stk-code_catmod/lib/graphics_engine/src
2022-07-28 15:48:06 +08:00
..
ge_culling_tool.cpp Add GEVulkanDrawCall 2022-07-18 13:28:07 +08:00
ge_culling_tool.hpp Add GEVulkanDrawCall 2022-07-18 13:28:07 +08:00
ge_dx9_texture.cpp Add loadingFailed function for ITexture 2022-04-08 14:56:24 +08:00
ge_dx9_texture.hpp Fix mismatched max size for background.jpg when reloading 2022-04-03 10:54:27 +08:00
ge_gl_texture.cpp Add loadingFailed function for ITexture 2022-04-08 14:56:24 +08:00
ge_gl_texture.hpp Fix mismatched max size for background.jpg when reloading 2022-04-03 10:54:27 +08:00
ge_main.cpp Add GEVulkanDrawCall 2022-07-18 13:28:07 +08:00
ge_spm.cpp Add animation support in GEVulkanAnimatedMeshSceneNode 2022-07-26 00:12:35 +08:00
ge_texture.cpp Add GE::getResizedImage using IReadFile 2022-04-18 10:46:23 +08:00
ge_vma.cpp Add Vulkan Memory Allocator 2022-07-11 12:58:03 +08:00
ge_vulkan_2d_renderer.cpp Use GEVulkanTextureDescriptor on GEVulkan2dRenderer 2022-07-16 09:54:40 +08:00
ge_vulkan_2d_renderer.hpp Use GEVulkanTextureDescriptor on GEVulkan2dRenderer 2022-07-16 09:54:40 +08:00
ge_vulkan_animated_mesh_scene_node.cpp Add animation support in GEVulkanAnimatedMeshSceneNode 2022-07-26 00:12:35 +08:00
ge_vulkan_animated_mesh_scene_node.hpp Add animated mesh rendering 2022-07-26 12:47:31 +08:00
ge_vulkan_camera_scene_node.cpp Add render to texture support in GEVulkanDriver 2022-07-24 11:38:02 +08:00
ge_vulkan_camera_scene_node.hpp Add initial 3d rendering 2022-07-19 15:56:08 +08:00
ge_vulkan_command_loader.cpp Add GEVulkanCommandLoader with multithreading support 2022-04-17 14:08:29 +08:00
ge_vulkan_command_loader.hpp Add GEVulkanCommandLoader with multithreading support 2022-04-17 14:08:29 +08:00
ge_vulkan_depth_texture.cpp Add GEVulkanTextureDescriptor to avoid refilling every frame 2022-07-15 14:09:57 +08:00
ge_vulkan_depth_texture.hpp Add GEVulkanTextureDescriptor to avoid refilling every frame 2022-07-15 14:09:57 +08:00
ge_vulkan_draw_call.cpp Sort drawing based on nodes surface area 2022-07-28 15:48:06 +08:00
ge_vulkan_draw_call.hpp Add more shaders 2022-07-28 13:37:09 +08:00
ge_vulkan_driver.cpp Add more shaders 2022-07-28 13:37:09 +08:00
ge_vulkan_dynamic_buffer.cpp Allow using custom command buffer for draw call 2022-07-24 08:54:47 +08:00
ge_vulkan_dynamic_buffer.hpp Allow using custom command buffer for draw call 2022-07-24 08:54:47 +08:00
ge_vulkan_fbo_texture.cpp Add render to texture support in GEVulkanDriver 2022-07-24 11:38:02 +08:00
ge_vulkan_fbo_texture.hpp Add render to texture support in GEVulkanDriver 2022-07-24 11:38:02 +08:00
ge_vulkan_features.cpp Use multi-draw indirect if supported 2022-07-23 14:02:37 +08:00
ge_vulkan_features.hpp Use multi-draw indirect if supported 2022-07-23 14:02:37 +08:00
ge_vulkan_mesh_cache.cpp Reduce vram usage by removing bones data in static spm 2022-07-27 11:45:09 +08:00
ge_vulkan_mesh_cache.hpp Reduce vram usage by removing bones data in static spm 2022-07-27 11:45:09 +08:00
ge_vulkan_mesh_scene_node.cpp Add minimap rendering 2022-07-25 09:41:35 +08:00
ge_vulkan_mesh_scene_node.hpp Add minimap rendering 2022-07-25 09:41:35 +08:00
ge_vulkan_scene_manager.cpp Convert irrlicht mesh for addSphere 2022-07-25 10:05:46 +08:00
ge_vulkan_shader_manager.cpp Add texture mapping 2022-07-21 12:26:06 +08:00
ge_vulkan_shader_manager.hpp Add texture mapping 2022-07-21 12:26:06 +08:00
ge_vulkan_texture_descriptor.cpp Don't use sampler array for non-single texture descriptor 2022-07-27 13:54:22 +08:00
ge_vulkan_texture.cpp Add GEVulkanTextureDescriptor to avoid refilling every frame 2022-07-15 14:09:57 +08:00
ge_vulkan_texture.hpp Add GEVulkanTextureDescriptor to avoid refilling every frame 2022-07-15 14:09:57 +08:00
gl.c Replace glew with glad with vulkan support 2020-12-04 09:39:06 +08:00
vulkan.c Replace glew with glad with vulkan support 2020-12-04 09:39:06 +08:00