stk-code_catmod/lib/irrlicht/source/Irrlicht/CEmptySceneNode.h
hikerstk 974deca5e1 Added our own irrlicht version - not used atm.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11846 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-01 02:00:02 +00:00

47 lines
1.1 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_EMPTY_SCENE_NODE_H_INCLUDED__
#define __C_EMPTY_SCENE_NODE_H_INCLUDED__
#include "ISceneNode.h"
namespace irr
{
namespace scene
{
class CEmptySceneNode : public ISceneNode
{
public:
//! constructor
CEmptySceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id);
//! returns the axis aligned bounding box of this node
virtual const core::aabbox3d<f32>& getBoundingBox() const;
//! This method is called just before the rendering process of the whole scene.
virtual void OnRegisterSceneNode();
//! does nothing.
virtual void render();
//! Returns type of the scene node
virtual ESCENE_NODE_TYPE getType() const { return ESNT_EMPTY; }
//! Creates a clone of this scene node and its children.
virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0);
private:
core::aabbox3d<f32> Box;
};
} // end namespace scene
} // end namespace irr
#endif