stk-code_catmod/src/tracks/bezier_curve.cpp
hikerstk bced8cdb9f Merged with trunk, part 1 (due to previous failures I am splitting this
patch).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/uni@14605 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-02 04:27:55 +00:00

62 lines
2.1 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2009-2013 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "tracks/bezier_curve.hpp"
#include "io/xml_node.hpp"
BezierCurve::BezierCurve(const XMLNode &node)
{
for(unsigned int i=0; i<node.getNumNodes(); i++)
{
const XMLNode *p = node.getNode(i);
BezierData b;
p->get("c", &b.m_control_point);
p->get("h1", &b.m_handle1);
p->get("h2", &b.m_handle2);
m_all_data.push_back(b);
} // for i<node.getNumNodes()
} // BezierCurve
// ----------------------------------------------------------------------------
Vec3 BezierCurve::getXYZ(float t) const
{
unsigned int i=int(t); // FIXME: have to figure out which point we want here
if(i>=(unsigned int)m_all_data.size()-1)
return m_all_data[i].m_control_point;
const BezierData &p0 = m_all_data[i];
const BezierData &p1 = m_all_data[i+1];
Vec3 c = 3*(p0.m_handle2-p0.m_control_point);
Vec3 b = 3*(p1.m_handle1-p0.m_handle2)-c;
Vec3 a = p1.m_control_point - p0.m_control_point - c - b;
t = t-i;
Vec3 r = a*t*t*t + b*t*t + c*t + p0.m_control_point;
return r;
} // getXYZ
// ----------------------------------------------------------------------------
Vec3 BezierCurve::getHPR(float t) const
{
// FIXME: not yet implemented
Vec3 hpr(0,0,0);
return hpr;
} // getHPR