17 lines
433 B
GLSL
17 lines
433 B
GLSL
layout(location = 0) in vec2 v_position;
|
|
layout(location = 1) in vec4 v_color;
|
|
layout(location = 2) in vec2 v_uv;
|
|
layout(location = 3) in int v_sampler_index;
|
|
|
|
layout(location = 0) out vec4 f_color;
|
|
layout(location = 1) out vec2 f_uv;
|
|
layout(location = 2) flat out int f_sampler_index;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = vec4(v_position, 0.0, 1.0);
|
|
f_color = v_color.zyxw;
|
|
f_uv = v_uv;
|
|
f_sampler_index = v_sampler_index;
|
|
}
|