git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2128 178a84e3-b1eb-0310-8ba1-8eac791a3b58
74 lines
3.0 KiB
C++
74 lines
3.0 KiB
C++
// $Id: attachment_manager.cpp 808 2006-10-03 20:17:37Z coz $
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2006 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "attachment_manager.hpp"
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#include "file_manager.hpp"
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#include "loader.hpp"
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AttachmentManager *attachment_manager = 0;
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struct initAttachmentType {attachmentType attachment; const char *file;};
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/* Some explanations to the attachments:
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Parachute: This will increase the air friction, reducing the maximum speed.
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It will not have too much of an effect on slow speeds, since air
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friction only becomes important at higher speeds.
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Anvil: It increases the weight of the kart.But this will NOT have any
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effect on karts already driving at highest speed: the accelerating
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force is independent of the mass, so it is 0 at highest speed
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(engine force = air- plus system-force) and only this value gets
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divided by the mass later --> at highest speed there would be no
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effect when the mass is changed, only at lower speeds the acting
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acceleration will be lower.Reducing the power slows the kart down,
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but doesn't give the feeling of a sudden weight increase.
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Therefore the anvil will reduce by a certain factor (see physics
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parameters) once when it is attached. Together with the mass
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increase (lower acceleration) it's sufficient negative.
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*/
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initAttachmentType iat[]=
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{
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{ATTACH_PARACHUTE, "parachute.ac"},
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{ATTACH_BOMB, "bomb.ac"},
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{ATTACH_ANVIL, "anvil.ac"},
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{ATTACH_TINYTUX, "tinytux_magnet.ac"},
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{ATTACH_MAX, ""},
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};
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//-----------------------------------------------------------------------------
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void AttachmentManager::removeTextures()
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{
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for(int i=0; iat[i].attachment!=ATTACH_MAX; i++)
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{
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ssgDeRefDelete(m_attachments[iat[i].attachment]);
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} // for
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callback_manager->clear(CB_ATTACHMENT);
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} // removeTextures
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//-----------------------------------------------------------------------------
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void AttachmentManager::loadModels()
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{
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for(int i=0; iat[i].attachment!=ATTACH_MAX; i++)
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{
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m_attachments[iat[i].attachment]=loader->load(iat[i].file, CB_ATTACHMENT);
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m_attachments[iat[i].attachment]->ref();
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} // for
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} // reInit
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