20 lines
730 B
XML
20 lines
730 B
XML
<spshader>
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<shader-info name="normalmap" fallback-shader="solid" use-tangents="Y"/>
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<first-pass vertex-shader="sp_pass.vert"
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fragment-shader="sp_normal_map.frag"
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skinned-mesh-shader="sp_skinning.vert">
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<prefilled-textures>
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<prefilled-texture name="g_detail_map" file="gfx_detailmap_a.png"
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srgb="Y" sampler="trilinear"/>
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</prefilled-textures>
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</first-pass>
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<shadow-pass vertex-shader="sp_shadow.vert"
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fragment-shader="white.frag"
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skinned-mesh-shader="sp_skinning_shadow.vert">
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</shadow-pass>
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<uniform-assigners>
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<uniform-assigner name="layer"
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function="shadowCascadeUniformAssigner"/>
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</uniform-assigners>
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</spshader>
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