stk-code_catmod/src/physics/stk_dynamics_world.hpp
curaga 57c3cbae3e Space cleanup pass on the headers
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12817 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-05-30 19:47:39 +00:00

47 lines
1.7 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2011 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_STK_DYNAMICS_WORLD_HPP
#define HEADER_STK_DYNAMICS_WORLD_HPP
#include "btBulletDynamicsCommon.h"
class STKDynamicsWorld : public btDiscreteDynamicsWorld
{
public:
/** The standard constructor which just created a btDiscreteDynamicsWorld. */
STKDynamicsWorld(btDispatcher* dispatcher,
btBroadphaseInterface* pairCache,
btConstraintSolver* constraintSolver,
btCollisionConfiguration* collisionConfiguration)
: btDiscreteDynamicsWorld(dispatcher, pairCache,
constraintSolver,
collisionConfiguration)
{
}
/** Resets m_localTime to 0. This allows more precise replay of
* physics, which is important for replaying histories. */
virtual void resetLocalTime() { m_localTime = 0; }
}; // STKDynamicsWorld
#endif
/* EOF */