stk-code_catmod/src/ide/vc8
hikerstk c05b0d4b0d Updated the Visual C++ project files to support
compilation of the inluded bullet library, and 
to include the new widget_manager.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1298 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2007-11-21 12:56:44 +00:00
..
bullet_lib.vcproj Updated the Visual C++ project files to support 2007-11-21 12:56:44 +00:00
README Updated the Visual C++ project files to support 2007-11-21 12:56:44 +00:00
supertuxkart.sln Updated the Visual C++ project files to support 2007-11-21 12:56:44 +00:00
supertuxkart.vcproj Updated the Visual C++ project files to support 2007-11-21 12:56:44 +00:00
supertuxkart.vcproj.user added a vc8-project with a README. 2007-09-28 12:27:52 +00:00

basically 4 setups are included in the vc8-project:
---------------------------------------------------

Debug/Release: 
  main setup with openAL & vorbis: HAVE_OPENAL + HAVE_OGGVORBIS

PlibSoundDebug/PlibSoundRelease:
  no ogg-sound, no openAL, no vorbis, it is gonna be obsolete, when we move to OpenAL/ogg-vorbis completely
  
BulletDebug/BulletRelease:
  main setup (Debug/Relase) + BULLET
  The debug version links in the optimised bullet (and sdl and plib) versions, since i is assumed that
  mostly STK is being debugged, not everything. Using debug for everything creates a really slow executable.
  
ReplayDebug/ReplayRelease:
  main setup (Debug/Relase) + HAVE_GHOST_REPLAY
  
  

create these environment-vars pointing to the folders of your installations:
----------------------------------------------------------------------------

@set PLIB_PATH=C:\libs
@set SDL_PATH=C:\libs\SDL-1.2.12
@set ALUT_PATH=C:\libs\freealut-1.1.0-bin
@set OGG_PATH=C:\libs\libogg-1.1.3
@set VORBIS_PATH=C:\libs\libvorbis-1.2.0
@set OPENAL_PATH=C:\libs\OpenAL_1_1_SDK
@set GLUT_PATH=C:\libs\glut

PLIB_PATH must be set to the parent-folder, i.e. my folder is "C:\libs\plib", but in the sources it is included
as <plib/...h>, so we can use "$(PLIB_PATH)" for includes and "$(PLIB_PATH)/plib" for addiational-lib-directory


add the folders of the runtime-dlls to the PATH-variable, this is what i had to put:

C:\libs\SDL-1.2.12\lib;C:\libs\freealut-1.1.0-bin\lib;C:\libs\libogg-1.1.3\win32\VS2003\libogg\Release;C:\libs\libvorbis-1.2.0\win32\VS2005\libvorbis\Release;C:\libs\libvorbis-1.2.0\win32\VS2005\libvorbisfile\Release;C:\libs\plib;



remarks for OpenAL-installation:
--------------------------------

my version of OpenAL 1.1-SDK didn't put its includes in OpenAL/include/AL but in OpenAL/include. 
if yours did the same, create the folder OpenAL/include/AL and copy all the includes there.