d13716a917
Currently works only with irrlicht-based renderer because shaders are not ported yet.
22 lines
590 B
GLSL
22 lines
590 B
GLSL
// Copyright (C) 2009-2010 Amundis
|
|
// Heavily based on the OpenGL driver implemented by Nikolaus Gebhardt
|
|
// and OpenGL ES driver implemented by Christian Stehno
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
|
|
|
attribute vec4 inVertexPosition;
|
|
attribute vec4 inVertexColor;
|
|
attribute vec2 inTexCoord0;
|
|
|
|
uniform mat4 uOrthoMatrix;
|
|
|
|
varying vec4 vVertexColor;
|
|
varying vec2 vTexCoord;
|
|
|
|
void main(void)
|
|
{
|
|
gl_Position = uOrthoMatrix * inVertexPosition;
|
|
vVertexColor = inVertexColor.bgra;
|
|
vTexCoord = inTexCoord0;
|
|
}
|