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ge_culling_tool.cpp
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Add GEVulkanDrawCall
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2022-07-18 13:28:07 +08:00 |
ge_culling_tool.hpp
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Add GEVulkanDrawCall
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2022-07-18 13:28:07 +08:00 |
ge_dx9_texture.cpp
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Add loadingFailed function for ITexture
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2022-04-08 14:56:24 +08:00 |
ge_dx9_texture.hpp
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Fix mismatched max size for background.jpg when reloading
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2022-04-03 10:54:27 +08:00 |
ge_gl_texture.cpp
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Add loadingFailed function for ITexture
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2022-04-08 14:56:24 +08:00 |
ge_gl_texture.hpp
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Fix mismatched max size for background.jpg when reloading
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2022-04-03 10:54:27 +08:00 |
ge_main.cpp
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Add GEVulkanDrawCall
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2022-07-18 13:28:07 +08:00 |
ge_spm.cpp
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Add animation support in GEVulkanAnimatedMeshSceneNode
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2022-07-26 00:12:35 +08:00 |
ge_texture.cpp
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Add GE::getResizedImage using IReadFile
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2022-04-18 10:46:23 +08:00 |
ge_vma.cpp
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Add Vulkan Memory Allocator
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2022-07-11 12:58:03 +08:00 |
ge_vulkan_2d_renderer.cpp
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Use GEVulkanTextureDescriptor on GEVulkan2dRenderer
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2022-07-16 09:54:40 +08:00 |
ge_vulkan_2d_renderer.hpp
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Use GEVulkanTextureDescriptor on GEVulkan2dRenderer
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2022-07-16 09:54:40 +08:00 |
ge_vulkan_animated_mesh_scene_node.cpp
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Add animation support in GEVulkanAnimatedMeshSceneNode
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2022-07-26 00:12:35 +08:00 |
ge_vulkan_animated_mesh_scene_node.hpp
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Add animated mesh rendering
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2022-07-26 12:47:31 +08:00 |
ge_vulkan_camera_scene_node.cpp
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Add render to texture support in GEVulkanDriver
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2022-07-24 11:38:02 +08:00 |
ge_vulkan_camera_scene_node.hpp
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Add initial 3d rendering
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2022-07-19 15:56:08 +08:00 |
ge_vulkan_command_loader.cpp
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Add GEVulkanCommandLoader with multithreading support
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2022-04-17 14:08:29 +08:00 |
ge_vulkan_command_loader.hpp
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Add GEVulkanCommandLoader with multithreading support
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2022-04-17 14:08:29 +08:00 |
ge_vulkan_depth_texture.cpp
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Add GEVulkanTextureDescriptor to avoid refilling every frame
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2022-07-15 14:09:57 +08:00 |
ge_vulkan_depth_texture.hpp
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Add GEVulkanTextureDescriptor to avoid refilling every frame
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2022-07-15 14:09:57 +08:00 |
ge_vulkan_draw_call.cpp
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Sort drawing based on nodes surface area
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2022-07-28 15:48:06 +08:00 |
ge_vulkan_draw_call.hpp
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Add more shaders
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2022-07-28 13:37:09 +08:00 |
ge_vulkan_driver.cpp
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Add more shaders
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2022-07-28 13:37:09 +08:00 |
ge_vulkan_dynamic_buffer.cpp
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Allow using custom command buffer for draw call
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2022-07-24 08:54:47 +08:00 |
ge_vulkan_dynamic_buffer.hpp
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Allow using custom command buffer for draw call
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2022-07-24 08:54:47 +08:00 |
ge_vulkan_fbo_texture.cpp
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Add render to texture support in GEVulkanDriver
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2022-07-24 11:38:02 +08:00 |
ge_vulkan_fbo_texture.hpp
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Add render to texture support in GEVulkanDriver
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2022-07-24 11:38:02 +08:00 |
ge_vulkan_features.cpp
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Use multi-draw indirect if supported
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2022-07-23 14:02:37 +08:00 |
ge_vulkan_features.hpp
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Use multi-draw indirect if supported
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2022-07-23 14:02:37 +08:00 |
ge_vulkan_mesh_cache.cpp
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Reduce vram usage by removing bones data in static spm
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2022-07-27 11:45:09 +08:00 |
ge_vulkan_mesh_cache.hpp
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Reduce vram usage by removing bones data in static spm
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2022-07-27 11:45:09 +08:00 |
ge_vulkan_mesh_scene_node.cpp
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Add minimap rendering
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2022-07-25 09:41:35 +08:00 |
ge_vulkan_mesh_scene_node.hpp
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Add minimap rendering
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2022-07-25 09:41:35 +08:00 |
ge_vulkan_scene_manager.cpp
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Convert irrlicht mesh for addSphere
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2022-07-25 10:05:46 +08:00 |
ge_vulkan_shader_manager.cpp
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Add texture mapping
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2022-07-21 12:26:06 +08:00 |
ge_vulkan_shader_manager.hpp
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Add texture mapping
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2022-07-21 12:26:06 +08:00 |
ge_vulkan_texture_descriptor.cpp
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Don't use sampler array for non-single texture descriptor
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2022-07-27 13:54:22 +08:00 |
ge_vulkan_texture.cpp
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Add GEVulkanTextureDescriptor to avoid refilling every frame
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2022-07-15 14:09:57 +08:00 |
ge_vulkan_texture.hpp
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Add GEVulkanTextureDescriptor to avoid refilling every frame
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2022-07-15 14:09:57 +08:00 |
gl.c
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Replace glew with glad with vulkan support
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2020-12-04 09:39:06 +08:00 |
vulkan.c
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Replace glew with glad with vulkan support
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2020-12-04 09:39:06 +08:00 |