPod Touch 7th Generation (A10)
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if (versions[0] >= 9)
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{
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UserConfigParams::m_dynamic_lights = true;
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UserConfigParams::m_high_definition_textures = 1;
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}
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}
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}
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}
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#endif
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#ifdef ANDROID
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void android_main(struct android_app* app)
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{
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Log::info("AndroidMain", "Loading application...");
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global_android_app = app;
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global_android_activity = app->activity;
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// Initialize global Android window state variables
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CIrrDeviceAndroid::onCreate();
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app_dummy();
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override_default_params_for_mobile();
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main(0, {});
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Log::info("AndroidMain", "Closing STK...");
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// TODO: Irrlicht device is properly waiting for destroy event, but
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// some global variables are not initialized/cleared in functions and thus
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// its state is remembered when the window is restored. We will use exit
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// call to make sure that all variables are cleared until a proper fix will
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// be done.
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fflush(NULL);
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_exit(0);
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}
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#endif
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#endif
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