Files
stk-code_catmod/data/shaders/grass.frag
2014-01-19 19:31:00 +01:00

18 lines
309 B
GLSL

#version 130
uniform float far;
uniform float objectid;
uniform sampler2D tex;
noperspective in vec3 nor;
in vec2 uv;
out vec4 Albedo;
out vec4 NormalDepth;
out vec4 Specular;
void main()
{
Albedo = texture(tex, uv);
NormalDepth = vec4(0.5 * normalize(nor) + 0.5, gl_FragCoord.z);
Specular = vec4(0.);
}