stk-code_catmod/src/animations/animation_base.cpp
hikerstk 637aab7cf7 First version of improved track object support - not fully functional yet, but
should allow for movable and static track objects. Also fixes problems with
incorrect radius for spheres.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4362 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-12-30 00:08:20 +00:00

95 lines
3.1 KiB
C++

// $Id: animation_base.cpp 1681 2008-04-09 13:52:48Z hikerstk $
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2009 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "animations/animation_base.hpp"
#include "animations/ipo.hpp"
#include "graphics/irr_driver.hpp"
#include "io/file_manager.hpp"
#include "io/xml_node.hpp"
AnimationBase::AnimationBase(const XMLNode &node)
: TrackObject(node)
{
float fps=25;
node.get("fps", &fps);
for(unsigned int i=0; i<node.getNumNodes(); i++)
{
Ipo *ipo = new Ipo(*node.getNode(i), fps);
m_all_ipos.push_back(ipo);
} // for i<getNumNodes()
m_playing = true;
} // AnimationBase
// ----------------------------------------------------------------------------
/** Removes all IPOs.
*/
AnimationBase::~AnimationBase()
{
std::vector<Ipo*>::iterator i;
for(i=m_all_ipos.begin(); i<m_all_ipos.end(); i++)
delete *i;
m_all_ipos.clear();
} // ~AnimationBase
// ----------------------------------------------------------------------------
/** Stores the initial transform (in the IPOs actually). This is necessary
* for relative IPOs.
* \param xyz Position of the object.
* \param hpr Rotation of the object.
*/
void AnimationBase::setInitialTransform(const core::vector3df &xyz,
const core::vector3df &hpr)
{
std::vector<Ipo*>::iterator i;
for(i=m_all_ipos.begin(); i<m_all_ipos.end(); i++)
{
(*i)->setInitialTransform(xyz, hpr);
} // for i in m_all_ipos
} // setTransform
// ----------------------------------------------------------------------------
/** Resets all IPOs for this animation.
*/
void AnimationBase::reset()
{
std::vector<Ipo*>::iterator i;
for(i=m_all_ipos.begin(); i<m_all_ipos.end(); i++)
{
(*i)->reset();
} // for i in m_all_ipos
} // reset
// ----------------------------------------------------------------------------
/** Updates the time, position and rotation. Called once per framce.
* \param dt Time since last call.
* \param xyz Position to be updated.
* \param hpr Rotation to be updated.
*/
void AnimationBase::update(float dt, core::vector3df *xyz,
core::vector3df *hpr)
{
std::vector<Ipo*>::iterator i;
for(i=m_all_ipos.begin(); i<m_all_ipos.end(); i++)
{
(*i)->update(dt, xyz, hpr);
} // for i in m_all_ipos
} // float dt