974deca5e1
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11846 178a84e3-b1eb-0310-8ba1-8eac791a3b58
911 lines
26 KiB
C++
911 lines
26 KiB
C++
#include "testUtils.h"
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#include <map>
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using namespace irr;
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namespace
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{
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// don't use this code! It lacks many checks and is for testing
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// purposes only!!!
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// based on code and media from SuperTuxKart
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class ScalableFont : public gui::IGUIFontBitmap
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{
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float m_scale;
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struct TextureInfo
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{
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irr::core::stringc m_file_name;
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bool m_has_alpha;
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float m_scale;
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TextureInfo()
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{
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m_has_alpha = false;
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m_scale = 1.0f;
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}
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};
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std::map<int /* texture file ID */, TextureInfo> m_texture_files;
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void lazyLoadTexture(int texID)
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{
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const bool mipmap = Driver->getTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS);
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Driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, true);
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// load texture
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SpriteBank->setTexture(texID, Driver->getTexture( m_texture_files[texID].m_file_name ));
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// set previous mip-map+filter state
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Driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, mipmap);
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// couldn't load texture, abort.
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if (!SpriteBank->getTexture(texID))
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{
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return;
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}
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else
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{
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// colorkey texture rather than alpha channel?
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if (! m_texture_files[texID].m_has_alpha)
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{
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Driver->makeColorKeyTexture(SpriteBank->getTexture(texID), core::position2di(0,0));
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}
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}
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}
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void doReadXmlFile(io::IXMLReader* xml)
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{
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while (xml->read())
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{
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if (io::EXN_ELEMENT == xml->getNodeType())
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{
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if (core::stringw(L"include") == xml->getNodeName())
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{
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core::stringc filename = xml->getAttributeValue(L"file");
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io::IXMLReader* included = Environment->getFileSystem()->createXMLReader(filename.c_str());
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if (included != NULL)
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{
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doReadXmlFile(included);
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included->drop();
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}
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}
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else if (core::stringw(L"Texture") == xml->getNodeName())
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{
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// add a texture
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core::stringc filename = xml->getAttributeValue(L"filename");
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core::stringc fn = filename;
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u32 i = (u32)xml->getAttributeValueAsInt(L"index");
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float scale=1.0f;
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if (xml->getAttributeValue(L"scale"))
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scale = xml->getAttributeValueAsFloat(L"scale");
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//std::cout << "scale = " << scale << std::endl;
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core::stringw alpha = xml->getAttributeValue(L"hasAlpha");
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//std::cout << "---- Adding font texture " << fn.c_str() << "; alpha=" << alpha.c_str() << std::endl;
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// make sure the sprite bank has enough textures in it
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while (i+1 > SpriteBank->getTextureCount())
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{
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SpriteBank->addTexture(NULL);
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}
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TextureInfo info;
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info.m_file_name = fn;
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info.m_has_alpha = (alpha == core::stringw("true"));
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info.m_scale = scale;
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m_texture_files[i] = info;
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}
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else if (core::stringw(L"c") == xml->getNodeName())
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{
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// adding a character to this font
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SFontArea a;
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gui::SGUISpriteFrame f;
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gui::SGUISprite s;
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core::rect<s32> rectangle;
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a.underhang = xml->getAttributeValueAsInt(L"u");
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a.overhang = xml->getAttributeValueAsInt(L"o");
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a.spriteno = SpriteBank->getSprites().size();
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s32 texno = xml->getAttributeValueAsInt(L"i");
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// parse rectangle
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core::stringc rectstr = xml->getAttributeValue(L"r");
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wchar_t ch = xml->getAttributeValue(L"c")[0];
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const c8 *c = rectstr.c_str();
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s32 val;
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val = 0;
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while (*c >= '0' && *c <= '9')
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{
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val *= 10;
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val += *c - '0';
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c++;
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}
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rectangle.UpperLeftCorner.X = val;
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while (*c == L' ' || *c == L',') c++;
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val = 0;
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while (*c >= '0' && *c <= '9')
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{
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val *= 10;
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val += *c - '0';
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c++;
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}
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rectangle.UpperLeftCorner.Y = val;
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while (*c == L' ' || *c == L',') c++;
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val = 0;
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while (*c >= '0' && *c <= '9')
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{
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val *= 10;
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val += *c - '0';
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c++;
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}
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rectangle.LowerRightCorner.X = val;
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while (*c == L' ' || *c == L',') c++;
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val = 0;
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while (*c >= '0' && *c <= '9')
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{
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val *= 10;
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val += *c - '0';
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c++;
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}
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rectangle.LowerRightCorner.Y = val;
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CharacterMap[ch] = Areas.size();
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// make frame
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f.rectNumber = SpriteBank->getPositions().size();
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f.textureNumber = texno;
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// add frame to sprite
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s.Frames.push_back(f);
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s.frameTime = 0;
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// add rectangle to sprite bank
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SpriteBank->getPositions().push_back(rectangle);
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a.width = rectangle.getWidth();
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// add sprite to sprite bank
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SpriteBank->getSprites().push_back(s);
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// add character to font
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Areas.push_back(a);
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}
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}
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}
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}
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public:
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bool m_black_border;
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ScalableFont* m_fallback_font;
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float m_fallback_font_scale;
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int m_fallback_kerning_width;
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//! constructor
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ScalableFont(gui::IGUIEnvironment *env, const io::path& filename)
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: Driver(0), SpriteBank(0), Environment(env), WrongCharacter(0),
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MaxHeight(0), GlobalKerningWidth(0), GlobalKerningHeight(0)
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{
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#ifdef _DEBUG
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setDebugName("ScalableFont");
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#endif
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m_fallback_font = NULL;
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m_fallback_kerning_width = 0;
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m_fallback_font_scale = 1.0f;
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m_scale = 0.37f;
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m_black_border = false;
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if (Environment)
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{
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// don't grab environment, to avoid circular references
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Driver = Environment->getVideoDriver();
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SpriteBank = Environment->addEmptySpriteBank(filename);
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if (SpriteBank)
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SpriteBank->grab();
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}
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if (Driver)
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Driver->grab();
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setInvisibleCharacters ( L" " );
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io::IXMLReader* reader = env->getFileSystem()->createXMLReader(filename.c_str());
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if (reader)
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{
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load( reader );
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reader->drop();
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}
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assert_log(Areas.size() > 0);
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}
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//! destructor
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virtual ~ScalableFont()
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{
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if (Driver)
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Driver->drop();
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if (SpriteBank)
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SpriteBank->drop();
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}
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//! loads a font from an XML file
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bool load(io::IXMLReader* xml)
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{
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if (!SpriteBank)
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return false;
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doReadXmlFile(xml);
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// set bad character
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WrongCharacter = getAreaIDFromCharacter(L' ', NULL);
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setMaxHeight();
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for(wchar_t c='0'; c<='9'; c++)
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{
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SFontArea a = getAreaFromCharacter(c, NULL);
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if (a.overhang > m_max_digit_area.overhang ) m_max_digit_area.overhang = a.overhang;
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if (a.underhang > m_max_digit_area.underhang) m_max_digit_area.underhang = a.underhang;
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if (a.width > m_max_digit_area.width) m_max_digit_area.width = a.width;
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}
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m_max_digit_area.overhang = 0;
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m_max_digit_area.underhang=0;
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return true;
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}
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//! draws an text and clips it to the specified rectangle if wanted
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virtual void draw(const core::stringw& text, const core::rect<s32>& position,
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video::SColor color, bool hcenter=false,
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bool vcenter=false, const core::rect<s32>* clip=0)
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{
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if (!Driver) return;
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core::position2d<s32> offset = position.UpperLeftCorner;
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core::dimension2d<s32> text_dimension;
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// When we use the "tab" hack, disable right-alignment, it messes up everything
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// bool has_tab = (text.findFirst(L'\t') != -1);
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// ---- collect character locations
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const unsigned int text_size = text.size();
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core::array<s32> indices(text_size);
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core::array<core::position2di> offsets(text_size);
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core::array<bool> fallback;
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fallback.set_used(text_size);
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for (u32 i = 0; i<text_size; i++)
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{
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wchar_t c = text[i];
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//hack: one tab character is supported, it moves the cursor to the middle of the area
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if (c == L'\t')
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{
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offset.X = position.UpperLeftCorner.X + position.getWidth()/2;
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continue;
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}
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if (c == L'\r' || // Windows breaks
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c == L'\n') // Unix breaks
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{
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if (c==L'\r' && text[i+1]==L'\n')
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c = text[++i];
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offset.Y += (int)(MaxHeight*m_scale);
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offset.X = position.UpperLeftCorner.X;
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if (hcenter)
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offset.X += (position.getWidth() - text_dimension.Width) >> 1;
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continue;
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} // if lineBreak
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bool use_fallback_font = false;
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const SFontArea &area = getAreaFromCharacter(c, &use_fallback_font);
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fallback[i] = use_fallback_font;
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offset.X += area.underhang;
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offsets.push_back(offset);
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// Invisible character. add something to the array anyway so that
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// indices from the various arrays remain in sync
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indices.push_back((Invisible.findFirst(c) < 0) ? (int)area.spriteno
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: -1);
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offset.X += getCharWidth(area, fallback[i]);
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} // for i<text_size
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// ---- do the actual rendering
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const int indiceAmount = indices.size();
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core::array< gui::SGUISprite >& sprites = SpriteBank->getSprites();
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core::array< core::rect<s32> >& positions = SpriteBank->getPositions();
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core::array< gui::SGUISprite >* fallback_sprites;
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core::array< core::rect<s32> >* fallback_positions;
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if (m_fallback_font!=NULL)
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{
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fallback_sprites = &m_fallback_font->SpriteBank->getSprites();
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fallback_positions = &m_fallback_font->SpriteBank->getPositions();
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}
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else
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{
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fallback_sprites = NULL;
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fallback_positions = NULL;
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}
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video::IVideoDriver* driver = Environment->getVideoDriver();
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const int spriteAmount = sprites.size();
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for (int n=0; n<indiceAmount; n++)
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{
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const int spriteID = indices[n];
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if (!fallback[n] && (spriteID < 0 || spriteID >= spriteAmount))
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continue;
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if (indices[n] == -1)
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continue;
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//assert_log(sprites[spriteID].Frames.size() > 0);
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const int texID = (fallback[n] ?
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(*fallback_sprites)[spriteID].Frames[0].textureNumber :
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sprites[spriteID].Frames[0].textureNumber);
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core::rect<s32> source = (fallback[n] ?
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(*fallback_positions)[(*fallback_sprites)[spriteID].Frames[0].rectNumber] :
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positions[sprites[spriteID].Frames[0].rectNumber]);
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const TextureInfo& info = (fallback[n] ?
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(*(m_fallback_font->m_texture_files.find(texID))).second :
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(*(m_texture_files.find(texID))).second);
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float char_scale = info.m_scale;
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core::dimension2d<s32> size = source.getSize();
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float scale = (fallback[n] ? m_scale*m_fallback_font_scale : m_scale);
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size.Width = (int)(size.Width * scale * char_scale);
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size.Height = (int)(size.Height * scale * char_scale);
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// align vertically if character is smaller
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int y_shift = (size.Height < MaxHeight*m_scale ? (int)((MaxHeight*m_scale - size.Height)/2.0f) : 0);
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core::rect<s32> dest(offsets[n] + core::position2di(0, y_shift), size);
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video::SColor colors[] = {color, color, color, color};
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video::ITexture* texture = (fallback[n] ?
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m_fallback_font->SpriteBank->getTexture(texID) :
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SpriteBank->getTexture(texID) );
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if (texture == NULL)
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{
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// perform lazy loading
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if (fallback[n])
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{
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m_fallback_font->lazyLoadTexture(texID);
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texture = m_fallback_font->SpriteBank->getTexture(texID);
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}
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else
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{
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lazyLoadTexture(texID);
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texture = SpriteBank->getTexture(texID);
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}
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if (texture == NULL)
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{
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continue; // no such character
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}
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}
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if (m_black_border)
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{
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// draw black border
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video::SColor black(color.getAlpha(),0,0,0);
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video::SColor black_colors[] = {black, black, black, black};
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for (int x_delta=-2; x_delta<=2; x_delta++)
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{
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for (int y_delta=-2; y_delta<=2; y_delta++)
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{
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if (x_delta == 0 || y_delta == 0) continue;
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driver->draw2DImage(texture,
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dest + core::position2d<s32>(x_delta, y_delta),
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source,
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clip,
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black_colors, true);
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}
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}
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}
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if (fallback[n])
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{
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// draw text over
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static video::SColor orange(color.getAlpha(), 255, 100, 0);
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static video::SColor yellow(color.getAlpha(), 255, 220, 15);
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video::SColor title_colors[] = {yellow, orange, orange, yellow};
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driver->draw2DImage(texture,
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dest,
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source,
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clip,
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title_colors, true);
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}
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else
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{
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driver->draw2DImage(texture,
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dest,
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source,
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clip,
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colors, true);
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}
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}
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}
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//! returns the dimension of a text
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virtual core::dimension2d<u32> getDimension(const wchar_t* text) const
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{
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assert_log(Areas.size() > 0);
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core::dimension2d<u32> dim(0, 0);
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core::dimension2d<u32> thisLine(0, (int)(MaxHeight*m_scale));
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for (const wchar_t* p = text; *p; ++p)
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{
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if (*p == L'\r' || // Windows breaks
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*p == L'\n') // Unix breaks
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{
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if (*p==L'\r' && p[1] == L'\n') // Windows breaks
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++p;
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dim.Height += thisLine.Height;
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if (dim.Width < thisLine.Width)
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dim.Width = thisLine.Width;
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thisLine.Width = 0;
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continue;
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}
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bool fallback = false;
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const SFontArea &area = getAreaFromCharacter(*p, &fallback);
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thisLine.Width += area.underhang;
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thisLine.Width += getCharWidth(area, fallback);
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}
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dim.Height += thisLine.Height;
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if (dim.Width < thisLine.Width) dim.Width = thisLine.Width;
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// std::cout << "ScalableFont::getDimension returns : " << dim.Width << ", " << dim.Height << " --> ";
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dim.Width = (int)(dim.Width + 0.9f); // round up
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dim.Height = (int)(dim.Height + 0.9f);
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//std::cout << dim.Width << ", " << dim.Height << std::endl;
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return dim;
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}
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//! Calculates the index of the character in the text which is on a specific position.
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virtual s32 getCharacterFromPos(const wchar_t* text, s32 pixel_x) const
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{
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s32 x = 0;
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s32 idx = 0;
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while (text[idx])
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{
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const SFontArea& a = Areas[getAreaIDFromCharacter(text[idx], NULL)];
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x += a.width + a.overhang + a.underhang + GlobalKerningWidth;
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if (x >= pixel_x)
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return idx;
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++idx;
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}
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return -1;
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}
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//! Returns the type of this font
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virtual gui::EGUI_FONT_TYPE getType() const { return gui::EGFT_BITMAP; }
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//! set an Pixel Offset on Drawing ( scale position on width )
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virtual void setKerningWidth (s32 kerning)
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{
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GlobalKerningWidth = kerning;
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}
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virtual void setKerningHeight (s32 kerning)
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{
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GlobalKerningHeight = kerning;
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}
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//! set an Pixel Offset on Drawing ( scale position on width )
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virtual s32 getKerningWidth(const wchar_t* thisLetter=0, const wchar_t* previousLetter=0) const
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{
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s32 ret = GlobalKerningWidth;
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if (thisLetter)
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{
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ret += Areas[getAreaIDFromCharacter(*thisLetter, NULL)].overhang;
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if (previousLetter)
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{
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ret += Areas[getAreaIDFromCharacter(*previousLetter, NULL)].underhang;
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}
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}
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return ret;
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}
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virtual s32 getKerningHeight() const
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{
|
|
return GlobalKerningHeight;
|
|
}
|
|
|
|
//! gets the sprite bank
|
|
virtual gui::IGUISpriteBank* getSpriteBank() const
|
|
{
|
|
return SpriteBank;
|
|
}
|
|
|
|
//! returns the sprite number from a given character
|
|
virtual u32 getSpriteNoFromChar(const wchar_t *c) const
|
|
{
|
|
return Areas[getAreaIDFromCharacter(*c, NULL)].spriteno;
|
|
}
|
|
|
|
virtual void setInvisibleCharacters( const wchar_t *s )
|
|
{
|
|
Invisible = s;
|
|
}
|
|
|
|
private:
|
|
|
|
struct SFontArea
|
|
{
|
|
SFontArea() : underhang(0), overhang(0), width(0), spriteno(0) {}
|
|
s32 underhang;
|
|
s32 overhang;
|
|
s32 width;
|
|
u32 spriteno;
|
|
};
|
|
|
|
int getCharWidth(const SFontArea& area, const bool fallback) const
|
|
{
|
|
core::array< gui::SGUISprite >& sprites = SpriteBank->getSprites();
|
|
core::array< gui::SGUISprite >* fallback_sprites = (m_fallback_font != NULL ?
|
|
&m_fallback_font->SpriteBank->getSprites() :
|
|
NULL);
|
|
|
|
const int texID = (fallback ?
|
|
(*fallback_sprites)[area.spriteno].Frames[0].textureNumber :
|
|
sprites[area.spriteno].Frames[0].textureNumber);
|
|
|
|
const TextureInfo& info = (fallback ?
|
|
(*(m_fallback_font->m_texture_files.find(texID))).second :
|
|
(*(m_texture_files.find(texID))).second);
|
|
const float char_scale = info.m_scale;
|
|
|
|
//std::cout << "area.spriteno=" << area.spriteno << ", char_scale=" << char_scale << std::endl;
|
|
|
|
if (fallback)
|
|
return (int)(((area.width + area.overhang)*m_fallback_font_scale + m_fallback_kerning_width) * m_scale * char_scale);
|
|
else
|
|
return (int)((area.width + area.overhang + GlobalKerningWidth) * m_scale * char_scale);
|
|
}
|
|
s32 getAreaIDFromCharacter(const wchar_t c, bool* fallback_font) const
|
|
{
|
|
std::map<wchar_t, s32>::const_iterator n = CharacterMap.find(c);
|
|
if (n != CharacterMap.end())
|
|
{
|
|
if (fallback_font != NULL)
|
|
*fallback_font = false;
|
|
return (*n).second;
|
|
}
|
|
else if (m_fallback_font != NULL && fallback_font != NULL)
|
|
{
|
|
*fallback_font = true;
|
|
return m_fallback_font->getAreaIDFromCharacter(c, NULL);
|
|
}
|
|
else
|
|
{
|
|
// std::cout << "The font does not have this character : <" << (int)c << ">" << std::endl;
|
|
if (fallback_font != NULL)
|
|
*fallback_font = false;
|
|
return WrongCharacter;
|
|
}
|
|
}
|
|
const SFontArea &getAreaFromCharacter(const wchar_t c, bool* fallback_font) const
|
|
{
|
|
const int area_id = getAreaIDFromCharacter(c, fallback_font);
|
|
const bool use_fallback_font = (fallback_font && *fallback_font);
|
|
|
|
// Note: fallback_font can be NULL
|
|
return ( use_fallback_font ? m_fallback_font->Areas[area_id] : Areas[area_id]);
|
|
} // getAreaFromCharacter
|
|
void setMaxHeight()
|
|
{
|
|
// FIXME: should consider per-texture scaling
|
|
MaxHeight = 0;
|
|
s32 t;
|
|
|
|
core::array< core::rect<s32> >& p = SpriteBank->getPositions();
|
|
|
|
for (u32 i=0; i<p.size(); ++i)
|
|
{
|
|
t = p[i].getHeight();
|
|
if (t>MaxHeight)
|
|
MaxHeight = t;
|
|
}
|
|
}
|
|
core::array<SFontArea> Areas;
|
|
/** The maximum values of all digits, used in monospace_digits. */
|
|
mutable SFontArea m_max_digit_area;
|
|
std::map<wchar_t, s32> CharacterMap;
|
|
video::IVideoDriver* Driver;
|
|
gui::IGUISpriteBank* SpriteBank;
|
|
gui::IGUIEnvironment* Environment;
|
|
u32 WrongCharacter;
|
|
s32 MaxHeight;
|
|
s32 GlobalKerningWidth, GlobalKerningHeight;
|
|
|
|
core::stringw Invisible;
|
|
};
|
|
}
|
|
|
|
// The actual bug that was behind this issue was the combination of
|
|
// 2d rendering and mipmaps. The issue was reproduced using the special
|
|
// draw2dimage version, hence the name.
|
|
static bool draw2DImage4c(video::E_DRIVER_TYPE type)
|
|
{
|
|
IrrlichtDevice *device = createDevice(type, core::dimension2d<u32>(240, 120));
|
|
|
|
if (!device)
|
|
return true; // could not create selected driver.
|
|
|
|
video::IVideoDriver* driver = device->getVideoDriver();
|
|
|
|
if (!driver->queryFeature(video::EVDF_BILINEAR_FILTER))
|
|
{
|
|
device->closeDevice();
|
|
device->run();
|
|
device->drop();
|
|
return true;
|
|
}
|
|
|
|
stabilizeScreenBackground(driver);
|
|
|
|
logTestString("Testing driver %ls\n", driver->getName());
|
|
|
|
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS,true);
|
|
driver->setTextureCreationFlag(video::ETCF_OPTIMIZED_FOR_QUALITY,true);
|
|
|
|
video::ITexture* images = driver->getTexture("../media/2ddemo.png");
|
|
driver->makeColorKeyTexture(images, core::position2d<s32>(0,0));
|
|
|
|
core::rect<s32> imp1(349,15,385,78);
|
|
core::rect<s32> imp2(387,15,423,78);
|
|
|
|
// font cannot handle loading from sub-dirs
|
|
io::path cwd = device->getFileSystem()->getWorkingDirectory();
|
|
device->getFileSystem()->changeWorkingDirectoryTo("media");
|
|
|
|
ScalableFont* font = new ScalableFont(device->getGUIEnvironment(), "title_font.xml");
|
|
font->m_fallback_font_scale = 4.0f;
|
|
font->m_fallback_kerning_width = 15;
|
|
font->setKerningWidth(-18);
|
|
font->m_black_border = true;
|
|
|
|
/*
|
|
Prepare a nicely filtering 2d render mode for special cases.
|
|
*/
|
|
driver->getMaterial2D().UseMipMaps = true;
|
|
driver->getMaterial2D().TextureLayer[0].BilinearFilter = true;
|
|
|
|
{
|
|
driver->beginScene(true, true, video::SColor(255,120,102,136));
|
|
|
|
driver->enableMaterial2D();
|
|
|
|
// draw fire & dragons background world
|
|
driver->draw2DImage(images, core::position2di(),
|
|
core::rect<s32>(0,0,342,224), 0,
|
|
video::SColor(255,255,255,255), true);
|
|
|
|
// draw flying imp
|
|
driver->draw2DImage(images, core::position2d<s32>(114,75),
|
|
imp1, 0, video::SColor(255,255,255,255), true);
|
|
|
|
// draw second flying imp
|
|
driver->draw2DImage(images, core::position2d<s32>(220,55),
|
|
imp2, 0, video::SColor(255,255,255,255), true);
|
|
|
|
driver->draw2DImage(images, core::rect<s32>(10,10,108,48),
|
|
core::rect<s32>(354,87,442,118));
|
|
|
|
video::SColor colors[] = {0xff00ffff, 0xff00ffff, 0xffffff00, 0xffffff00};
|
|
driver->draw2DImage(images, core::recti(10,50,108,88),
|
|
core::recti(354,87,442,118), 0, colors, true);
|
|
|
|
font->draw( L"WXYZsSdDrRjJbB", core::rect<s32>(30,20,300,300),
|
|
video::SColor(255,255,255,255) );
|
|
|
|
driver->enableMaterial2D(false);
|
|
|
|
driver->draw2DImage(images, core::recti(10,90,108,128),
|
|
core::recti(354,87,442,118), 0, colors, true);
|
|
|
|
font->draw( L"WXYZsSdDrRjJbB", core::rect<s32>(30,60,300,400),
|
|
video::SColor(255,255,255,255) );
|
|
|
|
driver->endScene();
|
|
}
|
|
font->drop();
|
|
device->getFileSystem()->changeWorkingDirectoryTo(cwd);
|
|
|
|
// don't go under 99% as the difference is not very large
|
|
bool result = takeScreenshotAndCompareAgainstReference(driver, "-draw2DImage4cFilter.png");
|
|
|
|
device->closeDevice();
|
|
device->run();
|
|
device->drop();
|
|
return result;
|
|
}
|
|
|
|
// This test renders a 3d scene and a gui on top of it. The GUI is
|
|
// filtered via 2dmaterial (blurred).
|
|
// TODO: Works only for OpenGL right now
|
|
static bool addBlend2d(video::E_DRIVER_TYPE type)
|
|
{
|
|
SIrrlichtCreationParameters params;
|
|
params.AntiAlias = 0;
|
|
params.Bits = 32;
|
|
params.WindowSize = core::dimension2d<u32>(160, 120);
|
|
params.DriverType = type;
|
|
|
|
IrrlichtDevice *device = createDeviceEx(params);
|
|
|
|
if (!device)
|
|
return true; // in case the driver type does not exist
|
|
|
|
video::IVideoDriver* driver = device->getVideoDriver();
|
|
scene::ISceneManager* smgr = device->getSceneManager();
|
|
|
|
if (!driver->queryFeature(video::EVDF_BILINEAR_FILTER))
|
|
{
|
|
device->closeDevice();
|
|
device->run();
|
|
device->drop();
|
|
return true;
|
|
}
|
|
|
|
logTestString("Testing driver %ls\n", driver->getName());
|
|
|
|
scene::IAnimatedMesh* mesh = smgr->getMesh("../media/sydney.md2");
|
|
if (!mesh)
|
|
{
|
|
device->closeDevice();
|
|
device->run();
|
|
device->drop();
|
|
return false;
|
|
}
|
|
|
|
stabilizeScreenBackground(driver);
|
|
|
|
scene::IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh );
|
|
|
|
if (node)
|
|
{
|
|
node->setMaterialFlag(video::EMF_LIGHTING, false);
|
|
node->setMD2Animation(scene::EMAT_STAND);
|
|
node->setMaterialTexture( 0, driver->getTexture("../media/sydney.bmp") );
|
|
}
|
|
|
|
smgr->addCameraSceneNode(0, core::vector3df(0,30,-40), core::vector3df(0,5,0));
|
|
|
|
gui::IGUIEnvironment* env = device->getGUIEnvironment();
|
|
{
|
|
// create the toolbox window
|
|
gui::IGUIWindow* wnd = env->addWindow(core::rect<s32>(0,0,800,480),
|
|
false, L"Toolset", 0, 100);
|
|
|
|
// create tab control and tabs
|
|
gui::IGUITabControl* tab = env->addTabControl(
|
|
core::rect<s32>(2,20,800-602,480-7), wnd, true, true);
|
|
|
|
gui::IGUITab* t1 = tab->addTab(L"Config");
|
|
|
|
// add some edit boxes and a button to tab one
|
|
env->addImage(driver->getTexture("../media/tools.png"), core::vector2d<s32>(10,20), true, t1);
|
|
env->addStaticText(L"X:", core::rect<s32>(22,48,40,66), false, false, t1);
|
|
env->addEditBox(L"1.0", core::rect<s32>(40,46,130,66), true, t1, 201);
|
|
|
|
// quick scale buttons
|
|
env->addButton(core::rect<s32>(65,20,95,40), t1, 102, L"* 10");
|
|
env->addButton(core::rect<s32>(100,20,130,40), t1, 103, L"* 0.1");
|
|
}
|
|
|
|
video::SMaterial& material2D = driver->getMaterial2D();
|
|
for (unsigned int n=0; n<video::MATERIAL_MAX_TEXTURES; n++)
|
|
{
|
|
material2D.TextureLayer[n].BilinearFilter = true;
|
|
material2D.TextureLayer[n].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
|
|
material2D.TextureLayer[n].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
|
|
}
|
|
material2D.AntiAliasing=video::EAAM_FULL_BASIC;
|
|
|
|
driver->beginScene(true, true, video::SColor(255,100,101,140));
|
|
smgr->drawAll();
|
|
driver->enableMaterial2D();
|
|
env->drawAll();
|
|
driver->enableMaterial2D(false);
|
|
driver->endScene();
|
|
|
|
bool result = takeScreenshotAndCompareAgainstReference(driver, "-addBlend2D.png", 98.2f);
|
|
|
|
device->closeDevice();
|
|
device->run();
|
|
device->drop();
|
|
return result;
|
|
}
|
|
|
|
// This test renders 4 times the same image. Two via IGUIImage, two via draw2DImage
|
|
// 3 of the 4 images are filtered via 2dmaterial and bilinear filter, only the one
|
|
// at the bottom left is not.
|
|
static bool moreFilterTests(video::E_DRIVER_TYPE type)
|
|
{
|
|
IrrlichtDevice* device = irr::createDevice(type, core::dimension2du(160,120));
|
|
if (!device)
|
|
return true;
|
|
|
|
video::IVideoDriver* driver = device->getVideoDriver();
|
|
gui::IGUIEnvironment* gui = device->getGUIEnvironment();
|
|
|
|
if (!driver->queryFeature(video::EVDF_BILINEAR_FILTER))
|
|
{
|
|
device->closeDevice();
|
|
device->run();
|
|
device->drop();
|
|
return true;
|
|
}
|
|
|
|
stabilizeScreenBackground(driver);
|
|
|
|
logTestString("Testing driver %ls\n", driver->getName());
|
|
|
|
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
|
|
video::ITexture* tex = driver->getTexture("../media/irrlichtlogo.jpg");
|
|
gui::IGUIImage* image = gui->addImage(core::recti(0,0,64,64));
|
|
image->setScaleImage(true);
|
|
image->setImage(tex);
|
|
image->setUseAlphaChannel(true);
|
|
driver->getMaterial2D().TextureLayer[0].BilinearFilter=true;
|
|
driver->getMaterial2D().TextureLayer[0].TrilinearFilter=true;
|
|
|
|
{
|
|
driver->beginScene(true, true, irr::video::SColor(255,255,255,255));
|
|
|
|
// all three logos should be with filtering
|
|
driver->enableMaterial2D();
|
|
|
|
driver->getMaterial2D().setTexture(0, 0);
|
|
driver->draw2DImage(tex, irr::core::rect<irr::s32>(64, 64, 128, 128), irr::core::rect<irr::s32>(0, 0, 88, 31));
|
|
|
|
driver->getMaterial2D().setTexture(0, tex);
|
|
driver->draw2DImage(tex, irr::core::rect<irr::s32>(64, 0, 128, 64), irr::core::rect<irr::s32>(0, 0, 88, 31));
|
|
|
|
gui->drawAll();
|
|
|
|
// the next gui image should be without filter
|
|
driver->enableMaterial2D(false);
|
|
image->setRelativePosition(core::recti(0,64,64,128));
|
|
gui->drawAll();
|
|
|
|
driver->endScene();
|
|
}
|
|
|
|
bool result = takeScreenshotAndCompareAgainstReference(driver, "-2dmatFilter.png");
|
|
|
|
device->closeDevice();
|
|
device->run();
|
|
device->drop();
|
|
return result;
|
|
}
|
|
|
|
bool twodmaterial()
|
|
{
|
|
bool result = true;
|
|
TestWithAllDrivers(addBlend2d);
|
|
TestWithAllDrivers(moreFilterTests);
|
|
TestWithAllDrivers(draw2DImage4c);
|
|
return result;
|
|
}
|