stk-code_catmod/data/shaders/skybox.vert
vincentlj 857f675f35 OGL32CTX: Replace another series of implicit declared uniforms
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14989 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-10 00:30:56 +00:00

49 lines
1.5 KiB
GLSL

// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 the SuperTuxKart team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
// Creates a bubble (wave) effect by distorting the texture depending on time
#version 130
uniform mat4 ModelViewProjectionMatrix;
uniform float time;
out vec2 uv;
out vec2 uv_anim;
out vec2 uv_cl;
out vec2 uv_fast;
out vec3 vertex;
void main()
{
uv = gl_MultiTexCoord0.st;
gl_Position = ModelViewProjectionMatrix * gl_Vertex;
float delta_x = cos(time*3.0) * sin( 4.0 * gl_TexCoord[0].st.s * 6.28318531 );
float delta_y = cos(time*2.0) * sin( 3.0 * gl_TexCoord[0].st.t * 6.28318531 );
vertex = gl_Vertex.xyz;
uv_anim = uv + vec2(0.002*time, 0);
uv_cl = uv + vec2(-0.001*time, 0);
uv_fast = uv + vec2(0.005*time, 0);
}