7a6d165641
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1118 178a84e3-b1eb-0310-8ba1-8eac791a3b58
379 lines
28 KiB
HTML
Executable File
379 lines
28 KiB
HTML
Executable File
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html>
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<head>
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<meta content="text/html; charset=ISO-8859-1" http-equiv="content-type">
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<title>Super Tux Kart player's manual</title>
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</head>
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<body>
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<big><big style="font-weight: bold;"><big><span style="color: rgb(0, 0, 153);">S<span style="color: rgb(51, 51, 255);">u<span style="color: rgb(51, 102, 255);">p<span style="color: rgb(51, 204, 255);">e<span style="color: rgb(102, 255, 255);">r</span></span></span></span></span> <span style="color: rgb(0, 153, 0);">T</span><span style="color: rgb(51, 204, 0);">u</span><span style="color: rgb(153, 153, 0);">x</span> <span style="color: rgb(204, 153, 51);">K</span><span style="color: rgb(204, 102, 0);">a</span><span style="color: rgb(153, 0, 0);">r</span><span style="color: rgb(204, 0, 0);">t</span> player's manual</big></big></big><br>
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<br>
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<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
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<br>
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<big><span style="font-weight: bold;">Introduction</span></big><br>
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<br>
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SuperTuxKart (abbreviated STK) is a kart racing game, based on<br>
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Steve Baker's TuxKart (<a href="http://tuxkart.sourceforge.net">http://tuxkart.sourceforge.net</a>). It was<br>
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picked up by the Linux Game Tome (<a href="http://www.happypenguin.org">http://www.happypenguin.org</a>)<br>
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Game of the Month project and got a big overhaul during this time,<br>
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but was left in an unfinished state.<br>
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<br>
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A new set of maintainers, namely hiker & coz, took over in 2006.<br>
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You can find more details on <a href="http://supertuxkart.berlios.de">http://supertuxkart.berlios.de</a><br>
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<br>
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<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
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<br>
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<big><span style="font-weight: bold;">Requirements</span></big><br>
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<br>
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<span style="font-weight: bold;">Hardware</span><br>
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* You need a 3D graphics card that can support OpenGL or Mesa.<br>
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* You should have a CPU that's running at 450MHz or better.<br>
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* You'll need at least 32Mb RAM.<br>
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* A sound card would be nice - but it's not essential.<br>
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* Ideally, you want a joystick - preferably one with at least 6<br>
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buttons - you can also drive from the keyboard or the mouse,<br>
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thought currently it is hard to drive with the mouse.<br>
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<br>
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<span style="font-weight: bold;">Software</span><br>
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Right now, SuperTuxKart runs under Linux and under Windoze using<br>
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the CygWin package. We hope MSVC/Windoze, MacOS, BSD, BeOS, etc.<br>
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ports to follow.<br>
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<br>
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You need the following programs installed:<br>
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<br>
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OpenGL (or Mesa 3.0 or later)<br>
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<a href="http://www.opengl.org">http://www.opengl.org</a>, <a href="http://www.mesa3d.org">http://www.mesa3d.org</a><br>
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<br>
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PLIB 1.8.4 <br>
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<a href="http://plib.sourceforge.net">http://plib.sourceforge.net</a><br>
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<br>
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SDL 1.2<br>
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<a href="http://www.libsdl.org">http://www.libsdl.org</a><br>
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<br>
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OpenAL (optional, requires ALUT, MikMod)<br>
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<a href="http://www.openal.org">http://www.openal.org</a><br>
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<br>
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ALUT (optional, requires OpenAL, MikMod)<br>
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<a href="http://www.openal.org">http://www.openal.org</a><br>
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<br>
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MikMod (optional, requires OpenAL, ALUT)<br>
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<a href="http://mikmod.raphnet.net">http://mikmod.raphnet.net</a><br>
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<br>
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Bullet (optional)<br>
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<a href="http://continuous.physics.com/Bullet/">http://continuous.physics.com/Bullet/</a><br>
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<br>
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<span style="font-style: italic;">If you wish to use bullet, you should see the README.bullet file</span><br style="font-style: italic;">
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<span style="font-style: italic;">that should be in the main SuperTuxKart directory.</span><br>
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<br>
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<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
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<br>
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<big><span style="font-weight: bold;">Controlling your kart</span></big><br>
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<br>
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To win races you will need to master your controls. Here are the<br>
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predefined controls:<br>
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<br>
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Player 1:<br>
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Steer : Left / Right arrow<br>
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Accelerate : Up arrow<br>
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Brake : Down arrow<br>
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Use item : Right control<br>
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Wheelie : Right shift<br>
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Rescue : Backspace<br>
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<br>
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Player 2:<br>
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Steer : A / D key<br>
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Accelerate : W key<br>
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Brake : S key<br>
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Use item : Left control<br>
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Wheelie : Left shift<br>
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Rescue : Left alt<br>
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<br>
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Player 3:<br>
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Steer : F / H key<br>
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Accelerate : T key<br>
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Brake : G key<br>
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Use item : N key<br>
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Wheelie : C key<br>
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Rescue : B key<br>
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<br>
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Player 4:<br>
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Steer : J / L key<br>
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Accelerate : I key<br>
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Brake : K key<br>
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Use item : M key<br>
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Wheelie : . key<br>
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Rescue : / key<br>
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<br>
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The rescue button is meant to be used if your kart is stuck; it<br>
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will send you to the track with your approximate progress, but<br>
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it will take a few seconds.<br>
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<br>
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The Escape key pauses the game and shows the race menu. Also,<br>
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pressing Escape in a menu will exit from it, and in the main<br>
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menu it closes the game.<br>
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<br>
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There are also some special functions:<br>
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<br>
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F9 key - Toggle fullscreen during the race. Doesn't works on<br>
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Windows.<br>
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<br>
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F10 key - Save the last 1000 frames into a file ./history.dat<br>
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This can be used to reproduce problems occurring<br>
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during a race. This is mainly useful for developers.<br>
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<br>
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F11 key - Toggle wire-frame view.<br>
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<br>
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F12 key - Toggle frame-per-second display.<br>
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<br>
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<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
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<br>
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<big><span style="font-weight: bold;">The race screen</span></big><br>
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<br>
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This screen has several components:<br>
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<br>
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Position display (left) : here you will see the places of<br>
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everyone participating in the race; after the leader goes<br>
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though the goal, a counter will appear next to their images<br>
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showing how much time behind they are. The places are<br>
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initially colored in white, which will become a bit more red<br>
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with every lap finished; after the race is finished the<br>
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place appear in green.<br>
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<br>
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Track map (bottom left corner) : this will show the position<br>
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of everyone, in relation to the track; humans are drawn with<br>
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bigger dots.<br>
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<br>
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Lap (right of the track map) : the left number shows how many<br>
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laps you have completed, the right number shows how many laps<br>
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you have to complete to finish the race.<br>
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<br>
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Item (top) : the number of items and what is that you are<br>
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holding is displayed here.<br>
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<br>
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Power bar (right) : it displays how much power you have by<br>
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grabbing energizers.<br>
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<br>
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Speed bar (bottom right) : shows how fast you are moving.<br>
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<br>
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Steering wheel: when you steer, the front wheels do not rotate<br>
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to their limit instantly; instead, they take less than a<br>
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second to achieve full rotation. The current rotation is<br>
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displayed here.<br>
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<br>
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Current place: here it is shown how much you have advanced in<br>
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comparation with your competitors.<br>
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<br>
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Time: how much time it takes for you to reach the goal.<br>
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<br>
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<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
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<br>
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<big><span style="font-weight: bold;">Game modes</span></big><br>
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<br>
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Three different game modes are available:<br>
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1) Grand Prix<br>
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A set of several races, each with several laps<br>
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<br>
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2) Quick Race<br>
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A single race (with between 1 and 5 laps)<br>
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<br>
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3) Time Trial<br>
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A single race with a single lap only<br>
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<br>
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<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
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<br>
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<big><span style="font-weight: bold;">Multiplayer</span></big><br>
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<br>
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Split screen multi-player is supported, though you need a<br>
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somewhat powerful computer and graphics card to get a high frame<br>
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rate in this case. Network multi-player is not yet supported.<br>
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<br>
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When playing with your friends, the screen will be divided in<br>
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cuadrants. Even thought there are default controls for all<br>
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players, you should change them if you feel uncomfortable, or<br>
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if you have a joystick.<br>
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<br>
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Also, after you finish the race, you might want to go back to<br>
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give your friends some trouble!<br>
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<br>
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<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
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<br>
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<big><span style="font-weight: bold;">Collectables</span></big><br>
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<br>
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There are currently many 'good things' you can get (triggered by<br>
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touching an item box) and a few 'bad things'.<br>
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<br>
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When you pick up one of the good things, you will see it on your<br>
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item box, and activate it by using an item (see above for<br>
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default key bindings).<br>
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<br>
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Bad things happen immediately - and last for a few seconds<br>
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before 'going away' by themselves.<br>
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<br>
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Notice that (unlike some kart games), the computer controlled<br>
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players also collect and use power-ups in the same way you do.<br>
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<br>
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Energizers gradually fill up the energy level - as you collect<br>
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more, you'll find that an item cube will subsequently give you<br>
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two, three, four or five power-ups at one time!<br>
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<br>
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<span style="font-weight: bold;">Good Things</span><br>
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<br>
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<table style="text-align: left; width: 398px; height: 430px;" border="1" cellpadding="2" cellspacing="2">
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<tbody>
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<tr>
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<td><img style="width: 64px; height: 64px;" alt="Missile" src="missile.png"></td>
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<td>Missiles: unguided but fast. If they hit anything (including the
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track), they explode impressively. The effect on a Kart is to stop it
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dead - so you have to accelerate again from zero.</td>
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</tr>
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<tr>
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<td><img style="width: 64px; height: 64px;" alt="Homing missile" src="homing_missile.png"></td>
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<td>Homing missiles: slower than the regular kind - but they track the nearest kart and are quite hard to shake off.</td>
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</tr>
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<tr>
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<td><img style="width: 64px; height: 64px;" alt="Fuzzy blob / Spark" src="spark.png"></td>
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<td> Fuzzy blob / Spark: even slower still, a kart can
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outrun them quite easily. They ricochet off the sides of the track and
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only explode when they hit a Kart. Since they are not moving fast,
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they'll tend to stay close to where you dropped them, thoughtyou won't know exactly where. </td>
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</tr>
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<tr>
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<td><img style="width: 64px; height: 64px;" alt="Zipper" src="zipper.png"></td>
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<td>Portable Zippers: these are just like the zippers on the
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track itself - they give you a sudden acceleration and
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temporarily increase the top speed of your kart. </td>
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</tr>
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<tr>
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<td><img style="width: 64px; height: 64px;" alt="Parachute" src="parachute.png"></td>
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<td>Portable parachutes: this pops out the back of all the karts
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in a better position than you and slows them down a for some seconds.
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The worse your position is, the higher the probabilities of getting
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this you have (but they are stillsmall). You can only have one at a time. </td>
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</tr>
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<tr>
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<td><img style="width: 64px; height: 64px;" alt="Anvil" src="anvil.png"></td>
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<td> Portable anvil: the driver in the first position gets
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dragged by a heavy anvil, allowing other drivers to catch up with
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him... like the portable parachutes, the worse your position is, the
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higher probabilities of getting this you have. However, you can't get
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this if the driver in the first position alreadyfinished the race, and you can't have more than one at a time. </td>
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</tr>
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</tbody>
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</table>
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<br>
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<span style="font-weight: bold;">Bad Things</span><br>
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<br>
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Parachute: this pops out the back of your kart and slows you down<br>
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a little for a few seconds only. Enough to drop you back one place<br>
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if it's a close race though.<br>
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<br>
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Anvil: gets dragged behind your kart on a rope for an even shorter<br>
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amount of time than the parachute... but the drag effect is much<br>
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stronger; your kart hardly moves at all. <br>
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<br>
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Bomb: after 30 seconds the bomb will explode, but if another kart<br>
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touches you, the bomb will be transfered to it and the remaining<br>
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time will be reduced by 5 seconds. Also, the bomb can't be<br>
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transfered to the inmediate previous bomb holder.<br>
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<br>
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<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
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<br>
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<big><span style="font-weight: bold;">Game mechanics and tips</span></big><br>
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<br>
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As a racer in SuperTuxKart, your goal is to reach the<br>
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finish line before your opponents, but as a bonus you might want<br>
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to show your awesome driving skills.<br>
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<br>
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The item cubes contain helpful objects; which item you get is<br>
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matter of luck. If you have an item already, you will only get<br>
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another item the random selection chooses the same item type as<br>
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the one you already have.<br>
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<br>
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The energizers will increase the number of items you grab from a<br>
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single item cube. You may only have up to 5 items, except the<br>
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anvil and the parachute, since anvils are so heavy and you have<br>
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so many parachutes, there is not much room and you can only<br>
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carry one!<br>
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|
<br>
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|
On the track there could be zippers, which will give you a boost<br>
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when you go over them. Avoid water and lava, since you can't<br>
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|
drive inside them and you will have to be rescued just before<br>
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|
you touch them!<br>
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|
<br>
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|
There are also nasty things left on the track which will put an<br>
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|
anvil or a parachute on your kart.<br>
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|
<br>
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|
It is best to drive in straight lines as much as posible without<br>
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|
going out of the track.<br>
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|
<br>
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|
If you don't have items that you wish to use, try not to be in<br>
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|
a collision course towards other karts, since they might have<br>
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|
items of their own to throw at you! also, if they crash you<br>
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|
could go down with them.<br>
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|
<br>
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|
If you are running rather fast, you can pop a wheelie, which gives<br>
|
|
you an additional speed boost, but you can't steer your kart <br>
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|
while doing a wheelie (since your front wheels are not touching<br>
|
|
the track), so be careful.<br>
|
|
<br>
|
|
Hitting another kart does not do any damage to your kart or the<br>
|
|
other kart, one of the karts will just be forced to a stand still,<br>
|
|
loosing precious seconds.<br>
|
|
<br>
|
|
When all human controlled karts finish the race, the game will wait<br>
|
|
some seconds for the AI to finish the race. If the AI doesn't, it<br>
|
|
will use the AI's current position as their final position.<br>
|
|
<br>
|
|
<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
|
|
<br>
|
|
<big><span style="font-weight: bold;">Bugs in this version</span></big><br>
|
|
<br>
|
|
* Sometimes you can be pushed through a solid object if you are<br>
|
|
hit by another player when in contact with the surface. <br>
|
|
<br>
|
|
There might of course be more.<br>
|
|
<br>
|
|
<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
|
|
<br>
|
|
<big><span style="font-weight: bold;">Comand line options</span></big><br>
|
|
<br>
|
|
Useful command line options:<br>
|
|
<br>
|
|
-N, --no-start-screen Quick start without any menus<br>
|
|
-l, --list-tracks List all tracks<br>
|
|
-k, --numkarts NUM Number of karts to race<br>
|
|
--kart NAME Use kart NAME<br>
|
|
--list-karts Lists all available karts<br>
|
|
--laps NUM Number of laps to play<br>
|
|
--herring STYLE Use STYLE as your herring style<br>
|
|
-f, --fullscreen Fullscreen display<br>
|
|
-w, --windowed Windowed display<br>
|
|
-s, --screensize WxH Set screensize, e.g. -s 800x600<br>
|
|
-v, --version Show version<br>
|
|
-h, --help Show command-line options<br>
|
|
<br>
|
|
<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
|
|
<br>
|
|
<big><span style="font-weight: bold;">Support</span></big><br>
|
|
<br>
|
|
If you have any problems, please send an e-mail to the<br>
|
|
Super Tux Kart mailing list at <a href="mailto:supertuxkart-devel@list.berlios.de">supertuxkart-devel@list.berlios.de</a> .<br>
|
|
<br>
|
|
The archives of this mailing list can be found at <br>
|
|
<a href="http://lists.berlios.de/pipermail/supertuxkart-devel/">http://lists.berlios.de/pipermail/supertuxkart-devel/</a> .<br>
|
|
<br>
|
|
Or post a bug report on the SuperTuxKart bug forum (no <br>
|
|
registration is required):<br>
|
|
<a href="http://developer.berlios.de/forum/forum.php?forum_id=23737">http://developer.berlios.de/forum/forum.php?forum_id=23737</a><br>
|
|
<br>
|
|
There is also a wiki at <a href="http://supertuxkart.berlios.de/wiki">http://supertuxkart.berlios.de/wiki</a> .<br>
|
|
<br>
|
|
<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
|
|
<br>
|
|
<span style="font-weight: bold;">License</span><br>
|
|
<br>
|
|
SuperTuxKart is released under the provisions of<br>
|
|
the GNU General Public License (GPL).<br>
|
|
<br>
|
|
</body>
|
|
</html>
|