Give a bit more space for text, use separate table for main goal, avoid overlapped text in main goal table etc.
84 lines
2.9 KiB
C++
84 lines
2.9 KiB
C++
// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2018 SuperTuxKart-Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_ACHIEVEMENT_PROGRESS_DIALOG_HPP
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#define HEADER_ACHIEVEMENT_PROGRESS_DIALOG_HPP
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#include "achievements/achievement.hpp"
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#include "guiengine/modaldialog.hpp"
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#include "utils/types.hpp"
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#include <irrString.h>
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#include <vector>
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namespace GUIEngine
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{
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class IconButtonWidget;
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class LabelWidget;
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class ListWidget;
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class RibbonWidget;
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}
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/**
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* \brief Dialog that shows an achievement description and progress
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* \ingroup states_screens
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*/
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class AchievementProgressDialog : public GUIEngine::ModalDialog
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{
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private:
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Achievement *m_achievement;
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bool m_self_destroy;
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int m_depth;
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int m_row_counter;//Used in the recurisve table filling
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GUIEngine::ListWidget* m_progress_table;
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GUIEngine::LabelWidget* m_main_goal_description;
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GUIEngine::LabelWidget* m_main_goal_progress;
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GUIEngine::RibbonWidget* m_options_widget;
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GUIEngine::IconButtonWidget* m_ok_widget;
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void recursiveFillTable(AchievementInfo::goalTree &progress,
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AchievementInfo::goalTree &reference, int depth);
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core::stringw niceGoalName(std::string internal_name);
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public:
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AchievementProgressDialog(Achievement *achievement);
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// ------------------------------------------------------------------------
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~AchievementProgressDialog() {}
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// ------------------------------------------------------------------------
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virtual void beforeAddingWidgets();
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// ------------------------------------------------------------------------
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virtual void init();
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// ------------------------------------------------------------------------
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void onEnterPressedInternal() { m_self_destroy = true; }
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// ------------------------------------------------------------------------
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GUIEngine::EventPropagation processEvent(const std::string& source);
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// ------------------------------------------------------------------------
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virtual bool onEscapePressed()
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{
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m_self_destroy = true;
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return false;
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}
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// ------------------------------------------------------------------------
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virtual void onUpdate(float dt);
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};
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#endif
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