stk-code_catmod/src/replay_base.hpp
ikework 0a44bf57d5 replay ghost works very basic.
* no interpolation of ghosts position between sampled frames
* no transparency or something else to distinguish

to see it:
* run a game, rename file replay/test.rph to replay/test1.rph - this file is shown in replay

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1253 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2007-09-21 18:02:53 +00:00

78 lines
1.9 KiB
C++

// $Id$
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2007 Damien Morel <divdams@free.fr>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_REPLAYBASE_H
#define HEADER_REPLAYBASE_H
#ifdef HAVE_GHOST_REPLAY
#include <string>
#include <plib/sg.h>
#include "replay_buffers.hpp"
// the data stored for each kart in each frame
struct ReplayKartState
{
sgCoord position;
};
// the data stored for each frame
struct ReplayFrame
{
// absolute time of frame
float time;
// for each kart in frame, points to continious block
// in Buffers::m_pp_blocks_kart_states with m_number_cars items
ReplayKartState *p_kart_states;
};
class ReplayBase
{
public:
static const std::string REPLAY_FOLDER;
static const std::string REPLAY_FILE_EXTENSION_HUMAN_READABLE;
static const std::string REPLAY_FILE_EXTENSION_BINARY;
public:
ReplayBase();
virtual ~ReplayBase();
virtual void destroy();
bool saveReplayHumanReadable( FILE *fd ) const { return m_ReplayBuffers.saveReplayHumanReadable( fd ); }
private:
protected:
ReplayBuffers m_ReplayBuffers;
};
#endif // HAVE_GHOST_REPLAY
#endif // HEADER_REPLAYBASE_H