stk-code_catmod/src/main_android.cpp
Benau 62d8a17152 Allow setting default config value inside stk-code
Share the restore code with android and iOS
2019-10-22 01:43:09 +08:00

211 lines
7.2 KiB
C++

// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2016-2017 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifdef MOBILE_STK
#include "config/user_config.hpp"
#include "graphics/irr_driver.hpp"
#include "utils/log.hpp"
#include "utils/string_utils.hpp"
#ifdef ANDROID
#include "../../../lib/irrlicht/source/Irrlicht/CIrrDeviceAndroid.h"
#endif
extern int main(int argc, char *argv[]);
#ifdef ANDROID
struct android_app* global_android_app = NULL;
ANativeActivity* global_android_activity = NULL;
extern "C"
{
void set_global_android_activity(ANativeActivity* activity)
{
global_android_activity = activity;
}
}
#endif
void override_default_params_for_mobile()
{
// It has an effect only on the first run, when config file is created.
// So that we can still modify these params in STK options and user's
// choice will be then remembered.
// Set smaller texture size to avoid high RAM usage
UserConfigParams::m_max_texture_size = 256;
UserConfigParams::m_high_definition_textures = false;
// Disable advanced lighting by default to make the game playable
UserConfigParams::m_dynamic_lights = false;
// Enable multitouch race GUI
UserConfigParams::m_multitouch_draw_gui = true;
#ifdef IOS_STK
// Default 30 fps for battery saving
UserConfigParams::m_swap_interval = 2;
#endif
#ifdef ANDROID
// Set multitouch device scale depending on actual screen size
int32_t screen_size = AConfiguration_getScreenSize(global_android_app->config);
switch (screen_size)
{
case ACONFIGURATION_SCREENSIZE_SMALL:
case ACONFIGURATION_SCREENSIZE_NORMAL:
UserConfigParams::m_multitouch_scale.setDefaultValue(1.3f);
UserConfigParams::m_multitouch_sensitivity_x.setDefaultValue(0.1f);
UserConfigParams::m_font_size = 5.0f;
break;
case ACONFIGURATION_SCREENSIZE_LARGE:
UserConfigParams::m_multitouch_scale.setDefaultValue(1.2f);
UserConfigParams::m_multitouch_sensitivity_x.setDefaultValue(0.15f);
UserConfigParams::m_font_size = 5.0f;
break;
case ACONFIGURATION_SCREENSIZE_XLARGE:
UserConfigParams::m_multitouch_scale.setDefaultValue(1.1f);
UserConfigParams::m_multitouch_sensitivity_x.setDefaultValue(0.2f);
UserConfigParams::m_font_size = 4.0f;
break;
default:
break;
}
#endif
// Enable screen keyboard
UserConfigParams::m_screen_keyboard = 1;
// It shouldn't matter, but STK is always run in fullscreen on android
UserConfigParams::m_fullscreen = true;
// Make sure that user can play every track even if there are installed
// only few tracks and it's impossible to finish overworld challenges
UserConfigParams::m_unlock_everything = 1;
// Create default user istead of showing login screen to make life easier
UserConfigParams::m_enforce_current_player = true;
}
#ifdef IOS_STK
void getConfigForDevice(const char* dev)
{
// Check browser.geekbench.com/ios-benchmarks metal benchmark
// https://gist.github.com/adamawolf/3048717 for device name mapping
std::string device = dev;
if (device.find("iPhone") != std::string::npos)
{
// Normal configuration default
UserConfigParams::m_multitouch_scale.setDefaultValue(1.3f);
UserConfigParams::m_multitouch_sensitivity_x.setDefaultValue(0.1f);
UserConfigParams::m_font_size = 5.0f;
device.erase(0, 6);
auto versions = StringUtils::splitToUInt(device, ',');
if (versions.size() == 2)
{
// A9 GPU
if (versions[0] >= 8)
{
UserConfigParams::m_dynamic_lights = true;
UserConfigParams::m_high_definition_textures = 1;
}
if (versions[0] < 7 || // iPhone 5s
(versions[0] == 7 && versions[1] == 2) || // iPhone 6
(versions[0] == 8 && versions[1] == 1) || // iPhone 6S
(versions[0] == 8 && versions[1] == 4) || // iPhone SE
(versions[0] == 9 && versions[1] == 1) || // iPhone 7
(versions[0] == 9 && versions[1] == 3) || // iPhone 7
(versions[0] == 10 && versions[1] == 1) || // iPhone 8
(versions[0] == 10 && versions[1] == 4) // iPhone 8
)
{
// Those phones have small screen
UserConfigParams::m_multitouch_scale.setDefaultValue(1.45f);
}
}
}
else if (device.find("iPad") != std::string::npos)
{
// Normal configuration default
UserConfigParams::m_multitouch_scale.setDefaultValue(1.1f);
UserConfigParams::m_multitouch_sensitivity_x.setDefaultValue(0.2f);
UserConfigParams::m_font_size = 3.0f;
device.erase(0, 4);
auto versions = StringUtils::splitToUInt(device, ',');
if (versions.size() == 2)
{
if (versions[0] >= 7)
{
UserConfigParams::m_dynamic_lights = true;
UserConfigParams::m_high_definition_textures = 1;
}
}
}
else if (device.find("iPod") != std::string::npos)
{
// All iPod touch has small screen
UserConfigParams::m_font_size = 5.0f;
UserConfigParams::m_multitouch_scale.setDefaultValue(1.45f);
UserConfigParams::m_multitouch_sensitivity_x.setDefaultValue(0.1f);
device.erase(0, 4);
auto versions = StringUtils::splitToUInt(device, ',');
if (versions.size() == 2)
{
// iPod Touch 7th Generation (A10)
if (versions[0] >= 9)
{
UserConfigParams::m_dynamic_lights = true;
UserConfigParams::m_high_definition_textures = 1;
}
}
}
}
#endif
#ifdef ANDROID
void android_main(struct android_app* app)
{
Log::info("AndroidMain", "Loading application...");
global_android_app = app;
global_android_activity = app->activity;
// Initialize global Android window state variables
CIrrDeviceAndroid::onCreate();
app_dummy();
override_default_params_for_mobile();
main(0, {});
Log::info("AndroidMain", "Closing STK...");
// TODO: Irrlicht device is properly waiting for destroy event, but
// some global variables are not initialized/cleared in functions and thus
// its state is remembered when the window is restored. We will use exit
// call to make sure that all variables are cleared until a proper fix will
// be done.
fflush(NULL);
_exit(0);
}
#endif
#endif