stk-code_catmod/data/shaders/object_pass2.vert
2014-01-16 17:51:33 +01:00

13 lines
209 B
GLSL

#version 130
uniform mat4 ModelViewProjectionMatrix;
in vec3 Position;
in vec2 Texcoord;
out vec2 uv;
void main(void)
{
uv = Texcoord;
gl_Position = ModelViewProjectionMatrix * vec4(Position, 1.);
}