139f20b39d
Conflicts: CMakeLists.txt sources.cmake src/io/file_manager.cpp src/io/file_manager.hpp src/modes/world.hpp src/tracks/track.hpp src/tracks/track_object_presentation.cpp
258 lines
6.7 KiB
C++
258 lines
6.7 KiB
C++
/*
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AngelCode Scripting Library
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Copyright (c) 2003-2013 Andreas Jonsson
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you
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must not claim that you wrote the original software. If you use
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this software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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The original version of this library can be located at:
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http://www.angelcode.com/angelscript/
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Andreas Jonsson
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andreas@angelcode.com
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*/
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//
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// as_configgroup.cpp
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//
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// This class holds configuration groups for the engine
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//
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#include "as_config.h"
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#include "as_configgroup.h"
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#include "as_scriptengine.h"
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#include "as_texts.h"
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BEGIN_AS_NAMESPACE
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asCConfigGroup::asCConfigGroup()
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{
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refCount = 0;
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}
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asCConfigGroup::~asCConfigGroup()
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{
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}
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int asCConfigGroup::AddRef()
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{
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refCount++;
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return refCount;
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}
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int asCConfigGroup::Release()
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{
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// Don't delete the object here, the engine will delete the object when ready
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refCount--;
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return refCount;
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}
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asCObjectType *asCConfigGroup::FindType(const char *obj)
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{
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for( asUINT n = 0; n < objTypes.GetLength(); n++ )
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if( objTypes[n]->name == obj )
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return objTypes[n];
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return 0;
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}
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void asCConfigGroup::RefConfigGroup(asCConfigGroup *group)
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{
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if( group == this || group == 0 ) return;
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// Verify if the group is already referenced
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for( asUINT n = 0; n < referencedConfigGroups.GetLength(); n++ )
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if( referencedConfigGroups[n] == group )
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return;
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referencedConfigGroups.PushLast(group);
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group->AddRef();
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}
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bool asCConfigGroup::HasLiveObjects()
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{
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for( asUINT n = 0; n < objTypes.GetLength(); n++ )
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if( objTypes[n]->GetRefCount() != 0 )
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return true;
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return false;
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}
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void asCConfigGroup::RemoveConfiguration(asCScriptEngine *engine, bool notUsed)
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{
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asASSERT( refCount == 0 );
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asUINT n;
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// Remove global variables
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for( n = 0; n < globalProps.GetLength(); n++ )
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{
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int index = engine->registeredGlobalProps.GetIndex(globalProps[n]);
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if( index >= 0 )
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{
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globalProps[n]->Release();
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// TODO: global: Should compact the registeredGlobalProps array
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engine->registeredGlobalProps.Erase(index);
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}
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}
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globalProps.SetLength(0);
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// Remove global functions
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for( n = 0; n < scriptFunctions.GetLength(); n++ )
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{
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int index = engine->registeredGlobalFuncs.GetIndex(scriptFunctions[n]);
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if( index >= 0 )
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engine->registeredGlobalFuncs.Erase(index);
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scriptFunctions[n]->Release();
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if( engine->stringFactory == scriptFunctions[n] )
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engine->stringFactory = 0;
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}
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scriptFunctions.SetLength(0);
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// Remove behaviours and members of object types
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for( n = 0; n < objTypes.GetLength(); n++ )
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{
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asCObjectType *obj = objTypes[n];
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obj->ReleaseAllFunctions();
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}
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// Remove function definitions
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for( n = 0; n < funcDefs.GetLength(); n++ )
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{
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engine->registeredFuncDefs.RemoveValue(funcDefs[n]);
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funcDefs[n]->Release();
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}
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funcDefs.SetLength(0);
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engine->ClearUnusedTypes();
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// Remove object types (skip this if it is possible other groups are still using the types)
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if( !notUsed )
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{
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for( n = 0; n < objTypes.GetLength(); n++ )
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{
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asCObjectType *t = objTypes[n];
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asSMapNode<asSNameSpaceNamePair, asCObjectType*> *cursor;
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if( engine->allRegisteredTypes.MoveTo(&cursor, asSNameSpaceNamePair(t->nameSpace, t->name)) &&
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cursor->value == t )
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{
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#ifdef AS_DEBUG
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ValidateNoUsage(engine, t);
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#endif
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engine->allRegisteredTypes.Erase(cursor);
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if( engine->defaultArrayObjectType == t )
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engine->defaultArrayObjectType = 0;
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if( t->flags & asOBJ_TYPEDEF )
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engine->registeredTypeDefs.RemoveValue(t);
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else if( t->flags & asOBJ_ENUM )
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engine->registeredEnums.RemoveValue(t);
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else if( t->flags & asOBJ_TEMPLATE )
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engine->registeredTemplateTypes.RemoveValue(t);
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else
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engine->registeredObjTypes.RemoveValue(t);
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asDELETE(t, asCObjectType);
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}
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else
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{
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int idx = engine->templateInstanceTypes.IndexOf(t);
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if( idx >= 0 )
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{
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#ifdef AS_DEBUG
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ValidateNoUsage(engine, t);
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#endif
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engine->templateInstanceTypes.RemoveIndexUnordered(idx);
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t->templateSubTypes.SetLength(0);
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asDELETE(t, asCObjectType);
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}
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}
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}
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objTypes.SetLength(0);
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}
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// Release other config groups
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for( n = 0; n < referencedConfigGroups.GetLength(); n++ )
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referencedConfigGroups[n]->refCount--;
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referencedConfigGroups.SetLength(0);
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}
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#ifdef AS_DEBUG
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void asCConfigGroup::ValidateNoUsage(asCScriptEngine *engine, asCObjectType *type)
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{
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for( asUINT n = 0; n < engine->scriptFunctions.GetLength(); n++ )
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{
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asCScriptFunction *func = engine->scriptFunctions[n];
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if( func == 0 ) continue;
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// Ignore factory, list factory, and members
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if( func->name == "_beh_3_" || func->name == "_beh_4_" || func->objectType == type )
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continue;
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// Ignore function definitions too, as they aren't released until the engine is destroyed
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if( func->funcType == asFUNC_FUNCDEF )
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continue;
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// Ignore functions whose object type has already reached refCount 0 as they are to be removed
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if( func->objectType && func->objectType->GetRefCount() == 0 )
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continue;
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if( func->returnType.GetObjectType() == type )
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{
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asCString msg;
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// We can only use the function name here, because the types used by the function may have been deleted already
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msg.Format(TXT_TYPE_s_IS_STILL_USED_BY_FUNC_s, type->name.AddressOf(), func->GetDeclaration());
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engine->WriteMessage("", 0, 0, asMSGTYPE_ERROR, msg.AddressOf());
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}
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else
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{
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for( asUINT p = 0; p < func->parameterTypes.GetLength(); p++ )
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{
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if( func->parameterTypes[p].GetObjectType() == type )
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{
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asCString msg;
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// We can only use the function name here, because the types used by the function may have been deleted already
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msg.Format(TXT_TYPE_s_IS_STILL_USED_BY_FUNC_s, type->name.AddressOf(), func->GetDeclaration());
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engine->WriteMessage("", 0, 0, asMSGTYPE_ERROR, msg.AddressOf());
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break;
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}
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}
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}
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}
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// TODO: Check also usage of the type in global variables
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// TODO: Check also usage of the type in local variables in script functions
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// TODO: Check also usage of the type as members of classes
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// TODO: Check also usage of the type as sub types in other types
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}
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#endif
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END_AS_NAMESPACE
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