17 lines
526 B
GLSL
17 lines
526 B
GLSL
layout(location = 1) in vec2 f_uv;
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layout(location = 2) in vec2 f_uv_two;
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layout(location = 3) flat in int f_material_id;
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layout(location = 0) out vec4 o_color;
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#include "utils/sample_mesh_texture.h"
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void main()
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{
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vec4 color = sampleMeshTexture0(f_material_id, f_uv);
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vec4 layer_two_tex = sampleMeshTexture1(f_material_id, f_uv_two);
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layer_two_tex.rgb = layer_two_tex.a * layer_two_tex.rgb;
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vec3 final_color = layer_two_tex.rgb + color.rgb * (1.0 - layer_two_tex.a);
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o_color = vec4(final_color, 1.0);
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}
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