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stk-code_catmod/src/karts/controller/local_player_controller.cpp

441 lines
16 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004-2015 Steve Baker <sjbaker1@airmail.net>
// Copyright (C) 2006-2015 Joerg Henrichs, Steve Baker
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "karts/controller/local_player_controller.hpp"
#include "audio/sfx_base.hpp"
#include "config/player_manager.hpp"
#include "config/stk_config.hpp"
#include "config/user_config.hpp"
#include "graphics/camera.hpp"
#include "graphics/irr_driver.hpp"
#include "graphics/particle_emitter.hpp"
#include "graphics/particle_kind.hpp"
#include "input/input_manager.hpp"
#include "items/attachment.hpp"
#include "items/item.hpp"
#include "items/powerup.hpp"
#include "karts/abstract_kart.hpp"
#include "karts/controller/player_controller.hpp"
#include "karts/kart_properties.hpp"
#include "karts/skidding.hpp"
#include "karts/rescue_animation.hpp"
#include "modes/world.hpp"
#include "network/network_config.hpp"
#include "network/protocols/game_events_protocol.hpp"
#include "network/protocols/game_protocol.hpp"
#include "network/race_event_manager.hpp"
#include "network/rewind_manager.hpp"
#include "race/history.hpp"
#include "states_screens/race_gui_base.hpp"
#include "tracks/track.hpp"
#include "utils/constants.hpp"
#include "utils/log.hpp"
#include "utils/translation.hpp"
/** The constructor for a loca player kart, i.e. a player that is playing
* on this machine (non-local player would be network clients).
* \param kart_name Name of the kart.
* \param position The starting position (1 to n).
* \param player The player to which this kart belongs.
* \param init_pos The start coordinates and heading of the kart.
*/
LocalPlayerController::LocalPlayerController(AbstractKart *kart,
const int local_player_id,
PerPlayerDifficulty d)
: PlayerController(kart), m_sky_particles_emitter(NULL)
{
m_has_started = false;
m_difficulty = d;
m_player = StateManager::get()->getActivePlayer(local_player_id);
if(m_player)
m_player->setKart(kart);
// Keep a pointer to the camera to remove the need to search for
// the right camera once per frame later.
Camera *camera = Camera::createCamera(kart, local_player_id);
m_camera_index = camera->getIndex();
m_wee_sound = SFXManager::get()->createSoundSource("wee");
m_bzzt_sound = SFXManager::get()->getBuffer("bzzt");
m_ugh_sound = SFXManager::get()->getBuffer("ugh");
m_grab_sound = SFXManager::get()->getBuffer("grab_collectable");
m_full_sound = SFXManager::get()->getBuffer("energy_bar_full");
m_unfull_sound = SFXManager::get()->getBuffer("energy_bar_unfull");
m_is_above_nitro_target = false;
// Attach Particle System
Track *track = Track::getCurrentTrack();
#ifndef SERVER_ONLY
if (UserConfigParams::m_particles_effects > 1 &&
track->getSkyParticles() != NULL)
{
track->getSkyParticles()->setBoxSizeXZ(150.0f, 150.0f);
m_sky_particles_emitter =
new ParticleEmitter(track->getSkyParticles(),
core::vector3df(0.0f, 30.0f, 100.0f),
m_kart->getNode(),
true);
// FIXME: in multiplayer mode, this will result in several instances
// of the heightmap being calculated and kept in memory
m_sky_particles_emitter->addHeightMapAffector(track);
}
#endif
} // LocalPlayerController
//-----------------------------------------------------------------------------
/** Destructor for a player kart.
*/
LocalPlayerController::~LocalPlayerController()
{
m_wee_sound->deleteSFX();
if (m_sky_particles_emitter)
delete m_sky_particles_emitter;
} // ~LocalPlayerController
//-----------------------------------------------------------------------------
/** Resets the player kart for a new or restarted race.
*/
void LocalPlayerController::reset()
{
PlayerController::reset();
m_sound_schedule = false;
m_has_started = false;
} // reset
// ----------------------------------------------------------------------------
/** Resets the state of control keys. This is used after the in-game menu to
* avoid that any keys pressed at the time the menu is opened are still
* considered to be pressed.
*/
void LocalPlayerController::resetInputState()
{
PlayerController::resetInputState();
m_sound_schedule = false;
} // resetInputState
// ----------------------------------------------------------------------------
/** This function interprets a kart action and value, and set the corresponding
* entries in the kart control data structure. This function handles esp.
* cases like 'press left, press right, release right' - in this case after
* releasing right, the steering must switch to left again. Similarly it
* handles 'press left, press right, release left' (in which case still
* right must be selected). Similarly for braking and acceleration.
* \param action The action to be executed.
* \param value If 32768, it indicates a digital value of 'fully set'
* if between 1 and 32767, it indicates an analog value,
* and if it's 0 it indicates that the corresponding button
* was released.
* \param dry_run If set it will return if this action will trigger a
* state change or not.
* \return True if dry_run==true and a state change would be triggered.
* If dry_run==false, it returns true.
*/
bool LocalPlayerController::action(PlayerAction action, int value,
bool dry_run)
{
// Pause race doesn't need to be sent to server
if (action == PA_PAUSE_RACE)
{
PlayerController::action(action, value);
return true;
}
if (action == PA_ACCEL && value != 0 && !m_has_started)
{
m_has_started = true;
if (!NetworkConfig::get()->isNetworking())
{
float f = m_kart->getStartupBoostFromStartTicks(
World::getWorld()->getAuxiliaryTicks());
m_kart->setStartupBoost(f);
}
else if (NetworkConfig::get()->isClient())
{
auto ge = RaceEventManager::getInstance()->getProtocol();
assert(ge);
ge->sendStartupBoost((uint8_t)m_kart->getWorldKartId());
}
}
// If this event does not change the control state (e.g.
// it's a (auto) repeat event), do nothing. This especially
// optimises traffic to the server and other clients.
if (!PlayerController::action(action, value, /*dry_run*/true)) return false;
// Register event with history
if(!history->replayHistory())
history->addEvent(m_kart->getWorldKartId(), action, value);
// If this is a client, send the action to networking layer
if (NetworkConfig::get()->isNetworking() &&
NetworkConfig::get()->isClient() &&
!RewindManager::get()->isRewinding())
{
if (auto gp = GameProtocol::lock())
{
gp->controllerAction(m_kart->getWorldKartId(), action, value,
m_steer_val_l, m_steer_val_r);
}
}
return PlayerController::action(action, value, /*dry_run*/false);
} // action
//-----------------------------------------------------------------------------
/** Handles steering for a player kart.
*/
void LocalPlayerController::steer(int ticks, int steer_val)
{
if(UserConfigParams::m_gamepad_debug)
{
RaceGUIBase* gui_base = World::getWorld()->getRaceGUI();
gui_base->clearAllMessages();
gui_base->addMessage(StringUtils::insertValues(L"steer_val %i", steer_val),
m_kart, 1.0f,
video::SColor(255, 255, 0, 255), false);
}
PlayerController::steer(ticks, steer_val);
if(UserConfigParams::m_gamepad_debug)
{
Log::debug("LocalPlayerController", " set to: %f\n",
m_controls->getSteer());
}
} // steer
//-----------------------------------------------------------------------------
/** Updates the player kart, called once each timestep.
*/
void LocalPlayerController::update(int ticks)
{
if (UserConfigParams::m_gamepad_debug)
{
// Print a dividing line so that it's easier to see which events
// get received in which order in the one frame.
Log::debug("LocalPlayerController", "irr_driver", "-------------------------------------");
}
PlayerController::update(ticks);
// look backward when the player requests or
// if automatic reverse camera is active
#ifndef SERVER_ONLY
Camera *camera = Camera::getCamera(m_camera_index);
if (camera->getType() != Camera::CM_TYPE_END)
{
if (m_controls->getLookBack() || (UserConfigParams::m_reverse_look_threshold > 0 &&
m_kart->getSpeed() < -UserConfigParams::m_reverse_look_threshold))
{
camera->setMode(Camera::CM_REVERSE);
if (m_sky_particles_emitter)
{
m_sky_particles_emitter->setPosition(Vec3(0, 30, -100));
m_sky_particles_emitter->setRotation(Vec3(0, 180, 0));
}
}
else
{
if (camera->getMode() == Camera::CM_REVERSE)
{
camera->setMode(Camera::CM_NORMAL);
if (m_sky_particles_emitter)
{
m_sky_particles_emitter->setPosition(Vec3(0, 30, 100));
m_sky_particles_emitter->setRotation(Vec3(0, 0, 0));
}
}
}
}
if (m_is_above_nitro_target == true &&
m_kart->getEnergy() < race_manager->getCoinTarget())
nitroNotFullSound();
#endif
if (m_kart->getKartAnimation() && m_sound_schedule == false)
{
m_sound_schedule = true;
}
else if (!m_kart->getKartAnimation() && m_sound_schedule == true)
{
m_sound_schedule = false;
m_kart->playSound(m_bzzt_sound);
}
} // update
//-----------------------------------------------------------------------------
/** Displays a penalty warning for player controlled karts. Called from
* LocalPlayerKart::update() if necessary.
*/
void LocalPlayerController::displayPenaltyWarning()
{
PlayerController::displayPenaltyWarning();
RaceGUIBase* m=World::getWorld()->getRaceGUI();
if (m)
{
m->addMessage(_("Penalty time!!"), m_kart, 2.0f,
GUIEngine::getSkin()->getColor("font::top"), true /* important */,
false /* big font */, true /* outline */);
m->addMessage(_("Don't accelerate before go"), m_kart, 2.0f,
GUIEngine::getSkin()->getColor("font::normal"), true /* important */,
false /* big font */, true /* outline */);
}
m_kart->playSound(m_bzzt_sound);
} // displayPenaltyWarning
//-----------------------------------------------------------------------------
/** Called just before the kart position is changed. It checks if the kart was
* overtaken, and if so plays a sound from the overtaking kart.
*/
void LocalPlayerController::setPosition(int p)
{
PlayerController::setPosition(p);
if(m_kart->getPosition()<p)
{
World *world = World::getWorld();
//have the kart that did the passing beep.
//I'm not sure if this method of finding the passing kart is fail-safe.
for(unsigned int i = 0 ; i < world->getNumKarts(); i++ )
{
AbstractKart *kart = world->getKart(i);
if(kart->getPosition() == p + 1)
{
kart->beep();
break;
}
}
}
} // setPosition
//-----------------------------------------------------------------------------
/** Called when a kart finishes race.
* /param time Finishing time for this kart.
d*/
void LocalPlayerController::finishedRace(float time)
{
// This will implicitly trigger setting the first end camera to be active
Camera::changeCamera(m_camera_index, Camera::CM_TYPE_END);
} // finishedRace
//-----------------------------------------------------------------------------
/** Called when a kart hits or uses a zipper.
*/
void LocalPlayerController::handleZipper(bool play_sound)
{
PlayerController::handleZipper(play_sound);
// Only play a zipper sound if it's not already playing, and
// if the material has changed (to avoid machine gun effect
// on conveyor belt zippers).
if (play_sound || (m_wee_sound->getStatus() != SFXBase::SFX_PLAYING &&
m_kart->getMaterial()!=m_kart->getLastMaterial() ) )
{
m_wee_sound->play();
}
#ifndef SERVER_ONLY
// Apply the motion blur according to the speed of the kart
irr_driver->giveBoost(m_camera_index);
#endif
} // handleZipper
//-----------------------------------------------------------------------------
/** Called when a kart hits an item. It plays certain sfx (e.g. nitro full,
* or item specific sounds).
* \param item Item that was collected.
* \param old_energy The previous energy value
*/
void LocalPlayerController::collectedItem(const ItemState &item_state,
float old_energy)
{
if (old_energy < m_kart->getKartProperties()->getNitroMax() &&
m_kart->getEnergy() == m_kart->getKartProperties()->getNitroMax())
{
m_kart->playSound(m_full_sound);
}
else if (race_manager->getCoinTarget() > 0 &&
old_energy < race_manager->getCoinTarget() &&
m_kart->getEnergy() >= race_manager->getCoinTarget())
{
m_kart->playSound(m_full_sound);
m_is_above_nitro_target = true;
}
else
{
switch(item_state.getType())
{
case Item::ITEM_BANANA:
m_kart->playSound(m_ugh_sound);
break;
case Item::ITEM_BUBBLEGUM:
//More sounds are played by the kart class
//See Kart::collectedItem()
m_kart->playSound(m_ugh_sound);
break;
case Item::ITEM_TRIGGER:
// no default sound for triggers
break;
default:
m_kart->playSound(m_grab_sound);
break;
}
}
} // collectedItem
//-----------------------------------------------------------------------------
/** If the nitro level has gone under the nitro goal, play a bad effect sound
*/
void LocalPlayerController::nitroNotFullSound()
{
m_kart->playSound(m_unfull_sound);
m_is_above_nitro_target = false;
} //nitroNotFullSound
// ----------------------------------------------------------------------------
/** Returns true if the player of this controller can collect achievements.
* At the moment only the current player can collect them.
* TODO: check this, possible all local players should be able to
* collect achievements - synching to online account will happen
* next time the account gets online.
*/
bool LocalPlayerController::canGetAchievements() const
{
return !RewindManager::get()->isRewinding() &&
m_player->getConstProfile() == PlayerManager::getCurrentPlayer();
} // canGetAchievements
// ----------------------------------------------------------------------------
core::stringw LocalPlayerController::getName() const
{
if (NetworkConfig::get()->isNetworking())
return PlayerController::getName();
core::stringw name = m_player->getProfile()->getName();
if (m_difficulty == PLAYER_DIFFICULTY_HANDICAP)
name = _("%s (handicapped)", name);
return name;
} // getName