stk-code_catmod/src
hikerstk bd33113f20 Fixed incorrect heading and pitch in vec3, fixed rescue (again),
fixed checklines, improved camera (still not fully working), fixed
incorrect 'wrong heading' messages.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/switch_coordinate_system@4844 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-02-25 13:20:22 +00:00
..
animations 1) Moved access to world object from race_manager to static functions in 2010-02-11 07:11:52 +00:00
audio Don't let the fix for a Windows warning create warnings elsewhere 2010-02-17 16:38:46 +00:00
bullet Updated makefile for removal of bullet OpenGL demo code 2010-02-22 18:33:29 +00:00
challenges Removed unnecessary includes 2010-02-16 00:49:05 +00:00
config Some cleanups with ActivePlayer. Moved it to StateManager, because that's where active players are created and stored - this will be less confusing than hiding it inside a configuration class. More work is still to be done if we want to make this code really clean, though. 2010-02-18 21:28:32 +00:00
enet Applied Yann's patch to allow to build STK in different build 2008-11-20 01:35:07 +00:00
graphics Fixed incorrect heading and pitch in vec3, fixed rescue (again), 2010-02-25 13:20:22 +00:00
guiengine Added a 'loading' screen, so that the game does not seem unresponsive when loading a big track 2010-02-23 01:00:21 +00:00
ide Updated Xcode project 2010-02-22 16:51:48 +00:00
input Replaced OpenGL bullet debug view with irrlicht bullet debug view. 2010-02-22 12:02:13 +00:00
io Fixed config dir fallback on linux/unix; last resort should be ~/.supertuxkart, not ~/supertuxkart 2010-02-21 01:50:59 +00:00
items Very first changes. Doesn't really work yet and will most likely crash - not recommended to use :) 2010-02-23 13:27:01 +00:00
karts Fixed incorrect heading and pitch in vec3, fixed rescue (again), 2010-02-25 13:20:22 +00:00
lisp Run expand -t4 to convert tabs to spaces. No other whitespace fixes, but 2009-12-18 00:36:35 +00:00
modes Fixed incorrect heading and pitch in vec3, fixed rescue (again), 2010-02-25 13:20:22 +00:00
network Some cleanups with ActivePlayer. Moved it to StateManager, because that's where active players are created and stored - this will be less confusing than hiding it inside a configuration class. More work is still to be done if we want to make this code really clean, though. 2010-02-18 21:28:32 +00:00
physics More fixes to swap the bullet axis. 2010-02-24 05:23:00 +00:00
race Added a 'loading' screen, so that the game does not seem unresponsive when loading a big track 2010-02-23 01:00:21 +00:00
replay Run expand -t4 to convert tabs to spaces. No other whitespace fixes, but 2009-12-18 00:36:35 +00:00
states_screens More fixes to swap the bullet axis. 2010-02-24 05:23:00 +00:00
tracks Fixed incorrect heading and pitch in vec3, fixed rescue (again), 2010-02-25 13:20:22 +00:00
utils Fixed incorrect heading and pitch in vec3, fixed rescue (again), 2010-02-25 13:20:22 +00:00
windows_installer Fixing all remaining "executable" flags. 2009-02-27 02:54:25 +00:00
Doxyfile Some updates to doxyfile (mostly to support subdirs). 2008-11-20 02:12:47 +00:00
main_loop.cpp Refactor end of race handling so that more functions are done in a base class only 2010-02-17 11:59:51 +00:00
main_loop.hpp 1) Profile mode now works, and is now completely implemented 2009-08-23 15:42:58 +00:00
main.cpp Replaced OpenGL bullet debug view with irrlicht bullet debug view. 2010-02-22 12:02:13 +00:00
Makefile.am Replaced OpenGL bullet debug view with irrlicht bullet debug view. 2010-02-22 12:02:13 +00:00