stk-code_catmod/data/shaders/sps_01_normalmap.xml

20 lines
730 B
XML

<spshader>
<shader-info name="normalmap" fallback-shader="solid" use-tangents="Y"/>
<first-pass vertex-shader="sp_pass.vert"
fragment-shader="sp_normal_map.frag"
skinned-mesh-shader="sp_skinning.vert">
<prefilled-textures>
<prefilled-texture name="g_detail_map" file="gfx_detailmap_a.png"
srgb="Y" sampler="trilinear"/>
</prefilled-textures>
</first-pass>
<shadow-pass vertex-shader="sp_shadow.vert"
fragment-shader="white.frag"
skinned-mesh-shader="sp_skinning_shadow.vert">
</shadow-pass>
<uniform-assigners>
<uniform-assigner name="layer"
function="shadowCascadeUniformAssigner"/>
</uniform-assigners>
</spshader>