updated the (c) line of all files to -2013, added missing (c), changed format in some cases so that it will be easier in the future to change them by script. No actualy code change. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14447 178a84e3-b1eb-0310-8ba1-8eac791a3b58
61 lines
2.1 KiB
C++
61 lines
2.1 KiB
C++
//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2009-2013 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_AMBIENT_LIGHT_SPHERE_HPP
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#define HEADER_AMBIENT_LIGHT_SPHERE_HPP
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#include <SColor.h>
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using namespace irr;
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#include "tracks/check_sphere.hpp"
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class XMLNode;
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class CheckManager;
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/**
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* \brief This class implements a check sphere that is used to change the ambient
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* light if a kart is inside this sphere.
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*
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* Besides a normal radius this sphere also has a 2nd 'inner' radius: player karts
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* inside the inner radius will have the full new ambient light, karts outside the
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* default light, and karts in between will mix the light dependent on distance.
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*
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* \ingroup tracks
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*/
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class AmbientLightSphere : public CheckSphere
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{
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private:
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/** The inner radius defines the area during which the ambient light
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* is extrapolated. The square of the value specified in the scene
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* file is stored. */
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float m_inner_radius2;
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/** THe full ambient color to use once the kart is inside the
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* inner radius. */
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video::SColor m_ambient_color;
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public:
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AmbientLightSphere(const XMLNode &node, unsigned int index);
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virtual ~AmbientLightSphere() {};
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virtual void update(float dt);
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virtual bool isTriggered(const Vec3 &old_pos, const Vec3 &new_pos,
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unsigned int indx);
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}; // AmbientLightSphere
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#endif
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