57c3cbae3e
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12817 178a84e3-b1eb-0310-8ba1-8eac791a3b58
47 lines
1.7 KiB
C++
47 lines
1.7 KiB
C++
//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2011 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_STK_DYNAMICS_WORLD_HPP
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#define HEADER_STK_DYNAMICS_WORLD_HPP
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#include "btBulletDynamicsCommon.h"
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class STKDynamicsWorld : public btDiscreteDynamicsWorld
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{
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public:
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/** The standard constructor which just created a btDiscreteDynamicsWorld. */
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STKDynamicsWorld(btDispatcher* dispatcher,
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btBroadphaseInterface* pairCache,
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btConstraintSolver* constraintSolver,
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btCollisionConfiguration* collisionConfiguration)
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: btDiscreteDynamicsWorld(dispatcher, pairCache,
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constraintSolver,
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collisionConfiguration)
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{
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}
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/** Resets m_localTime to 0. This allows more precise replay of
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* physics, which is important for replaying histories. */
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virtual void resetLocalTime() { m_localTime = 0; }
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}; // STKDynamicsWorld
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#endif
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/* EOF */
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