stk-code_catmod/src/tracks/ambient_light_sphere.hpp
hikerstk c5b8732087 Probably biggest commit (in terms of number of files) ever -
updated the (c) line of all files to -2013, added missing (c), 
changed format in some cases so that it will be easier in
the future to change them by script. No actualy code change.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14447 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-11-15 11:43:21 +00:00

61 lines
2.1 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2009-2013 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_AMBIENT_LIGHT_SPHERE_HPP
#define HEADER_AMBIENT_LIGHT_SPHERE_HPP
#include <SColor.h>
using namespace irr;
#include "tracks/check_sphere.hpp"
class XMLNode;
class CheckManager;
/**
* \brief This class implements a check sphere that is used to change the ambient
* light if a kart is inside this sphere.
*
* Besides a normal radius this sphere also has a 2nd 'inner' radius: player karts
* inside the inner radius will have the full new ambient light, karts outside the
* default light, and karts in between will mix the light dependent on distance.
*
* \ingroup tracks
*/
class AmbientLightSphere : public CheckSphere
{
private:
/** The inner radius defines the area during which the ambient light
* is extrapolated. The square of the value specified in the scene
* file is stored. */
float m_inner_radius2;
/** THe full ambient color to use once the kart is inside the
* inner radius. */
video::SColor m_ambient_color;
public:
AmbientLightSphere(const XMLNode &node, unsigned int index);
virtual ~AmbientLightSphere() {};
virtual void update(float dt);
virtual bool isTriggered(const Vec3 &old_pos, const Vec3 &new_pos,
unsigned int indx);
}; // AmbientLightSphere
#endif