* moved soccer race options to track info screen * using one spinner for both target mode values * merged pointamount-spinner with lap-spinner and renamed it to target-value-spinner * fixed identation * small fix in track_info screen * storing target value when value was changed * making sure tartet spinners are invisible when not needed; small adjustments * some test with solving space issues on small resolutions * Revert "some test with solving space issues on small resolutions" This reverts commit f6b6526681d22d2d2767f1448838179268f7bac4. * test with collapsing widgets * removed deleting childs of widgets in track_info_screen * readded deleted spacer * collapsing target type widgets is now working * made target type spinner wider to have enough space for text in it on small resolutions * re-added setting target value to invisible/visible * using new collapsing widget function in track info screen for target type widgets
SuperTuxKart
SuperTuxKart is a free kart racing game. It focuses on fun and not on realistic kart physics. Instructions can be found on the in-game help page.
The SuperTuxKart homepage can be found at https://supertuxkart.net/. There is also our FAQ and information on how get in touch with the community
Hardware Requirements
To run SuperTuxKart, make sure that your computer's specifications are equal or higher than the following specifications:
- A graphics card capable of 3D rendering - NVIDIA GeForce 8 series and newer (GeForce 8100 or newer), AMD/ATI Radeon HD 4000 series and newer, Intel HD Graphics 3000 and newer. OpenGL >= 3.3
- You should have a CPU that's running at 1 GHz or faster.
- You'll need at least 512 MB of free VRAM (video memory).
- Minimum disk space: 800 MB
- Ideally, you'll want a joystick with at least 6 buttons.
License
The software is released under the GNU General Public License (GPL) which can be found in the file COPYING
in the same directory as this file. Information about the licenses for the artwork is contained in data/licenses
.
3D coordinates
A reminder for those who are looking at the code and 3D models:
SuperTuxKart: X right, Y up, Z forwards
Blender: X right, Y forwards, Z up
The export utilities perform the needed transformation, so in Blender you just work with the XY plane as ground, and things will appear fine in STK (using XZ as ground in the code, obviously).
Building from source
Building instructions can be found in INSTALL.md