stk-code_catmod/lib/irrlicht/source/Irrlicht/COGLES2ExtensionHandler.cpp
Deve 3961a9a3b7 Move EGL context to separate class.
It will allow to use it for OpenGL + Wayland.
2017-04-05 21:49:24 +02:00

253 lines
7.4 KiB
C++

// Copyright (C) 2009-2010 Amundis
// Heavily based on the OpenGL driver implemented by Nikolaus Gebhardt
// and OpenGL ES driver implemented by Christian Stehno
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_OGLES2_
#include "COGLES2ExtensionHandler.h"
#include "COGLES2Driver.h"
#include "fast_atof.h"
#include "irrString.h"
namespace irr
{
namespace video
{
static const char* const OGLES2FeatureStrings[COGLES2ExtensionHandler::IRR_OGLES2_Feature_Count] =
{
"GL_AMD_compressed_3DC_texture",
"GL_AMD_compressed_ATC_texture",
"GL_AMD_performance_monitor",
"GL_AMD_program_binary_Z400",
"GL_ANGLE_framebuffer_blit",
"GL_ANGLE_framebuffer_multisample",
"GL_ANGLE_instanced_arrays",
"GL_ANGLE_pack_reverse_row_order",
"GL_ANGLE_texture_compression_dxt3",
"GL_ANGLE_texture_compression_dxt5",
"GL_ANGLE_texture_usage",
"GL_ANGLE_translated_shader_source",
"GL_APPLE_copy_texture_levels",
"GL_APPLE_framebuffer_multisample",
"GL_APPLE_rgb_422",
"GL_APPLE_sync",
"GL_APPLE_texture_2D_limited_npot",
"GL_APPLE_texture_format_BGRA8888",
"GL_APPLE_texture_max_level",
"GL_ARB_texture_env_combine",
"GL_ARB_texture_env_dot3",
"GL_ARM_mali_program_binary",
"GL_ARM_mali_shader_binary",
"GL_ARM_rgba8",
"GL_DMP_shader_binary",
"GL_EXT_blend_minmax",
"GL_EXT_color_buffer_half_float",
"GL_EXT_debug_label",
"GL_EXT_debug_marker",
"GL_EXT_discard_framebuffer",
"GL_EXT_frag_depth",
"GL_EXT_map_buffer_range",
"GL_EXT_multisampled_render_to_texture",
"GL_EXT_multiview_draw_buffers",
"GL_EXT_multi_draw_arrays",
"GL_EXT_occlusion_query_boolean",
"GL_EXT_read_format_bgra",
"GL_EXT_robustness",
"GL_EXT_separate_shader_objects",
"GL_EXT_shader_framebuffer_fetch",
"GL_EXT_shader_texture_lod",
"GL_EXT_shadow_samplers",
"GL_EXT_sRGB",
"GL_EXT_texture_compression_dxt1",
"GL_EXT_texture_filter_anisotropic",
"GL_EXT_texture_format_BGRA8888",
"GL_EXT_texture_lod_bias",
"GL_EXT_texture_rg",
"GL_EXT_texture_storage",
"GL_EXT_texture_type_2_10_10_10_REV",
"GL_EXT_unpack_subimage",
"GL_FJ_shader_binary_GCCSO",
"GL_IMG_multisampled_render_to_texture",
"GL_IMG_program_binary",
"GL_IMG_read_format",
"GL_IMG_shader_binary",
"GL_IMG_texture_compression_pvrtc",
"GL_IMG_texture_env_enhanced_fixed_function",
"GL_IMG_texture_format_BGRA8888",
"GL_IMG_user_clip_plane",
"GL_IMG_vertex_program",
"GL_KHR_debug",
"GL_KHR_texture_compression_astc_ldr",
"GL_NV_coverage_sample",
"GL_NV_depth_nonlinear",
"GL_NV_draw_buffers",
"GL_NV_EGL_stream_consumer_external",
"GL_NV_fbo_color_attachments",
"GL_NV_fence",
"GL_NV_read_buffer",
"GL_NV_read_buffer_front",
"GL_NV_read_depth",
"GL_NV_read_depth_stencil",
"GL_NV_read_stencil",
"GL_NV_texture_compression_s3tc_update",
"GL_NV_texture_npot_2D_mipmap",
"GL_OES_blend_equation_separate",
"GL_OES_blend_func_separate",
"GL_OES_blend_subtract",
"GL_OES_byte_coordinates",
"GL_OES_compressed_ETC1_RGB8_texture",
"GL_OES_compressed_paletted_texture",
"GL_OES_depth24",
"GL_OES_depth32",
"GL_OES_depth_texture",
"GL_OES_draw_texture",
"GL_OES_EGL_image",
"GL_OES_EGL_image_external",
"GL_OES_EGL_sync",
"GL_OES_element_index_uint",
"GL_OES_extended_matrix_palette",
"GL_OES_fbo_render_mipmap",
"GL_OES_fixed_point",
"GL_OES_fragment_precision_high",
"GL_OES_framebuffer_object",
"GL_OES_get_program_binary",
"GL_OES_mapbuffer",
"GL_OES_matrix_get",
"GL_OES_matrix_palette",
"GL_OES_packed_depth_stencil",
"GL_OES_point_size_array",
"GL_OES_point_sprite",
"GL_OES_query_matrix",
"GL_OES_read_format",
"GL_OES_required_internalformat",
"GL_OES_rgb8_rgba8",
"GL_OES_single_precision",
"GL_OES_standard_derivatives",
"GL_OES_stencil1",
"GL_OES_stencil4",
"GL_OES_stencil8",
"GL_OES_stencil_wrap",
"GL_OES_surfaceless_context",
"GL_OES_texture_3D",
"GL_OES_texture_cube_map",
"GL_OES_texture_env_crossbar",
"GL_OES_texture_float",
"GL_OES_texture_float_linear",
"GL_OES_texture_half_float",
"GL_OES_texture_half_float_linear",
"GL_OES_texture_mirrored_repeat",
"GL_OES_texture_npot",
"GL_OES_vertex_array_object",
"GL_OES_vertex_half_float",
"GL_OES_vertex_type_10_10_10_2",
"GL_QCOM_alpha_test",
"GL_QCOM_binning_control",
"GL_QCOM_driver_control",
"GL_QCOM_extended_get",
"GL_QCOM_extended_get2",
"GL_QCOM_performance_monitor_global_mode",
"GL_QCOM_tiled_rendering",
"GL_QCOM_writeonly_rendering",
"GL_SUN_multi_draw_arrays",
"GL_VIV_shader_binary"
};
COGLES2ExtensionHandler::COGLES2ExtensionHandler() :
Version(0), MaxTextureUnits(0), MaxSupportedTextures(0),
MaxAnisotropy(1), MaxIndices(0xffff), MaxTextureSize(1),
MaxTextureLODBias(0.f),
StencilBuffer(false)
{
for (u32 i=0; i<IRR_OGLES2_Feature_Count; ++i)
FeatureAvailable[i] = false;
}
void COGLES2ExtensionHandler::dump() const
{
for (u32 i=0; i<IRR_OGLES2_Feature_Count; ++i)
os::Printer::log(OGLES2FeatureStrings[i], FeatureAvailable[i] ? " true" : " false");
}
void COGLES2ExtensionHandler::initExtensions(COGLES2Driver* driver,
bool withStencil)
{
const core::stringc stringVer(glGetString(GL_VERSION));
const f32 ogl_ver = core::fast_atof(stringVer.c_str() + 10);
Version = static_cast<u16>(core::floor32(ogl_ver) * 100 + core::round32(core::fract(ogl_ver) * 10.0f));
core::stringc extensions = glGetString(GL_EXTENSIONS);
os::Printer::log(extensions.c_str());
// typo in the simulator (note the postfixed s)
if (extensions.find("GL_IMG_user_clip_planes"))
FeatureAvailable[IRR_IMG_user_clip_plane] = true;
{
const u32 size = extensions.size() + 1;
c8* str = new c8[size];
strncpy(str, extensions.c_str(), extensions.size());
str[extensions.size()] = ' ';
c8* p = str;
for (u32 i=0; i<size; ++i)
{
if (str[i] == ' ')
{
str[i] = 0;
if (*p)
for (u32 j=0; j<IRR_OGLES2_Feature_Count; ++j)
{
if (!strcmp(OGLES2FeatureStrings[j], p))
{
FeatureAvailable[j] = true;
break;
}
}
p = p + strlen(p) + 1;
}
}
delete [] str;
}
GLint val=0;
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &val);
MaxSupportedTextures = core::min_(MATERIAL_MAX_TEXTURES, static_cast<u32>(val));
#ifdef GL_EXT_texture_filter_anisotropic
if (FeatureAvailable[IRR_EXT_texture_filter_anisotropic])
{
glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &val);
MaxAnisotropy = static_cast<u8>(val);
}
#endif
#ifdef GL_MAX_ELEMENTS_INDICES
glGetIntegerv(GL_MAX_ELEMENTS_INDICES, &val);
MaxIndices=val;
#endif
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &val);
MaxTextureSize=static_cast<u32>(val);
#ifdef GL_EXT_texture_lod_bias
if (FeatureAvailable[IRR_EXT_texture_lod_bias])
glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS_EXT, &MaxTextureLODBias);
#endif
glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, DimAliasedLine);
glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, DimAliasedPoint);
MaxTextureUnits = core::min_(MaxSupportedTextures, static_cast<u8>(MATERIAL_MAX_TEXTURES));
}
} // end namespace video
} // end namespace irr
#endif // _IRR_COMPILE_WITH_OGLES2_